| 1 | /* | 
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| 2 | ----------------------------------------------------------------------------- | 
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| 3 | This source file is part of OGRE | 
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| 4 | (Object-oriented Graphics Rendering Engine) | 
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| 5 | For the latest info, see http://www.ogre3d.org/ | 
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| 6 |  | 
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd | 
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| 8 | Also see acknowledgements in Readme.html | 
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| 9 |  | 
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| 10 | This program is free software; you can redistribute it and/or modify it under | 
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software | 
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| 12 | Foundation; either version 2 of the License, or (at your option) any later | 
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| 13 | version. | 
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| 14 |  | 
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT | 
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. | 
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| 18 |  | 
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| 19 | You should have received a copy of the GNU Lesser General Public License along with | 
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple | 
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to | 
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| 22 | http://www.gnu.org/copyleft/lesser.txt. | 
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| 23 |  | 
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| 24 | You may alternatively use this source under the terms of a specific version of | 
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from | 
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| 26 | Torus Knot Software Ltd. | 
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| 27 | ----------------------------------------------------------------------------- | 
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| 28 | */ | 
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| 29 | #include "OgreStableHeaders.h" | 
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| 30 | #include "OgreViewport.h" | 
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| 31 |  | 
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| 32 | #include "OgreLogManager.h" | 
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| 33 | #include "OgreRenderTarget.h" | 
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| 34 | #include "OgreCamera.h" | 
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| 35 | #include "OgreMath.h" | 
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| 36 | #include "OgreRoot.h" | 
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| 37 | #include "OgreMaterialManager.h" | 
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| 38 |  | 
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| 39 |  | 
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| 40 | namespace Ogre { | 
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| 41 | //--------------------------------------------------------------------- | 
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| 42 | Viewport::Viewport(Camera* cam, RenderTarget* target, Real left, Real top, Real width, Real height, int ZOrder) | 
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| 43 | : mCamera(cam) | 
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| 44 | , mTarget(target) | 
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| 45 | , mRelLeft(left) | 
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| 46 | , mRelTop(top) | 
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| 47 | , mRelWidth(width) | 
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| 48 | , mRelHeight(height) | 
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| 49 | // Actual dimensions will update later | 
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| 50 | , mZOrder(ZOrder) | 
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| 51 | , mBackColour(ColourValue::Black) | 
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| 52 | , mClearEveryFrame(true) | 
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| 53 | , mClearBuffers(FBT_COLOUR | FBT_DEPTH) | 
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| 54 | , mUpdated(false) | 
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| 55 | , mShowOverlays(true) | 
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| 56 | , mShowSkies(true) | 
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| 57 | , mShowShadows(true) | 
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| 58 | , mVisibilityMask(0xFFFFFFFF) | 
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| 59 | , mRQSequence(0) | 
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| 60 | , mMaterialSchemeName(MaterialManager::DEFAULT_SCHEME_NAME) | 
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| 61 | { | 
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| 62 |  | 
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| 63 | StringUtil::StrStreamType msg; | 
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| 64 |  | 
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| 65 | msg << "Creating viewport on target '" << target->getName() << "'" | 
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| 66 | << ", rendering from camera '" << (cam != 0 ? cam->getName() : "NULL") << "'" | 
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| 67 | << ", relative dimensions "     << std::fixed << std::setprecision(2) | 
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| 68 | << "L: " << left << " T: " << top << " W: " << width << " H: " << height | 
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| 69 | << " ZOrder: " << ZOrder; | 
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| 70 | LogManager::getSingleton().logMessage(msg.str()); | 
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| 71 |  | 
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| 72 | // Calculate actual dimensions | 
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| 73 | _updateDimensions(); | 
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| 74 |  | 
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| 75 | // notify camera | 
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| 76 | if(cam) cam->_notifyViewport(this); | 
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| 77 | } | 
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| 78 | //--------------------------------------------------------------------- | 
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| 79 | Viewport::~Viewport() | 
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| 80 | { | 
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| 81 |  | 
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| 82 | } | 
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| 83 | //--------------------------------------------------------------------- | 
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| 84 | bool Viewport::_isUpdated(void) const | 
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| 85 | { | 
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| 86 | return mUpdated; | 
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| 87 | } | 
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| 88 | //--------------------------------------------------------------------- | 
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| 89 | void Viewport::_clearUpdatedFlag(void) | 
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| 90 | { | 
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| 91 | mUpdated = false; | 
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| 92 | } | 
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| 93 | //--------------------------------------------------------------------- | 
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| 94 | void Viewport::_updateDimensions(void) | 
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| 95 | { | 
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| 96 | Real height = (Real) mTarget->getHeight(); | 
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| 97 | Real width = (Real) mTarget->getWidth(); | 
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| 98 |  | 
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| 99 | mActLeft = (int) (mRelLeft * width); | 
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| 100 | mActTop = (int) (mRelTop * height); | 
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| 101 | mActWidth = (int) (mRelWidth * width); | 
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| 102 | mActHeight = (int) (mRelHeight * height); | 
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| 103 |  | 
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| 104 | // This will check if  the cameras getAutoAspectRation() property is set. | 
