[5] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of the OGRE Reference Application, a layer built |
---|
| 4 | on top of OGRE(Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
| 8 | Also see acknowledgements in Readme.html |
---|
| 9 | |
---|
| 10 | This program is free software; you can redistribute it and/or modify it under |
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
| 13 | version. |
---|
| 14 | |
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
| 18 | |
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
| 23 | |
---|
| 24 | You may alternatively use this source under the terms of a specific version of |
---|
| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
| 26 | Torus Knot Software Ltd. |
---|
| 27 | ----------------------------------------------------------------------------- |
---|
| 28 | */ |
---|
| 29 | #include "OgreRefAppWorld.h" |
---|
| 30 | #include "OgreRefAppOgreHead.h" |
---|
| 31 | #include "OgreRefAppPlane.h" |
---|
| 32 | #include "OgreRefAppBall.h" |
---|
| 33 | #include "OgreRefAppJointSubtypes.h" |
---|
| 34 | #include "OgreRefAppBox.h" |
---|
| 35 | #include "OgreRefAppCollideCamera.h" |
---|
| 36 | |
---|
| 37 | //------------------------------------------------------------------------- |
---|
| 38 | template<> OgreRefApp::World* Ogre::Singleton<OgreRefApp::World>::ms_Singleton = 0; |
---|
| 39 | OgreRefApp::World* OgreRefApp::World::getSingletonPtr(void) |
---|
| 40 | { |
---|
| 41 | return ms_Singleton; |
---|
| 42 | } |
---|
| 43 | OgreRefApp::World& OgreRefApp::World::getSingleton(void) |
---|
| 44 | { |
---|
| 45 | assert( ms_Singleton ); return ( *ms_Singleton ); |
---|
| 46 | } |
---|
| 47 | //------------------------------------------------------------------------- |
---|
| 48 | namespace OgreRefApp |
---|
| 49 | { |
---|
| 50 | //------------------------------------------------------------------------- |
---|
| 51 | World::World(SceneManager* sceneMgr, WorldType worldType) |
---|
| 52 | : mSceneMgr(sceneMgr), mWorldType(worldType) |
---|
| 53 | { |
---|
| 54 | mSimulationStepSize = 0.01f; |
---|
| 55 | |
---|
| 56 | // Create the dynamics world |
---|
| 57 | mOdeWorld = new dWorld(); |
---|
| 58 | mOdeContactGroup = new dJointGroup(); |
---|
| 59 | |
---|
| 60 | mIntersectionQuery = mSceneMgr->createIntersectionQuery(); |
---|
| 61 | switch (worldType) |
---|
| 62 | { |
---|
| 63 | case World::WT_REFAPP_GENERIC: |
---|
| 64 | mIntersectionQuery->setWorldFragmentType(SceneQuery::WFT_NONE); |
---|
| 65 | break; |
---|
| 66 | case World::WT_REFAPP_BSP: |
---|
| 67 | mIntersectionQuery->setWorldFragmentType(SceneQuery::WFT_PLANE_BOUNDED_REGION); |
---|
| 68 | break; |
---|
| 69 | }; |
---|
| 70 | |
---|
| 71 | } |
---|
| 72 | //------------------------------------------------------------------------- |
---|
| 73 | World::~World() |
---|
| 74 | { |
---|
| 75 | clear(); |
---|
| 76 | |
---|
| 77 | delete mIntersectionQuery; |
---|
| 78 | |
---|
| 79 | // Destroy dynamix world |
---|
| 80 | delete mOdeContactGroup; |
---|
| 81 | delete mOdeWorld; |
---|
| 82 | |
---|
| 83 | } |
---|
| 84 | //------------------------------------------------------------------------- |
---|
| 85 | SceneManager* World::getSceneManager(void) |
---|
| 86 | { |
---|
| 87 | return mSceneMgr; |
---|
| 88 | } |
---|
| 89 | //------------------------------------------------------------------------- |
