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source: downloads/PlugIns/OctreeSceneManager/include/OgreOctree.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29/***************************************************************************
30octree.h  -  description
31-------------------
32begin                : Mon Sep 30 2002
33copyright            : (C) 2002 by Jon Anderson
34email                : janders@users.sf.net
35
36Enhancements 2003 - 2004 (C) The OGRE Team
37***************************************************************************/
38
39#ifndef OCTREE_H
40#define OCTREE_H
41
42#include <OgreAxisAlignedBox.h>
43#include <OgreWireBoundingBox.h>
44
45#include <list>
46
47namespace Ogre
48{
49
50class OctreeNode;
51
52typedef std::list < OctreeNode * > NodeList;
53
54
55/** Octree datastructure for managing scene nodes.
56@remarks
57This is a loose octree implementation, meaning that each
58octant child of the octree actually overlaps it's siblings by a factor
59of .5.  This guarantees that any thing that is half the size of the parent will
60fit completely into a child, with no splitting necessary.
61*/
62
63class Octree
64{
65public:
66    Octree( Octree * p );
67    ~Octree();
68
69    /** Adds an Octree scene node to this octree level.
70    @remarks
71    This is called by the OctreeSceneManager after
72    it has determined the correct Octree to insert the node into.
73    */
74    void _addNode( OctreeNode * );
75
76    /** Removes an Octree scene node to this octree level.
77    */
78    void _removeNode( OctreeNode * );
79
80    /** Returns the number of scene nodes attached to this octree
81    */
82    int numNodes()
83    {
84        return mNumNodes;
85    };
86
87    /** The bounding box of the octree
88    @remarks
89    This is used for octant index determination and rendering, but not culling
90    */
91    AxisAlignedBox mBox;
92    WireBoundingBox* mWireBoundingBox;
93   
94    /** Creates the wire frame bounding box for this octant
95    */
96    WireBoundingBox* getWireBoundingBox();
97
98    /** Vector containing the dimensions of this octree / 2
99    */
100    Vector3 mHalfSize;
101
102    /** 3D array of children of this octree.
103    @remarks
104    Children are dynamically created as needed when nodes are inserted in the Octree.
105    If, later, all the nodes are removed from the child, it is still kept around.
106    */
107    Octree * mChildren[ 2 ][ 2 ][ 2 ];
108
109    /** Determines if this octree is twice as big as the given box.
110    @remarks
111    This method is used by the OctreeSceneManager to determine if the given
112    box will fit into a child of this octree.
113    */
114    bool _isTwiceSize( const AxisAlignedBox &box ) const;
115
116    /**  Returns the appropriate indexes for the child of this octree into which the box will fit.
117    @remarks
118    This is used by the OctreeSceneManager to determine which child to traverse next when
119    finding the appropriate octree to insert the box.  Since it is a loose octree, only the
120    center of the box is checked to determine the octant.
121    */
122    void _getChildIndexes( const AxisAlignedBox &, int *x, int *y, int *z ) const;
123
124    /** Creates the AxisAlignedBox used for culling this octree.
125    @remarks
126    Since it's a loose octree, the culling bounds can be different than the actual bounds of the octree.
127    */
128    void _getCullBounds( AxisAlignedBox * ) const;
129
130
131    /** Public list of SceneNodes attached to this particular octree
132    */
133    NodeList mNodes;
134
135protected:
136
137    /** Increments the overall node count of this octree and all its parents
138    */
139    inline void _ref()
140    {
141        mNumNodes++;
142
143        if ( mParent != 0 ) mParent -> _ref();
144    };
145
146    /** Decrements the overall node count of this octree and all its parents
147    */
148    inline void _unref()
149    {
150        mNumNodes--;
151
152        if ( mParent != 0 ) mParent -> _unref();
153    };
154
155    ///number of SceneNodes in this octree and all its children.
156    int mNumNodes;
157
158    ///parent octree
159    Octree * mParent;
160
161};
162
163}
164
165#endif
166
167
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