[5] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
| 8 | Also see acknowledgements in Readme.html |
---|
| 9 | |
---|
| 10 | This program is free software; you can redistribute it and/or modify it under |
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
| 13 | version. |
---|
| 14 | |
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
| 18 | |
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
| 23 | |
---|
| 24 | You may alternatively use this source under the terms of a specific version of |
---|
| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
| 26 | Torus Knot Software Ltd. |
---|
| 27 | ----------------------------------------------------------------------------- |
---|
| 28 | */ |
---|
| 29 | #include "OgreStableHeaders.h" |
---|
| 30 | |
---|
| 31 | // The algorithm in this file is based heavily on: |
---|
| 32 | /* |
---|
| 33 | * Progressive Mesh type Polygon Reduction Algorithm |
---|
| 34 | * by Stan Melax (c) 1998 |
---|
| 35 | */ |
---|
| 36 | |
---|
| 37 | #include "OgreProgressiveMesh.h" |
---|
| 38 | #include "OgreString.h" |
---|
| 39 | #include "OgreHardwareBufferManager.h" |
---|
| 40 | #include <algorithm> |
---|
| 41 | |
---|
| 42 | #include <iostream> |
---|
| 43 | |
---|
| 44 | #if OGRE_DEBUG_MODE |
---|
| 45 | std::ofstream ofdebug; |
---|
| 46 | #endif |
---|
| 47 | |
---|
| 48 | namespace Ogre { |
---|
| 49 | #define NEVER_COLLAPSE_COST 99999.9f |
---|
| 50 | |
---|
| 51 | |
---|
| 52 | /** Comparator for unique vertex list |
---|
| 53 | */ |
---|
| 54 | struct vectorLess |
---|
| 55 | { |
---|
| 56 | _OgreExport bool operator()(const Vector3& v1, const Vector3& v2) const |
---|
| 57 | { |
---|
| 58 | if (v1.x < v2.x) return true; |
---|
| 59 | if (v1.x == v2.x && v1.y < v2.y) return true; |
---|
| 60 | if (v1.x == v2.x && v1.y == v2.y && v1.z < v2.z) return true; |
---|
| 61 | |
---|
| 62 | return false; |
---|
| 63 | } |
---|
| 64 | }; |
---|
| 65 | //--------------------------------------------------------------------- |
---|
| 66 | ProgressiveMesh::ProgressiveMesh(const VertexData* vertexData, |
---|
| 67 | const IndexData* indexData) |
---|
| 68 | { |
---|
| 69 | addWorkingData(vertexData, indexData); |
---|
| 70 | mpVertexData = vertexData; |
---|
| 71 | mpIndexData = indexData; |
---|
| 72 | mWorstCosts.resize(vertexData->vertexCount); |
---|
| 73 | |
---|
| 74 | |
---|
| 75 | |
---|
| 76 | } |
---|
| 77 | //--------------------------------------------------------------------- |
---|
| 78 | ProgressiveMesh::~ProgressiveMesh() |
---|
| 79 | { |
---|
| 80 | } |
---|
| 81 | //--------------------------------------------------------------------- |
---|
| 82 | void ProgressiveMesh::addExtraVertexPositionBuffer(const VertexData* vertexData) |
---|
| 83 | { |
---|
| 84 | addWorkingData(vertexData, mpIndexData); |
---|
| 85 | } |
---|
| 86 | //--------------------------------------------------------------------- |
---|
| 87 | void ProgressiveMesh::build(ushort numLevels, LODFaceList* outList, |
---|
| 88 | VertexReductionQuota quota, Real reductionValue) |
---|
| 89 | { |
---|
| 90 | IndexData* newLod; |
---|
| 91 | |
---|
| 92 | computeAllCosts(); |
---|
| 93 | |
---|
| 94 | #if OGRE_DEBUG_MODE |
---|
| 95 | dumpContents("pm_before.log"); |
---|
| 96 | #endif |
---|
| 97 | |
---|
| 98 | // Init |
---|
| 99 | mCurrNumIndexes = mpIndexData->indexCount; |
---|
| 100 | size_t numVerts, numCollapses; |
---|
| 101 | // Use COMMON vert count, not original vert count |