---|
| 90 | OgreHead* World::createOgreHead(const String& name, |
---|
| 91 | const Vector3& pos, const Quaternion& orientation) |
---|
| 92 | { |
---|
| 93 | OgreHead* head = new OgreHead(name); |
---|
| 94 | head->setPosition(pos); |
---|
| 95 | head->setOrientation(orientation); |
---|
| 96 | |
---|
| 97 | mObjects[name] = head; |
---|
| 98 | |
---|
| 99 | return head; |
---|
| 100 | } |
---|
| 101 | //------------------------------------------------------------------------- |
---|
| 102 | FinitePlane* World::createPlane(const String& name, Real width, Real height, const Vector3& pos, |
---|
| 103 | const Quaternion& orientation) |
---|
| 104 | { |
---|
| 105 | FinitePlane* plane = new FinitePlane(name, width, height); |
---|
| 106 | plane->setPosition(pos); |
---|
| 107 | plane->setOrientation(orientation); |
---|
| 108 | |
---|
| 109 | mObjects[name] = plane; |
---|
| 110 | |
---|
| 111 | return plane; |
---|
| 112 | } |
---|
| 113 | //------------------------------------------------------------------------- |
---|
| 114 | Ball* World::createBall(const String& name, Real radius, const Vector3& pos, |
---|
| 115 | const Quaternion& orientation) |
---|
| 116 | { |
---|
| 117 | OgreRefApp::Ball* ball = new OgreRefApp::Ball(name, radius); |
---|
| 118 | ball->setPosition(pos); |
---|
| 119 | ball->setOrientation(orientation); |
---|
| 120 | |
---|
| 121 | mObjects[name] = ball; |
---|
| 122 | |
---|
| 123 | return ball; |
---|
| 124 | } |
---|
| 125 | //------------------------------------------------------------------------- |
---|
| 126 | void World::clear(void) |
---|
| 127 | { |
---|
| 128 | ObjectMap::iterator i; |
---|
| 129 | for (i = mObjects.begin(); i != mObjects.end(); ++i) |
---|
| 130 | { |
---|
| 131 | delete i->second; |
---|
| 132 | } |
---|
| 133 | mObjects.clear(); |
---|
| 134 | |
---|
| 135 | JointMap::iterator ji; |
---|
| 136 | for (ji = mJoints.begin(); ji != mJoints.end(); ++ji) |
---|
| 137 | { |
---|
| 138 | delete ji->second; |
---|
| 139 | } |
---|
| 140 | mJoints.clear(); |
---|
| 141 | } |
---|
| 142 | //------------------------------------------------------------------------- |
---|
| 143 | dWorld* World::getOdeWorld(void) |
---|
| 144 | { |
---|
| 145 | return mOdeWorld; |
---|
| 146 | } |
---|
| 147 | //------------------------------------------------------------------------- |
---|
| 148 | void World::_applyDynamics(Real timeElapsed) |
---|
| 149 | { |
---|
| 150 | if (timeElapsed != 0.0f) |
---|
| 151 | { |
---|
| 152 | // ODE will throw an error if timestep = 0 |
---|
| 153 | |
---|
| 154 | mOdeWorld->step(dReal(timeElapsed)); |
---|
| 155 | // Now update the objects in the world |
---|
| 156 | ObjectSet::iterator i, iend; |
---|
| 157 | iend = mDynamicsObjects.end(); |
---|
| 158 | for (i = mDynamicsObjects.begin(); i != iend; ++i) |
---|
| 159 | { |
---|
| 160 | (*i)->_updateFromDynamics(); |
---|
| 161 | } |
---|
| 162 | // Clear contacts |
---|
| 163 | mOdeContactGroup->empty(); |
---|
| 164 | } |
---|
| 165 | |
---|
| 166 | } |
---|
| 167 | //------------------------------------------------------------------------- |
---|
| 168 | void World::_notifyDynamicsStateForObject(ApplicationObject* obj, bool dynamicsEnabled) |
---|
| 169 | { |
---|
| 170 | // NB std::set prevents duplicates & errors on erasing non-existent objects |
