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source: downloads/PlugIns/BSPSceneManager/include/OgreBspSceneNode.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __BSPSCENENODE_H__
30#define __BSPSCENENODE_H__
31
32#include "OgreBspPrerequisites.h"
33#include "OgreSceneNode.h"
34
35namespace Ogre {
36
37    /** Specialisation of SceneNode for the BspSceneManager.
38    @remarks
39        This specialisation of SceneNode is to enable information about the
40        leaf node in which any attached objects are held is stored for
41        use in the visibility determination.
42    @par
43        Do not confuse this class with BspNode, which reflects nodes in the
44        BSP tree itself. This class is just like a regular SceneNode, except that
45        it should be locating BspNode leaf elements which objects should be included
46        in. Note that because objects are movable, and thus may very well be overlapping
47        the boundaries of more than one leaf, that it is possible that an object attached
48        to one BspSceneNode may actually be associated with more than one BspNode.
49    */
50    class BspSceneNode : public SceneNode
51    {
52        protected:
53                /// Overridden from SceneNode
54                void setInSceneGraph(bool inGraph);             
55    public:
56        BspSceneNode(SceneManager* creator) : SceneNode(creator) {}
57        BspSceneNode(SceneManager* creator, const String& name) 
58            : SceneNode(creator, name) {}
59        /// Overridden from Node
60        void _update(bool updateChildren, bool parentHasChanged);
61        /** Detaches the indexed object from this scene node.
62        @remarks
63            Detaches by index, see the alternate version to detach by name. Object indexes
64            may change as other objects are added / removed.
65        */
66        MovableObject* detachObject(unsigned short index);
67
68        /** Detaches the named object from this node and returns a pointer to it. */
69        MovableObject* detachObject(const String& name);
70
71        /** Detaches all objects attached to this node.
72        */
73        void detachAllObjects(void);
74
75
76    };
77
78}
79
80#endif
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