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source: downloads/PlugIns/BSPSceneManager/src/OgreBspResourceManager.cpp @ 3

Last change on this file since 3 was 3, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreBspResourceManager.h"
30#include "OgreBspLevel.h"
31#include "OgreQuake3ShaderManager.h"
32
33
34namespace Ogre {
35
36    //-----------------------------------------------------------------------
37    template<> BspResourceManager* Singleton<BspResourceManager>::ms_Singleton = 0;
38    BspResourceManager* BspResourceManager::getSingletonPtr(void)
39    {
40        return ms_Singleton;
41    }
42    BspResourceManager& BspResourceManager::getSingleton(void)
43    { 
44        assert( ms_Singleton );  return ( *ms_Singleton ); 
45    }
46    //-----------------------------------------------------------------------
47
48    //-----------------------------------------------------------------------
49    BspResourceManager::BspResourceManager()
50    {
51        mResourceType = "BspLevel";
52        // Also create related shader manager (singleton managed)
53        mShaderMgr = new Quake3ShaderManager();
54
55        ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
56    }
57    //-----------------------------------------------------------------------
58    BspResourceManager::~BspResourceManager()
59    {
60        delete mShaderMgr;
61        ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
62    }
63    //-----------------------------------------------------------------------
64    ResourcePtr BspResourceManager::load(const String& name, 
65        const String& group, bool isManual, 
66        ManualResourceLoader* loader, const NameValuePairList* loadParams)
67    {
68        // Only 1 BSP level allowed loaded at once
69        removeAll();
70
71        return ResourceManager::load(name, group, isManual, loader, loadParams);
72
73    }
74    //-----------------------------------------------------------------------
75    ResourcePtr BspResourceManager::load(DataStreamPtr& stream, 
76                const String& group)
77    {
78        // Only 1 BSP level allowed loaded at once
79        removeAll();
80
81                ResourcePtr ret = create("bsplevel", group, true, 0);
82                BspLevelPtr bspLevel = ret;
83                bspLevel->load(stream);
84               
85        return ret;
86
87    }
88    //-----------------------------------------------------------------------
89    Resource* BspResourceManager::createImpl(const String& name, ResourceHandle handle, 
90        const String& group, bool isManual, ManualResourceLoader* loader, 
91        const NameValuePairList* createParams)
92    {
93        return new BspLevel(this, name, handle, group, isManual, loader);
94    }
95
96
97}
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