[5] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | You may use this sample code for anything you like, it is not covered by the |
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| 11 | LGPL like the rest of the engine. |
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| 12 | ----------------------------------------------------------------------------- |
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| 13 | */ |
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| 14 | |
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| 15 | /* |
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| 16 | ----------------------------------------------------------------------------- |
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| 17 | Filename: ExampleApplication.h |
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| 18 | Description: Base class for all the OGRE ReferenceApplication examples |
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| 19 | ----------------------------------------------------------------------------- |
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| 20 | */ |
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| 21 | |
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| 22 | #ifndef __ExampleRefAppApplication_H__ |
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| 23 | #define __ExampleRefAppApplication_H__ |
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| 24 | |
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| 25 | #include "OgreReferenceAppLayer.h" |
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| 26 | #include "OgreConfigFile.h" |
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| 27 | #include "ExampleRefAppFrameListener.h" |
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| 28 | |
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| 29 | #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE |
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| 30 | # include <SDL.h> |
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| 31 | #endif |
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| 32 | |
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| 33 | using namespace Ogre; |
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| 34 | using namespace OgreRefApp; |
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| 35 | |
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| 36 | /** Base class which manages the standard startup of an Ogre application |
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| 37 | based on the ReferenceApplication layer. |
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| 38 | Designed to be subclassed for specific examples if required. |
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| 39 | */ |
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| 40 | class ExampleRefAppApplication |
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| 41 | { |
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| 42 | public: |
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| 43 | /// Standard constructor |
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| 44 | ExampleRefAppApplication() |
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| 45 | { |
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| 46 | mFrameListener = 0; |
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| 47 | mRoot = 0; |
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| 48 | mWorld = 0; |
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| 49 | } |
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| 50 | /// Standard destructor |
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| 51 | virtual ~ExampleRefAppApplication() |
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| 52 | { |
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| 53 | if (mFrameListener) |
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| 54 | delete mFrameListener; |
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| 55 | if (mWorld) |
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| 56 | delete mWorld; |
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| 57 | if (mRoot) |
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| 58 | delete mRoot; |
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| 59 | } |
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| 60 | |
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| 61 | /// Start the example |
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| 62 | virtual void go(void) |
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| 63 | { |
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| 64 | if (!setup()) |
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| 65 | return; |
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| 66 | |
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| 67 | mRoot->startRendering(); |
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| 68 | } |
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| 69 | |
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| 70 | protected: |
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| 71 | Root *mRoot; |
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| 72 | CollideCamera* mCamera; |
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| 73 | SceneManager* mSceneMgr; |
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| 74 | FrameListener* mFrameListener; |
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| 75 | RenderWindow* mWindow; |
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| 76 | World* mWorld; |
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| 77 | |
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| 78 | // These internal methods package up the stages in the startup process |
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| 79 | /** Sets up the application - returns false if the user chooses to abandon configuration. */ |
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| 80 | virtual bool setup(void) |
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| 81 | { |
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| 82 | mRoot = new Root(); |
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| 83 | |
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| 84 | setupResources(); |
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| 85 | |
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| 86 | bool carryOn = configure(); |
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| 87 | if (!carryOn) return false; |
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| 88 | |
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| 89 | chooseSceneManager(); |
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| 90 | createWorld(); |
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| 91 | createCamera(); |
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| 92 | createViewports(); |
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| 93 | |
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| 94 | // Set default mipmap level (NB some APIs ignore this) |
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| 95 | TextureManager::getSingleton().setDefaultNumMipmaps(5); |
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| 96 | |
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| 97 | // Create any resource listeners (for loading screens) |
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| 98 | createResourceListener(); |
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| 99 | // Load resources |
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| 100 | loadResources(); |
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| 101 | |
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| 102 | // Create the scene |
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| 103 | createScene(); |
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| 104 | |
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| 105 | createFrameListener(); |
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| 106 | |
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| 107 | return true; |
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| 108 | |
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| 109 | } |
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| 110 | /** Configures the application - returns false if the user chooses to abandon configuration. */ |
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| 111 | virtual bool configure(void) |
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| 112 | { |