---|
| 171 | if (dynamicsEnabled) |
---|
| 172 | { |
---|
| 173 | mDynamicsObjects.insert(obj); |
---|
| 174 | } |
---|
| 175 | else |
---|
| 176 | { |
---|
| 177 | mDynamicsObjects.erase(obj); |
---|
| 178 | } |
---|
| 179 | } |
---|
| 180 | //------------------------------------------------------------------------- |
---|
| 181 | void World::setGravity(const Vector3& vec) |
---|
| 182 | { |
---|
| 183 | mGravity = vec; |
---|
| 184 | mOdeWorld->setGravity(vec.x, vec.y, vec.z); |
---|
| 185 | } |
---|
| 186 | //------------------------------------------------------------------------- |
---|
| 187 | const Vector3& World::getGravity(void) |
---|
| 188 | { |
---|
| 189 | return mGravity; |
---|
| 190 | } |
---|
| 191 | //------------------------------------------------------------------------- |
---|
| 192 | dJointGroup* World::getOdeContactJointGroup(void) |
---|
| 193 | { |
---|
| 194 | return mOdeContactGroup; |
---|
| 195 | } |
---|
| 196 | //------------------------------------------------------------------------- |
---|
| 197 | void World::_applyCollision(void) |
---|
| 198 | { |
---|
| 199 | // Collision detection |
---|
| 200 | IntersectionSceneQueryResult& results = mIntersectionQuery->execute(); |
---|
| 201 | |
---|
| 202 | // Movables to Movables |
---|
| 203 | SceneQueryMovableIntersectionList::iterator it, itend; |
---|
| 204 | itend = results.movables2movables.end(); |
---|
| 205 | for (it = results.movables2movables.begin(); it != itend; ++it) |
---|
| 206 | { |
---|
| 207 | /* debugging |
---|
| 208 | MovableObject *mo1, *mo2; |
---|
| 209 | mo1 = it->first; |
---|
| 210 | mo2 = it->second; |
---|
| 211 | */ |
---|
| 212 | |
---|
| 213 | // Get user defined objects (generic in OGRE) |
---|
| 214 | UserDefinedObject *uo1, *uo2; |
---|
| 215 | uo1 = it->first->getUserObject(); |
---|
| 216 | uo2 = it->second->getUserObject(); |
---|
| 217 | |
---|
| 218 | // Only perform collision if we have UserDefinedObject links |
---|
| 219 | if (uo1 && uo2) |
---|
| 220 | { |
---|
| 221 | // Cast to ApplicationObject |
---|
| 222 | ApplicationObject *ao1, *ao2; |
---|
| 223 | ao1 = static_cast<ApplicationObject*>(uo1); |
---|
| 224 | ao2 = static_cast<ApplicationObject*>(uo2); |
---|
| 225 | // Do detailed collision test |
---|
| 226 | ao1->testCollide(ao2); |
---|
| 227 | } |
---|
| 228 | } |
---|
| 229 | |
---|
| 230 | // Movables to World |
---|
| 231 | SceneQueryMovableWorldFragmentIntersectionList::iterator wit, witend; |
---|
| 232 | witend = results.movables2world.end(); |
---|
| 233 | for (wit = results.movables2world.begin(); wit != witend; ++wit) |
---|
| 234 | { |
---|
| 235 | MovableObject *mo = wit->first; |
---|
| 236 | SceneQuery::WorldFragment *wf = wit->second; |
---|
| 237 | |
---|
| 238 | // Get user defined objects (generic in OGRE) |
---|
| 239 | UserDefinedObject *uo = mo->getUserObject(); |
---|
| 240 | |
---|
| 241 | // Only perform collision if we have UserDefinedObject link |
---|
| 242 | if (uo) |
---|
| 243 | { |
---|
| 244 | // Cast to ApplicationObject |
---|
| 245 | ApplicationObject *ao = static_cast<ApplicationObject*>(uo); |
---|
| 246 | // Do detailed collision test |
---|
| 247 | ao->testCollide(wf); |
---|
| 248 | } |
---|
| 249 | } |
---|
| 250 | |
---|
| 251 | } |
---|
| 252 | //------------------------------------------------------------------------- |
