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source: downloads/PlugIns/ParticleFX/src/OgreEllipsoidEmitter.cpp @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright ) 2002 Tels <http://bloodgate.com> based on BoxEmitter
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreEllipsoidEmitter.h"
30#include "OgreParticle.h"
31#include "OgreException.h"
32#include "OgreStringConverter.h"
33
34
35/* Implements an Emitter whose emitting points all lie inside an ellipsoid.
36   See <http://mathworld.wolfram.com/Ellipsoid.html> for mathematical details.
37
38  If the lengths of two axes of an ellipsoid are the same, the figure is
39  called a 'spheroid' (depending on whether c < a or c > a, an 'oblate
40  spheroid' or 'prolate spheroid', respectively), and if all three are the
41  same, it is a 'sphere' (ball).
42*/
43
44namespace Ogre {
45
46
47    //-----------------------------------------------------------------------
48    EllipsoidEmitter::EllipsoidEmitter(ParticleSystem* psys)
49        : AreaEmitter(psys)
50    {
51        initDefaults("Ellipsoid");
52    }
53    //-----------------------------------------------------------------------
54    void EllipsoidEmitter::_initParticle(Particle* pParticle)
55    {
56        Real x, y, z;
57
58        // Call superclass
59        AreaEmitter::_initParticle(pParticle);
60        // First we create a random point inside a bounding sphere with a
61        // radius of 1 (this is easy to do). The distance of the point from
62        // 0,0,0 must be <= 1 (== 1 means on the surface and we count this as
63        // inside, too).
64
65        while (true)
66        {
67            // three random values for one random point in 3D space
68
69            x = Math::SymmetricRandom();
70            y = Math::SymmetricRandom();
71            z = Math::SymmetricRandom();
72
73            // the distance of x,y,z from 0,0,0 is sqrt(x*x+y*y+z*z), but
74            // as usual we can omit the sqrt(), since sqrt(1) == 1 and we
75            // use the 1 as boundary:
76            if ( x*x + y*y + z*z <= 1)
77                {
78                        break;          // found one valid point inside
79                }
80        }       
81
82        // scale the found point to the ellipsoid's size and move it
83        // relatively to the center of the emitter point
84
85        pParticle->position = mPosition + 
86         + x * mXRange + y * mYRange + z * mZRange;
87
88        // Generate complex data by reference
89        genEmissionColour(pParticle->colour);
90        genEmissionDirection(pParticle->direction);
91        genEmissionVelocity(pParticle->direction);
92
93        // Generate simpler data
94        pParticle->timeToLive = pParticle->totalTimeToLive = genEmissionTTL();
95       
96    }
97
98}
99
100
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