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source: downloads/PlugIns/OctreeSceneManager/include/OgreHeightmapTerrainPageSource.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __HeightmapTerrainPageSource_H__
30#define __HeightmapTerrainPageSource_H__
31
32#include "OgreTerrainPrerequisites.h"
33#include "OgreTerrainPageSource.h"
34#include "OgreImage.h"
35
36namespace Ogre {
37
38    /** Specialisation of the TerrainPageSource class to provide tiles loaded
39        from a 2D greyscale image.
40    @remarks
41        This is a simple tile provider that does not support paging; it is
42        assumed that the entire heightmap is loaded as one page.
43    */
44    class _OgreOctreePluginExport HeightmapTerrainPageSource : public TerrainPageSource
45    {
46    protected:
47        /// Is this input RAW?
48        bool mIsRaw;
49        /// Should we flip terrain vertically?
50        bool mFlipTerrain;
51        /// Image containing the source heightmap if loaded from non-RAW
52        Image mImage;
53        /// Arbitrary data loaded from RAW
54        MemoryDataStreamPtr mRawData;
55        /// The (single) terrain page this source will provide
56        TerrainPage* mPage;
57        /// Source file name
58        String mSource;
59        /// Manual size if source is RAW
60        size_t mRawSize;
61        /// Manual bpp if source is RAW
62        uchar mRawBpp;
63       
64        /// Load a heightmap
65        void loadHeightmap(void);
66    public:
67        HeightmapTerrainPageSource();
68        ~HeightmapTerrainPageSource();
69        /// @see TerrainPageSource
70        void shutdown(void);
71        /// @see TerrainPageSource
72        void requestPage(ushort x, ushort y);
73        /// @see TerrainPageSource
74        void expirePage(ushort x, ushort y);
75        /// @see TerrainPageSource
76        void initialise(TerrainSceneManager* tsm, 
77            ushort tileSize, ushort pageSize, bool asyncLoading, 
78            TerrainPageSourceOptionList& optionList);
79    };
80}
81
82#endif
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