---|
| 253 | Joint* World::createJoint(const String& name, Joint::JointType jtype, |
---|
| 254 | ApplicationObject* obj1, ApplicationObject* obj2) |
---|
| 255 | { |
---|
| 256 | Joint* ret; |
---|
| 257 | switch (jtype) |
---|
| 258 | { |
---|
| 259 | case Joint::JT_BALL: |
---|
| 260 | ret = new BallJoint(jtype, obj1, obj2); |
---|
| 261 | break; |
---|
| 262 | case Joint::JT_HINGE: |
---|
| 263 | ret = new HingeJoint(jtype, obj1, obj2); |
---|
| 264 | break; |
---|
| 265 | case Joint::JT_HINGE2: |
---|
| 266 | ret = new Hinge2Joint(jtype, obj1, obj2); |
---|
| 267 | break; |
---|
| 268 | case Joint::JT_SLIDER: |
---|
| 269 | ret = new SliderJoint(jtype, obj1, obj2); |
---|
| 270 | break; |
---|
| 271 | case Joint::JT_UNIVERSAL: |
---|
| 272 | ret = new UniversalJoint(jtype, obj1, obj2); |
---|
| 273 | break; |
---|
| 274 | |
---|
| 275 | } |
---|
| 276 | |
---|
| 277 | mJoints[name] = ret; |
---|
| 278 | return ret; |
---|
| 279 | } |
---|
| 280 | //------------------------------------------------------------------------- |
---|
| 281 | void World::setSimulationStepSize(Real step) |
---|
| 282 | { |
---|
| 283 | mSimulationStepSize = step; |
---|
| 284 | } |
---|
| 285 | //------------------------------------------------------------------------- |
---|
| 286 | Real World::getSimulationStepSize(void) |
---|
| 287 | { |
---|
| 288 | return mSimulationStepSize; |
---|
| 289 | } |
---|
| 290 | //------------------------------------------------------------------------- |
---|
| 291 | void World::simulationStep(Real timeElapsed) |
---|
| 292 | { |
---|
| 293 | /* Hmm, gives somewhat jerky results*/ |
---|
| 294 | static Real leftOverTime = 0.0f; |
---|
| 295 | |
---|
| 296 | Real time = timeElapsed + leftOverTime; |
---|
| 297 | unsigned int steps = (unsigned int)(time / mSimulationStepSize); |
---|
| 298 | for(unsigned int i=0; i < steps; ++i) |
---|
| 299 | { |
---|
| 300 | _applyCollision(); |
---|
| 301 | _applyDynamics(mSimulationStepSize); |
---|
| 302 | } |
---|
| 303 | leftOverTime = time - (steps * mSimulationStepSize); |
---|
| 304 | /* |
---|
| 305 | _applyCollision(); |
---|
| 306 | _applyDynamics(timeElapsed); |
---|
| 307 | */ |
---|
| 308 | |
---|
| 309 | |
---|
| 310 | } |
---|
| 311 | //------------------------------------------------------------------------- |
---|
| 312 | OgreRefApp::Box* World::createBox(const String& name, |
---|
| 313 | Real width, Real height, Real depth, |
---|
| 314 | const Vector3& pos, const Quaternion& orientation) |
---|
| 315 | { |
---|
| 316 | OgreRefApp::Box* box = new OgreRefApp::Box(name, width, height, depth); |
---|
| 317 | box->setPosition(pos); |
---|
| 318 | box->setOrientation(orientation); |
---|
| 319 | |
---|
| 320 | mObjects[name] = box; |
---|
| 321 | |
---|
| 322 | return box; |
---|
| 323 | } |
---|
| 324 | //------------------------------------------------------------------------- |
---|
| 325 | CollideCamera* World::createCamera(const String& name, const Vector3& pos, |
---|
| 326 | const Quaternion& orientation ) |
---|
| 327 | { |
---|
| 328 | CollideCamera* cam = new CollideCamera(name); |
---|
| 329 | cam->setPosition(pos); |
---|
| 330 | cam->setOrientation(orientation); |
---|
| 331 | |
---|
| 332 | mObjects[name] = cam; |
---|
| 333 | |
---|
| 334 | return cam; |
---|
| 335 | |
---|
| 336 | } |
---|
| 337 | } |
---|
| 338 | |
---|