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| 105 | // If it's true its aspect ratio is fit to the current viewport | 
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| 106 | // If it's false the camera remains unchanged. | 
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| 107 | // This allows cameras to be used to render to many viewports, | 
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| 108 | // which can have their own dimensions and aspect ratios. | 
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| 109 |  | 
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| 110 | if (mCamera && mCamera->getAutoAspectRatio()) | 
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| 111 | { | 
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| 112 | mCamera->setAspectRatio((Real) mActWidth / (Real) mActHeight); | 
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| 113 | } | 
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| 114 |  | 
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| 115 | StringUtil::StrStreamType msg; | 
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| 116 |  | 
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| 117 | msg << "Viewport for camera '" << (mCamera != 0 ? mCamera->getName() : "NULL") << "'" | 
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| 118 | << ", actual dimensions "       << std::fixed << std::setprecision(2) | 
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| 119 | << "L: " << mActLeft << " T: " << mActTop << " W: " << mActWidth << " H: " << mActHeight; | 
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| 120 |  | 
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| 121 | LogManager::getSingleton().logMessage(msg.str(), LML_TRIVIAL); | 
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| 122 |  | 
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| 123 | mUpdated = true; | 
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| 124 | } | 
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| 125 | //--------------------------------------------------------------------- | 
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| 126 | int Viewport::getZOrder(void) const | 
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| 127 | { | 
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| 128 | return mZOrder; | 
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| 129 | } | 
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| 130 | //--------------------------------------------------------------------- | 
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| 131 | RenderTarget* Viewport::getTarget(void) const | 
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| 132 | { | 
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| 133 | return mTarget; | 
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| 134 | } | 
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| 135 | //--------------------------------------------------------------------- | 
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| 136 | Camera* Viewport::getCamera(void) const | 
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| 137 | { | 
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| 138 | return mCamera; | 
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| 139 | } | 
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| 140 | //--------------------------------------------------------------------- | 
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| 141 | Real Viewport::getLeft(void) const | 
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| 142 | { | 
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| 143 | return mRelLeft; | 
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| 144 | } | 
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| 145 | //--------------------------------------------------------------------- | 
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| 146 | Real Viewport::getTop(void) const | 
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| 147 | { | 
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| 148 | return mRelTop; | 
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| 149 | } | 
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| 150 | //--------------------------------------------------------------------- | 
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| 151 | Real Viewport::getWidth(void) const | 
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| 152 | { | 
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| 153 | return mRelWidth; | 
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| 154 | } | 
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| 155 | //--------------------------------------------------------------------- | 
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| 156 | Real Viewport::getHeight(void) const | 
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| 157 | { | 
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| 158 | return mRelHeight; | 
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| 159 | } | 
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| 160 | //--------------------------------------------------------------------- | 
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| 161 | int Viewport::getActualLeft(void) const | 
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| 162 | { | 
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| 163 | return mActLeft; | 
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| 164 | } | 
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| 165 | //--------------------------------------------------------------------- | 
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| 166 | int Viewport::getActualTop(void) const | 
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| 167 | { | 
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| 168 | return mActTop; | 
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| 169 | } | 
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| 170 | //--------------------------------------------------------------------- | 
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| 171 | int Viewport::getActualWidth(void) const | 
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| 172 | { | 
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| 173 | return mActWidth; | 
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| 174 | } | 
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| 175 | //--------------------------------------------------------------------- | 
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| 176 | int Viewport::getActualHeight(void) const | 
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| 177 | { | 
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| 178 | return mActHeight; | 
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| 179 | } | 
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| 180 | //--------------------------------------------------------------------- | 
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| 181 | void Viewport::setDimensions(Real left, Real top, Real width, Real height) | 
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| 182 | { | 
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| 183 | mRelLeft = left; | 
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| 184 | mRelTop = top; | 
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| 185 | mRelWidth = width; | 
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| 186 | mRelHeight = height; | 
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| 187 | _updateDimensions(); | 
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| 188 | } | 
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| 189 | //--------------------------------------------------------------------- | 
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| 190 | void Viewport::update(void) | 
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| 191 | { | 
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| 192 | if (mCamera) | 
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| 193 | { | 
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| 194 | // Tell Camera to render into me | 
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| 195 | mCamera->_renderScene(this, mShowOverlays); | 
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| 196 | } | 
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| 197 | } | 
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| 198 | //--------------------------------------------------------------------- | 
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| 199 | void Viewport::setBackgroundColour(const ColourValue& colour) | 
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| 200 | { | 
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| 201 | mBackColour = colour; | 
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| 202 | } | 
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| 203 | //--------------------------------------------------------------------- | 
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| 204 | const ColourValue& Viewport::getBackgroundColour(void) const | 
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| 205 | { | 
