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source: downloads/RenderSystems/Direct3D9/include/OgreD3D9HLSLProgram.h @ 5

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __D3D9HLSLProgram_H__
30#define __D3D9HLSLProgram_H__
31
32#include "OgreD3D9Prerequisites.h"
33#include "OgreHighLevelGpuProgram.h"
34
35namespace Ogre {
36    /** Specialisation of HighLevelGpuProgram to provide support for D3D9
37        High-Level Shader Language (HLSL).
38    @remarks
39        Note that the syntax of D3D9 HLSL is identical to nVidia's Cg language, therefore
40        unless you know you will only ever be deploying on Direct3D, or you have some specific
41        reason for not wanting to use the Cg plugin, I suggest you use Cg instead since that
42        can produce programs for OpenGL too.
43    */
44    class D3D9HLSLProgram : public HighLevelGpuProgram
45    {
46    public:
47        /// Command object for setting entry point
48        class CmdEntryPoint : public ParamCommand
49        {
50        public:
51            String doGet(const void* target) const;
52            void doSet(void* target, const String& val);
53        };
54        /// Command object for setting target assembler
55        class CmdTarget : public ParamCommand
56        {
57        public:
58            String doGet(const void* target) const;
59            void doSet(void* target, const String& val);
60        };
61        /// Command object for setting macro defines
62        class CmdPreprocessorDefines : public ParamCommand
63        {
64        public:
65            String doGet(const void* target) const;
66            void doSet(void* target, const String& val);
67        };
68        /// Command object for setting matrix packing in column-major order
69        class CmdColumnMajorMatrices : public ParamCommand
70        {
71        public:
72            String doGet(const void* target) const;
73            void doSet(void* target, const String& val);
74        };
75
76    protected:
77
78        static CmdEntryPoint msCmdEntryPoint;
79        static CmdTarget msCmdTarget;
80        static CmdPreprocessorDefines msCmdPreprocessorDefines;
81        static CmdColumnMajorMatrices msCmdColumnMajorMatrices;
82
83        /** Internal load implementation, must be implemented by subclasses.
84        */
85        void loadFromSource(void);
86        /** Internal method for creating an appropriate low-level program from this
87        high-level program, must be implemented by subclasses. */
88        void createLowLevelImpl(void);
89        /// Internal unload implementation, must be implemented by subclasses
90        void unloadHighLevelImpl(void);
91        /// Populate the passed parameters with name->index map, must be overridden
92        void buildConstantDefinitions() const;
93
94        // Recursive utility method for buildParamNameMap
95        void processParamElement(D3DXHANDLE parent, String prefix, unsigned int index) const;
96                void populateDef(D3DXCONSTANT_DESC& d3dDesc, GpuConstantDefinition& def) const;
97
98        String mTarget;
99        String mEntryPoint;
100        String mPreprocessorDefines;
101        bool mColumnMajorMatrices;
102
103        LPD3DXBUFFER mpMicroCode;
104        LPD3DXCONSTANTTABLE mpConstTable;
105
106    public:
107        D3D9HLSLProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
108            const String& group, bool isManual, ManualResourceLoader* loader);
109        ~D3D9HLSLProgram();
110
111        /** Sets the entry point for this program ie the first method called. */
112        void setEntryPoint(const String& entryPoint) { mEntryPoint = entryPoint; }
113        /** Gets the entry point defined for this program. */
114        const String& getEntryPoint(void) const { return mEntryPoint; }
115        /** Sets the shader target to compile down to, e.g. 'vs_1_1'. */
116        void setTarget(const String& target);
117        /** Gets the shader target to compile down to, e.g. 'vs_1_1'. */
118        const String& getTarget(void) const { return mTarget; }
119        /** Sets the preprocessor defines use to compile the program. */
120        void setPreprocessorDefines(const String& defines) { mPreprocessorDefines = defines; }
121        /** Sets the preprocessor defines use to compile the program. */
122        const String& getPreprocessorDefines(void) const { return mPreprocessorDefines; }
123        /** Sets whether matrix packing in column-major order. */ 
124        void setColumnMajorMatrices(bool columnMajor) { mColumnMajorMatrices = columnMajor; }
125        /** Gets whether matrix packed in column-major order. */
126        bool getColumnMajorMatrices(void) const { return mColumnMajorMatrices; }
127        /// Overridden from GpuProgram
128        bool isSupported(void) const;
129        /// Overridden from GpuProgram
130        GpuProgramParametersSharedPtr createParameters(void);
131        /// Overridden from GpuProgram
132        const String& getLanguage(void) const;
133    };
134}
135
136#endif
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