| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #include "OgreLinearForceAffector.h" | 
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| 30 | #include "OgreParticleSystem.h" | 
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| 31 | #include "OgreParticle.h" | 
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| 32 | #include "OgreStringConverter.h" | 
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| 33 |  | 
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| 34 |  | 
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| 35 | namespace Ogre { | 
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| 36 |  | 
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| 37 |     // Instantiate statics | 
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| 38 |     LinearForceAffector::CmdForceVector LinearForceAffector::msForceVectorCmd; | 
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| 39 |     LinearForceAffector::CmdForceApp LinearForceAffector::msForceAppCmd; | 
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| 40 |  | 
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| 41 |  | 
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| 42 |     //----------------------------------------------------------------------- | 
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| 43 |     LinearForceAffector::LinearForceAffector(ParticleSystem* psys) | 
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| 44 |         :ParticleAffector(psys) | 
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| 45 |     { | 
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| 46 |         mType = "LinearForce"; | 
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| 47 |  | 
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| 48 |         // Default to gravity-like | 
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| 49 |         mForceApplication = FA_ADD; | 
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| 50 |         mForceVector.x = mForceVector.z = 0; | 
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| 51 |         mForceVector.y = -100; | 
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| 52 |  | 
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| 53 |         // Set up parameters | 
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| 54 |         if (createParamDictionary("LinearForceAffector")) | 
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| 55 |         { | 
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| 56 |             addBaseParameters(); | 
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| 57 |             // Add extra paramaters | 
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| 58 |             ParamDictionary* dict = getParamDictionary(); | 
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| 59 |             dict->addParameter(ParameterDef("force_vector",  | 
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| 60 |                 "The vector representing the force to apply.", | 
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| 61 |                 PT_VECTOR3),&msForceVectorCmd); | 
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| 62 |             dict->addParameter(ParameterDef("force_application",  | 
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| 63 |                 "How to apply the force vector to partices.", | 
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| 64 |                 PT_STRING),&msForceAppCmd); | 
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| 65 |  | 
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| 66 |         } | 
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| 67 |  | 
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| 68 |     } | 
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| 69 |     //----------------------------------------------------------------------- | 
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| 70 |     void LinearForceAffector::_affectParticles(ParticleSystem* pSystem, Real timeElapsed) | 
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| 71 |     { | 
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| 72 |         ParticleIterator pi = pSystem->_getIterator(); | 
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| 73 |         Particle *p; | 
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| 74 |  | 
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| 75 |         Vector3 scaledVector; | 
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| 76 |  | 
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| 77 |         // Precalc scaled force for optimisation | 
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| 78 |         if (mForceApplication == FA_ADD) | 
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| 79 |         { | 
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| 80 |             // Scale force by time | 
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| 81 |             scaledVector = mForceVector * timeElapsed; | 
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| 82 |         } | 
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| 83 |  | 
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| 84 |         while (!pi.end()) | 
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| 85 |         { | 
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| 86 |             p = pi.getNext(); | 
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| 87 |             if (mForceApplication == FA_ADD) | 
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| 88 |             { | 
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| 89 |                 p->direction += scaledVector; | 
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| 90 |             } | 
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| 91 |             else // FA_AVERAGE | 
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| 92 |             { | 
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| 93 |                 p->direction = (p->direction + mForceVector) / 2; | 
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| 94 |             } | 
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| 95 |         } | 
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| 96 |          | 
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| 97 |     } | 
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| 98 |     //----------------------------------------------------------------------- | 
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| 99 |     void LinearForceAffector::setForceVector(const Vector3& force) | 
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| 100 |     { | 
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| 101 |         mForceVector = force; | 
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| 102 |     } | 
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| 103 |     //----------------------------------------------------------------------- | 
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| 104 |     void LinearForceAffector::setForceApplication(ForceApplication fa) | 
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| 105 |     { | 
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| 106 |         mForceApplication = fa; | 
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| 107 |     } | 
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| 108 |     //----------------------------------------------------------------------- | 
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| 109 |     Vector3 LinearForceAffector::getForceVector(void) const | 
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| 110 |     { | 
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| 111 |         return mForceVector; | 
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| 112 |     } | 
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| 113 |     //----------------------------------------------------------------------- | 
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| 114 |     LinearForceAffector::ForceApplication LinearForceAffector::getForceApplication(void) const | 
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| 115 |     { | 
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| 116 |         return mForceApplication; | 
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| 117 |     } | 
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| 118 |  | 
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| 119 |     //----------------------------------------------------------------------- | 
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| 120 |     //----------------------------------------------------------------------- | 
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| 121 |     // Command objects | 
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| 122 |     //----------------------------------------------------------------------- | 
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| 123 |     //----------------------------------------------------------------------- | 
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| 124 |     String LinearForceAffector::CmdForceVector::doGet(const void* target) const | 
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| 125 |     { | 
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| 126 |         return StringConverter::toString( | 
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| 127 |             static_cast<const LinearForceAffector*>(target)->getForceVector() ); | 
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| 128 |     } | 
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| 129 |     void LinearForceAffector::CmdForceVector::doSet(void* target, const String& val) | 
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| 130 |     { | 
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| 131 |         static_cast<LinearForceAffector*>(target)->setForceVector( | 
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| 132 |             StringConverter::parseVector3(val)); | 
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| 133 |     } | 
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| 134 |     //----------------------------------------------------------------------- | 
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| 135 |     String LinearForceAffector::CmdForceApp::doGet(const void* target) const | 
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| 136 |     { | 
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| 137 |         ForceApplication app = static_cast<const LinearForceAffector*>(target)->getForceApplication(); | 
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| 138 |         switch(app) | 
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| 139 |         { | 
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| 140 |         case LinearForceAffector::FA_AVERAGE: | 
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| 141 |             return "average"; | 
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| 142 |             break; | 
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| 143 |         case LinearForceAffector::FA_ADD: | 
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| 144 |             return "add"; | 
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| 145 |             break; | 
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| 146 |         } | 
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| 147 |         // Compiler nicety | 
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| 148 |         return ""; | 
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| 149 |     } | 
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| 150 |     void LinearForceAffector::CmdForceApp::doSet(void* target, const String& val) | 
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| 151 |     { | 
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| 152 |         if (val == "average") | 
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| 153 |         { | 
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| 154 |             static_cast<LinearForceAffector*>(target)->setForceApplication(FA_AVERAGE); | 
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| 155 |         } | 
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| 156 |         else if (val == "add") | 
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| 157 |         { | 
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| 158 |             static_cast<LinearForceAffector*>(target)->setForceApplication(FA_ADD); | 
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| 159 |         } | 
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| 160 |     } | 
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| 161 |  | 
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| 162 |  | 
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| 163 | } | 
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| 164 |  | 
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