| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 |     (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright ) 2002 Tels <http://bloodgate.com> based on EllipsoidEmitter | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #include "OgreCylinderEmitter.h" | 
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| 30 | #include "OgreParticle.h" | 
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| 31 | #include "OgreQuaternion.h" | 
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| 32 | #include "OgreException.h" | 
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| 33 | #include "OgreStringConverter.h" | 
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| 34 |  | 
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| 35 |  | 
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| 36 | /* Implements an Emitter whose emitting points all lie inside a cylinder. | 
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| 37 | */ | 
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| 38 |  | 
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| 39 | namespace Ogre { | 
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| 40 |  | 
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| 41 |  | 
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| 42 |     //----------------------------------------------------------------------- | 
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| 43 |     CylinderEmitter::CylinderEmitter(ParticleSystem* psys) | 
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| 44 |         : AreaEmitter(psys) | 
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| 45 |     { | 
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| 46 |         initDefaults("Cylinder"); | 
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| 47 |     } | 
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| 48 |     //----------------------------------------------------------------------- | 
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| 49 |     void CylinderEmitter::_initParticle(Particle* pParticle) | 
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| 50 |     { | 
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| 51 |         Real x, y, z; | 
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| 52 |  | 
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| 53 |         // Call superclass | 
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| 54 |         AreaEmitter::_initParticle(pParticle); | 
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| 55 |  | 
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| 56 |         // First we create a random point inside a bounding cylinder with a | 
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| 57 |         // radius and height of 1 (this is easy to do). The distance of the | 
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| 58 |         // point from 0,0,0 must be <= 1 (== 1 means on the surface and we | 
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| 59 |         // count this as inside, too). | 
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| 60 |  | 
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| 61 |         while (true) | 
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| 62 |         { | 
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| 63 | /* ClearSpace not yet implemeted | 
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| 64 |  | 
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| 65 | */ | 
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| 66 |                 // three random values for one random point in 3D space | 
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| 67 |                 x = Math::SymmetricRandom(); | 
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| 68 |                 y = Math::SymmetricRandom(); | 
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| 69 |                 z = Math::SymmetricRandom(); | 
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| 70 |  | 
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| 71 |                 // the distance of x,y from 0,0 is sqrt(x*x+y*y), but | 
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| 72 |                 // as usual we can omit the sqrt(), since sqrt(1) == 1 and we | 
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| 73 |                 // use the 1 as boundary. z is not taken into account, since | 
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| 74 |                 // all values in the z-direction are inside the cylinder: | 
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| 75 |                 if ( x*x + y*y <= 1) | 
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| 76 |                 { | 
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| 77 |                         break;          // found one valid point inside | 
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| 78 |                 } | 
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| 79 |         }        | 
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| 80 |  | 
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| 81 |         // scale the found point to the cylinder's size and move it | 
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| 82 |         // relatively to the center of the emitter point | 
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| 83 |  | 
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| 84 |         pParticle->position = mPosition +  | 
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| 85 |          + x * mXRange + y * mYRange + z * mZRange; | 
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| 86 |  | 
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| 87 |         // Generate complex data by reference | 
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| 88 |         genEmissionColour(pParticle->colour); | 
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| 89 |         genEmissionDirection(pParticle->direction); | 
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| 90 |         genEmissionVelocity(pParticle->direction); | 
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| 91 |  | 
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| 92 |         // Generate simpler data | 
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| 93 |         pParticle->timeToLive = pParticle->totalTimeToLive = genEmissionTTL(); | 
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| 94 |          | 
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| 95 |     } | 
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| 96 |  | 
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| 97 | } | 
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| 98 |  | 
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| 99 |  | 
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