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source: downloads/OgreMain/src/OgreSkeletonManager.cpp @ 3

Last change on this file since 3 was 3, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreStableHeaders.h"
30#include "OgreSkeletonManager.h"
31
32#include "OgreSkeleton.h"
33
34namespace Ogre
35{
36    //-----------------------------------------------------------------------
37    template<> SkeletonManager* Singleton<SkeletonManager>::ms_Singleton = 0;
38    SkeletonManager* SkeletonManager::getSingletonPtr(void)
39    {
40        return ms_Singleton;
41    }
42    SkeletonManager& SkeletonManager::getSingleton(void)
43    { 
44        assert( ms_Singleton );  return ( *ms_Singleton ); 
45    }
46    //-----------------------------------------------------------------------
47    SkeletonManager::SkeletonManager()
48    {
49        mLoadOrder = 300.0f;
50        mResourceType = "Skeleton";
51
52        ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this);
53    }
54    //-----------------------------------------------------------------------
55    SkeletonManager::~SkeletonManager()
56    {
57        ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType);
58    }
59    //-----------------------------------------------------------------------
60    Resource* SkeletonManager::createImpl(const String& name, ResourceHandle handle, 
61        const String& group, bool isManual, ManualResourceLoader* loader, 
62        const NameValuePairList* createParams)
63    {
64        return new Skeleton(this, name, handle, group, isManual, loader);
65    }
66
67
68
69}
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