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source: downloads/OgreMain/src/OgreRectangle2D.cpp @ 3

Last change on this file since 3 was 3, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreStableHeaders.h"
30#include "OgreRectangle2D.h"
31
32#include "OgreSimpleRenderable.h"
33#include "OgreHardwareBufferManager.h"
34#include "OgreCamera.h"
35
36namespace Ogre {
37#define POSITION_BINDING 0
38#define TEXCOORD_BINDING 1
39
40    Rectangle2D::Rectangle2D(bool includeTextureCoords) 
41    {
42        // use identity projection and view matrices
43        mUseIdentityProjection = true;
44        mUseIdentityView = true;
45
46        mRenderOp.vertexData = new VertexData();
47
48        mRenderOp.indexData = 0;
49        mRenderOp.vertexData->vertexCount = 4; 
50        mRenderOp.vertexData->vertexStart = 0; 
51        mRenderOp.operationType = RenderOperation::OT_TRIANGLE_STRIP; 
52        mRenderOp.useIndexes = false; 
53
54        VertexDeclaration* decl = mRenderOp.vertexData->vertexDeclaration;
55        VertexBufferBinding* bind = mRenderOp.vertexData->vertexBufferBinding;
56
57        decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION);
58
59
60        HardwareVertexBufferSharedPtr vbuf = 
61            HardwareBufferManager::getSingleton().createVertexBuffer(
62            decl->getVertexSize(POSITION_BINDING),
63            mRenderOp.vertexData->vertexCount,
64            HardwareBuffer::HBU_STATIC_WRITE_ONLY);
65
66        // Bind buffer
67        bind->setBinding(POSITION_BINDING, vbuf);
68
69        if (includeTextureCoords)
70        {
71            decl->addElement(TEXCOORD_BINDING, 0, VET_FLOAT2, VES_TEXTURE_COORDINATES);
72
73
74            HardwareVertexBufferSharedPtr tvbuf = 
75                HardwareBufferManager::getSingleton().createVertexBuffer(
76                decl->getVertexSize(TEXCOORD_BINDING),
77                mRenderOp.vertexData->vertexCount,
78                HardwareBuffer::HBU_STATIC_WRITE_ONLY);
79
80            // Bind buffer
81            bind->setBinding(TEXCOORD_BINDING, tvbuf);
82
83            // Set up basic tex coordinates
84            float* pTex = static_cast<float*>(
85                tvbuf->lock(HardwareBuffer::HBL_DISCARD));
86            *pTex++ = 0.0f;
87            *pTex++ = 0.0f;
88            *pTex++ = 0.0f;
89            *pTex++ = 1.0f;
90            *pTex++ = 1.0f;
91            *pTex++ = 0.0f;
92            *pTex++ = 1.0f;
93            *pTex++ = 1.0f;
94            tvbuf->unlock();
95        }
96
97        // set basic white material
98        this->setMaterial("BaseWhiteNoLighting");
99
100
101
102    }
103
104    Rectangle2D::~Rectangle2D() 
105    {
106        delete mRenderOp.vertexData;
107    }
108
109    void Rectangle2D::setCorners(Real left, Real top, Real right, Real bottom) 
110    {
111        HardwareVertexBufferSharedPtr vbuf = 
112            mRenderOp.vertexData->vertexBufferBinding->getBuffer(POSITION_BINDING);
113        float* pFloat = static_cast<float*>(vbuf->lock(HardwareBuffer::HBL_DISCARD));
114
115        *pFloat++ = left;
116        *pFloat++ = top;
117        *pFloat++ = -1;
118
119        *pFloat++ = left;
120        *pFloat++ = bottom;
121        *pFloat++ = -1;
122
123        *pFloat++ = right;
124        *pFloat++ = top;
125        *pFloat++ = -1;
126
127        *pFloat++ = right;
128        *pFloat++ = bottom;
129        *pFloat++ = -1;
130
131        vbuf->unlock();
132
133        mBox.setExtents(
134            std::min(left, right), std::min(top, bottom), 0,
135            std::max(left, right), std::max(top, bottom), 0);
136
137    }
138
139    // Override this method to prevent parent transforms (rotation,translation,scale)
140    void Rectangle2D::getWorldTransforms( Matrix4* xform ) const
141    {
142        // return identity matrix to prevent parent transforms
143        *xform = Matrix4::IDENTITY;
144    }
145    //-----------------------------------------------------------------------
146    const Quaternion& Rectangle2D::getWorldOrientation(void) const
147    {
148        return Quaternion::IDENTITY;
149    }
150    //-----------------------------------------------------------------------
151    const Vector3& Rectangle2D::getWorldPosition(void) const
152    {
153        return Vector3::ZERO;
154    }
155
156
157}
158
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