| [1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreLinearForceAffector.h" |
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| 30 | #include "OgreParticleSystem.h" |
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| 31 | #include "OgreParticle.h" |
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| 32 | #include "OgreStringConverter.h" |
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| 33 | |
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| 34 | |
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| 35 | namespace Ogre { |
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| 36 | |
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| 37 | // Instantiate statics |
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| 38 | LinearForceAffector::CmdForceVector LinearForceAffector::msForceVectorCmd; |
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| 39 | LinearForceAffector::CmdForceApp LinearForceAffector::msForceAppCmd; |
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| 40 | |
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| 41 | |
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| 42 | //----------------------------------------------------------------------- |
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| 43 | LinearForceAffector::LinearForceAffector(ParticleSystem* psys) |
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| 44 | :ParticleAffector(psys) |
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| 45 | { |
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| 46 | mType = "LinearForce"; |
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| 47 | |
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| 48 | // Default to gravity-like |
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| 49 | mForceApplication = FA_ADD; |
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| 50 | mForceVector.x = mForceVector.z = 0; |
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| 51 | mForceVector.y = -100; |
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| 52 | |
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| 53 | // Set up parameters |
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| 54 | if (createParamDictionary("LinearForceAffector")) |
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| 55 | { |
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| 56 | addBaseParameters(); |
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| 57 | // Add extra paramaters |
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| 58 | ParamDictionary* dict = getParamDictionary(); |
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| 59 | dict->addParameter(ParameterDef("force_vector", |
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| 60 | "The vector representing the force to apply.", |
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| 61 | PT_VECTOR3),&msForceVectorCmd); |
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| 62 | dict->addParameter(ParameterDef("force_application", |
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| 63 | "How to apply the force vector to partices.", |
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| 64 | PT_STRING),&msForceAppCmd); |
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| 65 | |
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| 66 | } |
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| 67 | |
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| 68 | } |
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| 69 | //----------------------------------------------------------------------- |
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| 70 | void LinearForceAffector::_affectParticles(ParticleSystem* pSystem, Real timeElapsed) |
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| 71 | { |
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| 72 | ParticleIterator pi = pSystem->_getIterator(); |
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| 73 | Particle *p; |
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| 74 | |
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| 75 | Vector3 scaledVector; |
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| 76 | |
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| 77 | // Precalc scaled force for optimisation |
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| 78 | if (mForceApplication == FA_ADD) |
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| 79 | { |
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| 80 | // Scale force by time |
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| 81 | scaledVector = mForceVector * timeElapsed; |
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| 82 | } |
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| 83 | |
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| 84 | while (!pi.end()) |
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| 85 | { |
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| 86 | p = pi.getNext(); |
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| 87 | if (mForceApplication == FA_ADD) |
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| 88 | { |
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| 89 | p->direction += scaledVector; |
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| 90 | } |
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| 91 | else // FA_AVERAGE |
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| 92 | { |
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| 93 | p->direction = (p->direction + mForceVector) / 2; |
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| 94 | } |
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| 95 | } |
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| 96 | |
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| 97 | } |
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| 98 | //----------------------------------------------------------------------- |
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| 99 | void LinearForceAffector::setForceVector(const Vector3& force) |
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| 100 | { |
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| 101 | mForceVector = force; |
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| 102 | } |
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| 103 | //----------------------------------------------------------------------- |
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| 104 | void LinearForceAffector::setForceApplication(ForceApplication fa) |
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| 105 | { |
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| 106 | mForceApplication = fa; |
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| 107 | } |
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| 108 | //----------------------------------------------------------------------- |
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| 109 | Vector3 LinearForceAffector::getForceVector(void) const |
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| 110 | { |
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| 111 | return mForceVector; |
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| 112 | } |
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| 113 | //----------------------------------------------------------------------- |
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| 114 | LinearForceAffector::ForceApplication LinearForceAffector::getForceApplication(void) const |
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| 115 | { |
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| 116 | return mForceApplication; |
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| 117 | } |
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| 118 | |
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| 119 | //----------------------------------------------------------------------- |
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| 120 | //----------------------------------------------------------------------- |
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| 121 | // Command objects |
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| 122 | //----------------------------------------------------------------------- |
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| 123 | //----------------------------------------------------------------------- |
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| 124 | String LinearForceAffector::CmdForceVector::doGet(const void* target) const |
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| 125 | { |
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| 126 | return StringConverter::toString( |
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| 127 | static_cast<const LinearForceAffector*>(target)->getForceVector() ); |
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| 128 | } |
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| 129 | void LinearForceAffector::CmdForceVector::doSet(void* target, const String& val) |
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| 130 | { |
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| 131 | static_cast<LinearForceAffector*>(target)->setForceVector( |
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| 132 | StringConverter::parseVector3(val)); |
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| 133 | } |
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| 134 | //----------------------------------------------------------------------- |
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| 135 | String LinearForceAffector::CmdForceApp::doGet(const void* target) const |
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| 136 | { |
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| 137 | ForceApplication app = static_cast<const LinearForceAffector*>(target)->getForceApplication(); |
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| 138 | switch(app) |
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| 139 | { |
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| 140 | case LinearForceAffector::FA_AVERAGE: |
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| 141 | return "average"; |
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| 142 | break; |
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| 143 | case LinearForceAffector::FA_ADD: |
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| 144 | return "add"; |
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| 145 | break; |
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| 146 | } |
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| 147 | // Compiler nicety |
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| 148 | return ""; |
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| 149 | } |
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| 150 | void LinearForceAffector::CmdForceApp::doSet(void* target, const String& val) |
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| 151 | { |
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| 152 | if (val == "average") |
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| 153 | { |
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| 154 | static_cast<LinearForceAffector*>(target)->setForceApplication(FA_AVERAGE); |
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| 155 | } |
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| 156 | else if (val == "add") |
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| 157 | { |
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| 158 | static_cast<LinearForceAffector*>(target)->setForceApplication(FA_ADD); |
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| 159 | } |
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| 160 | } |
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| 161 | |
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| 162 | |
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| 163 | } |
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| 164 | |
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