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| 113 | // Show the configuration dialog and initialise the system |
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| 114 | // You can skip this and use root.restoreConfig() to load configuration |
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| 115 | // settings if you were sure there are valid ones saved in ogre.cfg |
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| 116 | if(mRoot->showConfigDialog()) |
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| 117 | { |
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| 118 | // If returned true, user clicked OK so initialise |
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| 119 | // Here we choose to let the system create a default rendering window by passing 'true' |
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| 120 | mWindow = mRoot->initialise(true); |
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| 121 | return true; |
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| 122 | } |
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| 123 | else |
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| 124 | { |
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| 125 | return false; |
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| 126 | } |
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| 127 | } |
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| 128 | |
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| 129 | virtual void chooseSceneManager(void) |
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| 130 | { |
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| 131 | // Get the SceneManager, in this case a generic one |
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| 132 | mSceneMgr = mRoot->createSceneManager(ST_GENERIC, "RefAppSMInstance"); |
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| 133 | } |
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| 134 | virtual void createCamera(void) |
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| 135 | { |
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| 136 | // Create the camera |
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| 137 | mCamera = mWorld->createCamera("PlayerCam"); |
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| 138 | |
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| 139 | // Position it at 500 in Z direction |
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| 140 | mCamera->setPosition(Vector3(0,0,500)); |
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| 141 | // Look back along -Z |
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| 142 | mCamera->lookAt(Vector3(0,0,-300)); |
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| 143 | mCamera->setNearClipDistance(5); |
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| 144 | |
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| 145 | } |
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| 146 | virtual void createFrameListener(void) |
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| 147 | { |
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| 148 | mFrameListener= new ExampleRefAppFrameListener(mWindow, mCamera); |
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| 149 | mRoot->addFrameListener(mFrameListener); |
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| 150 | } |
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| 151 | |
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| 152 | virtual void createScene(void) = 0; // pure virtual - this has to be overridden |
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| 153 | |
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| 154 | virtual void createViewports(void) |
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| 155 | { |
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| 156 | // Create one viewport, entire window |
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| 157 | Viewport* vp = mWindow->addViewport(mCamera->getRealCamera()); |
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| 158 | vp->setBackgroundColour(ColourValue(0,0,0)); |
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| 159 | } |
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| 160 | |
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| 161 | /// Method which will define the source of resources (other than current folder) |
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| 162 | virtual void setupResources(void) |
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| 163 | { |
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| 164 | // Load resource paths from config file |
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| 165 | ConfigFile cf; |
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| 166 | cf.load("resources.cfg"); |
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| 167 | |
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| 168 | // Go through all sections & settings in the file |
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| 169 | ConfigFile::SectionIterator seci = cf.getSectionIterator(); |
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| 170 | |
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| 171 | String secName, typeName, archName; |
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| 172 | while (seci.hasMoreElements()) |
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| 173 | { |
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| 174 | secName = seci.peekNextKey(); |
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| 175 | ConfigFile::SettingsMultiMap *settings = seci.getNext(); |
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| 176 | ConfigFile::SettingsMultiMap::iterator i; |
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| 177 | for (i = settings->begin(); i != settings->end(); ++i) |
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| 178 | { |
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| 179 | typeName = i->first; |
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| 180 | archName = i->second; |
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| 181 | ResourceGroupManager::getSingleton().addResourceLocation( |
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| 182 | archName, typeName, secName); |
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| 183 | } |
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| 184 | } |
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| 185 | } |
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| 186 | virtual void createWorld(void) |
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| 187 | { |
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| 188 | mWorld = new World(mSceneMgr); |
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| 189 | } |
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| 190 | /// Optional override method where you can create resource listeners (e.g. for loading screens) |
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| 191 | virtual void createResourceListener(void) |
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| 192 | { |
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| 193 | |
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| 194 | } |
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| 195 | |
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| 196 | /// Optional override method where you can perform resource group loading |
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| 197 | /// Must at least do ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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| 198 | virtual void loadResources(void) |
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| 199 | { |
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| 200 | // Initialise, parse scripts etc |
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| 201 | ResourceGroupManager::getSingleton().initialiseAllResourceGroups(); |
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| 202 | |
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| 203 | } |
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| 204 | |
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| 205 | |
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| 206 | |
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| 207 | }; |
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| 208 | |
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| 209 | |
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| 210 | #endif |
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