---|
| 102 | // Since collapsing 1 common vert position is equivalent to collapsing them all |
---|
| 103 | numVerts = mNumCommonVertices; |
---|
| 104 | |
---|
| 105 | #if OGRE_DEBUG_MODE |
---|
| 106 | ofdebug.open("progressivemesh.log"); |
---|
| 107 | #endif |
---|
| 108 | numCollapses = 0; |
---|
| 109 | bool abandon = false; |
---|
| 110 | while (numLevels--) |
---|
| 111 | { |
---|
| 112 | // NB idf 'abandon' is set, we stop reducing |
---|
| 113 | // However, we still bake the number of LODs requested, even if it |
---|
| 114 | // means they are the same |
---|
| 115 | if (!abandon) |
---|
| 116 | { |
---|
| 117 | if (quota == VRQ_PROPORTIONAL) |
---|
| 118 | { |
---|
| 119 | numCollapses = static_cast<size_t>(numVerts * reductionValue); |
---|
| 120 | } |
---|
| 121 | else |
---|
| 122 | { |
---|
| 123 | numCollapses = static_cast<size_t>(reductionValue); |
---|
| 124 | } |
---|
| 125 | // Minimum 3 verts! |
---|
| 126 | if ( (numVerts - numCollapses) < 3) |
---|
| 127 | numCollapses = numVerts - 3; |
---|
| 128 | // Store new number of verts |
---|
| 129 | numVerts = numVerts - numCollapses; |
---|
| 130 | |
---|
| 131 | while(numCollapses-- && !abandon) |
---|
| 132 | { |
---|
| 133 | size_t nextIndex = getNextCollapser(); |
---|
| 134 | // Collapse on every buffer |
---|
| 135 | WorkingDataList::iterator idata, idataend; |
---|
| 136 | idataend = mWorkingData.end(); |
---|
| 137 | for (idata = mWorkingData.begin(); idata != idataend; ++idata) |
---|
| 138 | { |
---|
| 139 | PMVertex* collapser = &( idata->mVertList.at( nextIndex ) ); |
---|
| 140 | // This will reduce mCurrNumIndexes and recalc costs as required |
---|
| 141 | if (collapser->collapseTo == NULL) |
---|
| 142 | { |
---|
| 143 | // Must have run out of valid collapsables |
---|
| 144 | abandon = true; |
---|
| 145 | break; |
---|
| 146 | } |
---|
| 147 | #if OGRE_DEBUG_MODE |
---|
| 148 | ofdebug << "Collapsing index " << (unsigned int)collapser->index << "(border: "<< collapser->isBorder() << |
---|
| 149 | ") to " << (unsigned int)collapser->collapseTo->index << "(border: "<< collapser->collapseTo->isBorder() << |
---|
| 150 | ")" << std::endl; |
---|
| 151 | #endif |
---|
| 152 | assert(collapser->collapseTo->removed == false); |
---|
| 153 | |
---|
| 154 | collapse(collapser); |
---|
| 155 | } |
---|
| 156 | |
---|
| 157 | } |
---|
| 158 | } |
---|
| 159 | #if OGRE_DEBUG_MODE |
---|
| 160 | StringUtil::StrStreamType logname; |
---|
| 161 | logname << "pm_level" << numLevels << ".log"; |
---|
| 162 | dumpContents(logname.str()); |
---|
| 163 | #endif |
---|
| 164 | |
---|
| 165 | // Bake a new LOD and add it to the list |
---|
| 166 | newLod = new IndexData(); |
---|
| 167 | bakeNewLOD(newLod); |
---|
| 168 | outList->push_back(newLod); |
---|
| 169 | |
---|
| 170 | } |
---|
| 171 | |
---|
| 172 | |
---|
| 173 | |
---|
| 174 | } |
---|
| 175 | //--------------------------------------------------------------------- |
---|
| 176 | void ProgressiveMesh::addWorkingData(const VertexData * vertexData, |
---|
| 177 | const IndexData * indexData) |
---|
| 178 | { |
---|
| 179 | // Insert blank working data, then fill |
---|
| 180 | mWorkingData.push_back(PMWorkingData()); |
---|
| 181 | |
---|
| 182 | PMWorkingData& work = mWorkingData.back(); |
---|
| 183 | |
---|
| 184 | // Build vertex list |
---|
| 185 | // Resize face list (this will always be this big) |
---|
