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source: downloads/PlugIns/ParticleFX/include/OgreDirectionRandomiserAffector.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __DirectionRandomiserAffector_H__
30#define __DirectionRandomiserAffector_H__
31
32#include "OgreParticleFXPrerequisites.h"
33#include "OgreParticleAffector.h"
34#include "OgreVector3.h"
35
36
37namespace Ogre {
38
39    /** This class defines a ParticleAffector which applies randomness to the movement of the particles.
40    @remarks
41        This affector (see ParticleAffector) applies randomness to the movement of the particles by
42                changing the direction vectors.
43    @par
44        The most important parameter to control the effect is randomness. It controls the range in which changes
45        are applied to each axis of the direction vector.
46                The parameter scope can be used to limit the effect to a certain percentage of the particles.
47    */
48    class _OgreParticleFXExport DirectionRandomiserAffector : public ParticleAffector
49    {
50    public:
51        /** Command object for randomness (see ParamCommand).*/
52        class CmdRandomness : public ParamCommand
53        {
54        public:
55            String doGet(const void* target) const;
56            void doSet(void* target, const String& val);
57        };
58
59                /** Command object for scope (see ParamCommand).*/
60        class CmdScope : public ParamCommand
61        {
62        public:
63            String doGet(const void* target) const;
64            void doSet(void* target, const String& val);
65        };
66
67                /** Command object for keep_velocity (see ParamCommand).*/
68        class CmdKeepVelocity : public ParamCommand
69        {
70        public:
71            String doGet(const void* target) const;
72            void doSet(void* target, const String& val);
73        };
74
75        /// Default constructor
76        DirectionRandomiserAffector(ParticleSystem* psys);
77
78        /** See ParticleAffector. */
79        void _affectParticles(ParticleSystem* pSystem, Real timeElapsed);
80
81
82        /** Sets the randomness to apply to the particles in a system. */
83        void setRandomness(Real force);
84                /** Sets the scope (percentage of particles which are randomised). */
85        void setScope(Real force);
86                /** Set flag which detemines whether particle speed is changed. */
87        void setKeepVelocity(bool keepVelocity);
88
89        /** Gets the randomness to apply to the particles in a system. */
90        Real getRandomness(void) const;
91                /** Gets the scope (percentage of particles which are randomised). */
92        Real getScope(void) const;
93                /** Gets flag which detemines whether particle speed is changed. */
94        bool getKeepVelocity(void) const;
95
96        /// Command objects
97        static CmdRandomness msRandomnessCmd;
98                static CmdScope msScopeCmd;
99                static CmdKeepVelocity msKeepVelocityCmd;
100
101    protected:
102        Real mRandomness;
103                Real mScope;
104                bool mKeepVelocity;
105
106    };
107
108}
109
110#endif
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