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source: downloads/PlugIns/ParticleFX/src/OgreDirectionRandomiserAffector.cpp @ 3

Last change on this file since 3 was 3, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreDirectionRandomiserAffector.h"
30#include "OgreParticleSystem.h"
31#include "OgreParticle.h"
32#include "OgreStringConverter.h"
33
34
35namespace Ogre {
36
37    // Instantiate statics
38    DirectionRandomiserAffector::CmdRandomness DirectionRandomiserAffector::msRandomnessCmd;
39    DirectionRandomiserAffector::CmdScope DirectionRandomiserAffector::msScopeCmd;
40    DirectionRandomiserAffector::CmdKeepVelocity DirectionRandomiserAffector::msKeepVelocityCmd;
41
42    //-----------------------------------------------------------------------
43    DirectionRandomiserAffector::DirectionRandomiserAffector(ParticleSystem* psys)
44       : ParticleAffector(psys)
45    {
46        mType = "DirectionRandomiser";
47
48        // defaults
49        mRandomness = 1.0;
50        mScope = 1.0;
51        mKeepVelocity = false;
52
53        // Set up parameters
54        if (createParamDictionary("DirectionRandomiserAffector"))
55        {
56            addBaseParameters();
57            // Add extra paramaters
58            ParamDictionary* dict = getParamDictionary();
59            dict->addParameter(ParameterDef("randomness",
60                "The amount of randomness (chaos) to apply to the particle movement.",
61                PT_REAL), &msRandomnessCmd);
62            dict->addParameter(ParameterDef("scope",
63                "The percentage of particles which is affected.",
64                PT_REAL), &msScopeCmd);
65            dict->addParameter(ParameterDef("keep_velocity",
66                "Detemines whether the velocity of the particles is changed.",
67                PT_BOOL), &msKeepVelocityCmd);
68        }
69    }
70    //-----------------------------------------------------------------------
71    void DirectionRandomiserAffector::_affectParticles(ParticleSystem* pSystem, Real timeElapsed)
72    {
73        ParticleIterator pi = pSystem->_getIterator();
74        Particle *p;
75        Real length;
76
77        while (!pi.end())
78        {
79            p = pi.getNext();
80            if (mScope > Math::UnitRandom())
81            {
82                if (!p->direction.isZeroLength())
83                {
84                    if (mKeepVelocity)
85                    {
86                        length = p->direction.length();
87                    }
88
89                    p->direction += Vector3(Math::RangeRandom(-mRandomness, mRandomness) * timeElapsed,
90                        Math::RangeRandom(-mRandomness, mRandomness) * timeElapsed,
91                        Math::RangeRandom(-mRandomness, mRandomness) * timeElapsed);
92
93                    if (mKeepVelocity)
94                    {
95                        p->direction *= length / p->direction.length();
96                    }
97                }
98            }
99        }
100    }
101    //-----------------------------------------------------------------------
102    void DirectionRandomiserAffector::setRandomness(Real force)
103    {
104        mRandomness = force;
105    }
106    //-----------------------------------------------------------------------
107    void DirectionRandomiserAffector::setScope(Real scope)
108    {
109        mScope = scope;
110    }
111    //-----------------------------------------------------------------------
112    void DirectionRandomiserAffector::setKeepVelocity(bool keepVelocity)
113    {
114        mKeepVelocity = keepVelocity;
115    }
116    //-----------------------------------------------------------------------
117    Real DirectionRandomiserAffector::getRandomness(void) const
118    {
119        return mRandomness;
120    }
121    //-----------------------------------------------------------------------
122    Real DirectionRandomiserAffector::getScope(void) const
123    {
124        return mScope;
125    }
126    //-----------------------------------------------------------------------
127    bool DirectionRandomiserAffector::getKeepVelocity(void) const
128    {
129        return mKeepVelocity;
130    }
131
132    //-----------------------------------------------------------------------
133    //-----------------------------------------------------------------------
134    // Command objects
135    //-----------------------------------------------------------------------
136    //-----------------------------------------------------------------------
137    String DirectionRandomiserAffector::CmdRandomness::doGet(const void* target) const
138    {
139        return StringConverter::toString(
140            static_cast<const DirectionRandomiserAffector*>(target)->getRandomness() );
141    }
142    void DirectionRandomiserAffector::CmdRandomness::doSet(void* target, const String& val)
143    {
144        static_cast<DirectionRandomiserAffector*>(target)->setRandomness(StringConverter::parseReal(val));
145    }
146
147    String DirectionRandomiserAffector::CmdScope::doGet(const void* target) const
148    {
149        return StringConverter::toString(
150            static_cast<const DirectionRandomiserAffector*>(target)->getScope() );
151    }
152    void DirectionRandomiserAffector::CmdScope::doSet(void* target, const String& val)
153    {
154        static_cast<DirectionRandomiserAffector*>(target)->setScope(StringConverter::parseReal(val));
155    }
156    String DirectionRandomiserAffector::CmdKeepVelocity::doGet(const void* target) const
157    {
158        return StringConverter::toString(
159            static_cast<const DirectionRandomiserAffector*>(target)->getKeepVelocity() );
160    }
161    void DirectionRandomiserAffector::CmdKeepVelocity::doSet(void* target, const String& val)
162    {
163        static_cast<DirectionRandomiserAffector*>(target)->setKeepVelocity(StringConverter::parseBool(val));
164    }
165
166}
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