[3] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2005 The OGRE Team |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | |
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| 31 | #include "OgreRenderQueueInvocation.h" |
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| 32 | #include "OgreSceneManager.h" |
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| 33 | #include "OgreException.h" |
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| 34 | |
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| 35 | namespace Ogre |
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| 36 | { |
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| 37 | String RenderQueueInvocation::RENDER_QUEUE_INVOCATION_SHADOWS = "SHADOWS"; |
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| 38 | //----------------------------------------------------------------------------- |
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| 39 | RenderQueueInvocation::RenderQueueInvocation(uint8 renderQueueGroupID, |
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| 40 | const String& invocationName) |
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| 41 | : mRenderQueueGroupID(renderQueueGroupID), mInvocationName(invocationName), |
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| 42 | mSolidsOrganisation(QueuedRenderableCollection::OM_PASS_GROUP), |
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| 43 | mSuppressShadows(false), mSuppressRenderStateChanges(false) |
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| 44 | { |
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| 45 | |
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| 46 | } |
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| 47 | //----------------------------------------------------------------------------- |
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| 48 | RenderQueueInvocation::~RenderQueueInvocation() |
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| 49 | { |
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| 50 | |
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| 51 | } |
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| 52 | //----------------------------------------------------------------------------- |
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| 53 | void RenderQueueInvocation::invoke(RenderQueueGroup* group, SceneManager* targetSceneManager) |
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| 54 | { |
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| 55 | bool oldShadows = targetSceneManager->_areShadowsSuppressed(); |
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| 56 | bool oldRSChanges = targetSceneManager->_areRenderStateChangesSuppressed(); |
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| 57 | |
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| 58 | targetSceneManager->_suppressShadows(mSuppressShadows); |
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| 59 | targetSceneManager->_suppressRenderStateChanges(mSuppressRenderStateChanges); |
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| 60 | |
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| 61 | targetSceneManager->_renderQueueGroupObjects(group, mSolidsOrganisation); |
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| 62 | |
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| 63 | targetSceneManager->_suppressShadows(oldShadows); |
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| 64 | targetSceneManager->_suppressRenderStateChanges(oldRSChanges); |
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| 65 | |
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| 66 | } |
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| 67 | //----------------------------------------------------------------------------- |
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| 68 | //----------------------------------------------------------------------------- |
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| 69 | RenderQueueInvocationSequence::RenderQueueInvocationSequence(const String& name) |
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| 70 | :mName(name) |
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| 71 | { |
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| 72 | } |
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| 73 | //----------------------------------------------------------------------------- |
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| 74 | RenderQueueInvocationSequence::~RenderQueueInvocationSequence() |
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| 75 | { |
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| 76 | clear(); |
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| 77 | } |
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| 78 | //----------------------------------------------------------------------------- |
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| 79 | RenderQueueInvocation* RenderQueueInvocationSequence::add(uint8 renderQueueGroupID, |
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| 80 | const String& invocationName) |
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| 81 | { |
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| 82 | RenderQueueInvocation* ret = |
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| 83 | new RenderQueueInvocation(renderQueueGroupID, invocationName); |
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| 84 | |
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| 85 | mInvocations.push_back(ret); |
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| 86 | |
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| 87 | return ret; |
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| 88 | |
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| 89 | } |
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| 90 | //----------------------------------------------------------------------------- |
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| 91 | void RenderQueueInvocationSequence::add(RenderQueueInvocation* i) |
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| 92 | { |
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| 93 | mInvocations.push_back(i); |
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| 94 | } |
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| 95 | //----------------------------------------------------------------------------- |
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| 96 | void RenderQueueInvocationSequence::clear(void) |
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| 97 | { |
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| 98 | for (RenderQueueInvocationList::iterator i = mInvocations.begin(); |
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| 99 | i != mInvocations.end(); ++i) |
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| 100 | { |
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| 101 | delete *i; |
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| 102 | } |
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| 103 | mInvocations.clear(); |
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| 104 | } |
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| 105 | //----------------------------------------------------------------------------- |
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| 106 | RenderQueueInvocation* RenderQueueInvocationSequence::get(size_t index) |
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| 107 | { |
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| 108 | if (index >= size()) |
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| 109 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
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| 110 | "Index out of bounds", |
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| 111 | "RenderQueueInvocationSequence::get"); |
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| 112 | |
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| 113 | return mInvocations[index]; |
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| 114 | } |
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| 115 | //----------------------------------------------------------------------------- |
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| 116 | void RenderQueueInvocationSequence::remove(size_t index) |
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| 117 | { |
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| 118 | if (index >= size()) |
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| 119 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
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| 120 | "Index out of bounds", |
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| 121 | "RenderQueueInvocationSequence::remove"); |
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| 122 | |
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| 123 | RenderQueueInvocationList::iterator i = mInvocations.begin(); |
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| 124 | std::advance(i, index); |
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| 125 | delete *i; |
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| 126 | mInvocations.erase(i); |
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| 127 | |
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| 128 | } |
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| 129 | //----------------------------------------------------------------------------- |
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| 130 | RenderQueueInvocationIterator RenderQueueInvocationSequence::iterator(void) |
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| 131 | { |
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| 132 | return RenderQueueInvocationIterator(mInvocations.begin(), mInvocations.end()); |
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| 133 | } |
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| 134 | //----------------------------------------------------------------------------- |
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| 135 | |
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| 136 | |
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| 137 | } |
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