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| 206 | return mBackColour; | 
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| 207 | } | 
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| 208 | //--------------------------------------------------------------------- | 
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| 209 | void Viewport::setClearEveryFrame(bool clear, unsigned int buffers) | 
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| 210 | { | 
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| 211 | mClearEveryFrame = clear; | 
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| 212 | mClearBuffers = buffers; | 
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| 213 | } | 
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| 214 | //--------------------------------------------------------------------- | 
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| 215 | bool Viewport::getClearEveryFrame(void) const | 
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| 216 | { | 
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| 217 | return mClearEveryFrame; | 
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| 218 | } | 
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| 219 | //--------------------------------------------------------------------- | 
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| 220 | unsigned int Viewport::getClearBuffers(void) const | 
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| 221 | { | 
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| 222 | return mClearBuffers; | 
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| 223 | } | 
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| 224 | //--------------------------------------------------------------------- | 
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| 225 | void Viewport::getActualDimensions(int &left, int&top, int &width, int &height) const | 
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| 226 | { | 
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| 227 | left = mActLeft; | 
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| 228 | top = mActTop; | 
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| 229 | width = mActWidth; | 
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| 230 | height = mActHeight; | 
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| 231 |  | 
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| 232 | } | 
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| 233 | //--------------------------------------------------------------------- | 
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| 234 | unsigned int Viewport::_getNumRenderedFaces(void) const | 
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| 235 | { | 
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| 236 | return mCamera ? mCamera->_getNumRenderedFaces() : 0; | 
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| 237 | } | 
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| 238 | //--------------------------------------------------------------------- | 
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| 239 | unsigned int Viewport::_getNumRenderedBatches(void) const | 
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| 240 | { | 
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| 241 | return mCamera ? mCamera->_getNumRenderedBatches() : 0; | 
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| 242 | } | 
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| 243 | //--------------------------------------------------------------------- | 
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| 244 | void Viewport::setCamera(Camera* cam) | 
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| 245 | { | 
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| 246 | mCamera = cam; | 
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| 247 | if(cam) mCamera->_notifyViewport(this); | 
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| 248 | } | 
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| 249 | //--------------------------------------------------------------------- | 
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| 250 | void Viewport::setOverlaysEnabled(bool enabled) | 
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| 251 | { | 
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| 252 | mShowOverlays = enabled; | 
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| 253 | } | 
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| 254 | //--------------------------------------------------------------------- | 
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| 255 | bool Viewport::getOverlaysEnabled(void) const | 
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| 256 | { | 
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| 257 | return mShowOverlays; | 
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| 258 | } | 
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| 259 | //--------------------------------------------------------------------- | 
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| 260 | void Viewport::setSkiesEnabled(bool enabled) | 
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| 261 | { | 
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| 262 | mShowSkies = enabled; | 
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| 263 | } | 
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| 264 | //--------------------------------------------------------------------- | 
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| 265 | bool Viewport::getSkiesEnabled(void) const | 
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| 266 | { | 
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| 267 | return mShowSkies; | 
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| 268 | } | 
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| 269 | //--------------------------------------------------------------------- | 
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| 270 | void Viewport::setShadowsEnabled(bool enabled) | 
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| 271 | { | 
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| 272 | mShowShadows = enabled; | 
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| 273 | } | 
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| 274 | //--------------------------------------------------------------------- | 
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| 275 | bool Viewport::getShadowsEnabled(void) const | 
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| 276 | { | 
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| 277 | return mShowShadows; | 
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| 278 | } | 
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| 279 | //----------------------------------------------------------------------- | 
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| 280 | void Viewport::setRenderQueueInvocationSequenceName(const String& sequenceName) | 
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| 281 | { | 
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| 282 | mRQSequenceName = sequenceName; | 
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| 283 | if (mRQSequenceName.empty()) | 
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| 284 | { | 
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| 285 | mRQSequence = 0; | 
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| 286 | } | 
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| 287 | else | 
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| 288 | { | 
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| 289 | mRQSequence = | 
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| 290 | Root::getSingleton().getRenderQueueInvocationSequence(mRQSequenceName); | 
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| 291 | } | 
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| 292 | } | 
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| 293 | //----------------------------------------------------------------------- | 
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| 294 | const String& Viewport::getRenderQueueInvocationSequenceName(void) const | 
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| 295 | { | 
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| 296 | return mRQSequenceName; | 
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| 297 | } | 
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| 298 | //----------------------------------------------------------------------- | 
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| 299 | RenderQueueInvocationSequence* Viewport::_getRenderQueueInvocationSequence(void) | 
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| 300 | { | 
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| 301 | return mRQSequence; | 
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| 302 | } | 
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| 303 | //----------------------------------------------------------------------- | 
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| 304 |  | 
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| 305 | } | 
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