| 186 | work.mFaceVertList.resize(vertexData->vertexCount); |
---|
| 187 | // Also resize common vert list to max, to avoid reallocations |
---|
| 188 | work.mVertList.resize(vertexData->vertexCount); |
---|
| 189 | |
---|
| 190 | // locate position element & hte buffer to go with it |
---|
| 191 | const VertexElement* posElem = vertexData->vertexDeclaration->findElementBySemantic(VES_POSITION); |
---|
| 192 | HardwareVertexBufferSharedPtr vbuf = |
---|
| 193 | vertexData->vertexBufferBinding->getBuffer(posElem->getSource()); |
---|
| 194 | // lock the buffer for reading |
---|
| 195 | unsigned char* pVertex = static_cast<unsigned char*>( |
---|
| 196 | vbuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
---|
| 197 | float* pFloat; |
---|
| 198 | Vector3 pos; |
---|
| 199 | // Map for identifying duplicate position vertices |
---|
| 200 | typedef std::map<Vector3, size_t, vectorLess> CommonVertexMap; |
---|
| 201 | CommonVertexMap commonVertexMap; |
---|
| 202 | CommonVertexMap::iterator iCommonVertex; |
---|
| 203 | size_t numCommon = 0; |
---|
| 204 | size_t i = 0; |
---|
| 205 | for (i = 0; i < vertexData->vertexCount; ++i, pVertex += vbuf->getVertexSize()) |
---|
| 206 | { |
---|
| 207 | posElem->baseVertexPointerToElement(pVertex, &pFloat); |
---|
| 208 | |
---|
| 209 | pos.x = *pFloat++; |
---|
| 210 | pos.y = *pFloat++; |
---|
| 211 | pos.z = *pFloat++; |
---|
| 212 | |
---|
| 213 | // Try to find this position in the existing map |
---|
| 214 | iCommonVertex = commonVertexMap.find(pos); |
---|
| 215 | if (iCommonVertex == commonVertexMap.end()) |
---|
| 216 | { |
---|
| 217 | // Doesn't exist, so create it |
---|
| 218 | PMVertex* commonVert = &(work.mVertList[numCommon]); |
---|
| 219 | commonVert->setDetails(pos, numCommon); |
---|
| 220 | commonVert->removed = false; |
---|
| 221 | commonVert->toBeRemoved = false; |
---|
| 222 | commonVert->seam = false; |
---|
| 223 | |
---|
| 224 | // Enter it in the map |
---|
| 225 | commonVertexMap.insert(CommonVertexMap::value_type(pos, numCommon) ); |
---|
| 226 | // Increment common index |
---|
| 227 | ++numCommon; |
---|
| 228 | |
---|
| 229 | work.mFaceVertList[i].commonVertex = commonVert; |
---|
| 230 | work.mFaceVertList[i].realIndex = i; |
---|
| 231 | } |
---|
| 232 | else |
---|
| 233 | { |
---|
| 234 | // Exists already, reference it |
---|
| 235 | PMVertex* existingVert = &(work.mVertList[iCommonVertex->second]); |
---|
| 236 | work.mFaceVertList[i].commonVertex = existingVert; |
---|
| 237 | work.mFaceVertList[i].realIndex = i; |
---|
| 238 | |
---|
| 239 | // Also tag original as a seam since duplicates at this location |
---|
| 240 | work.mFaceVertList[i].commonVertex->seam = true; |
---|
| 241 | |
---|
| 242 | } |
---|
| 243 | |
---|
| 244 | } |
---|
| 245 | vbuf->unlock(); |
---|
| 246 | |
---|
| 247 | mNumCommonVertices = numCommon; |
---|
| 248 | |
---|
| 249 | // Build tri list |
---|
| 250 | size_t numTris = indexData->indexCount / 3; |
---|
| 251 | unsigned short* pShort; |
---|
| 252 | unsigned int* pInt; |
---|
| 253 | HardwareIndexBufferSharedPtr ibuf = indexData->indexBuffer; |
---|
| 254 | bool use32bitindexes = (ibuf->getType() == HardwareIndexBuffer::IT_32BIT); |
---|
| 255 | if (use32bitindexes) |
---|
| 256 | { |
---|
| 257 | pInt = static_cast<unsigned int*>( |
---|
| 258 | ibuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
---|
| 259 | } |
---|
| 260 | else |
---|
| 261 | { |
---|
| 262 | pShort = static_cast<unsigned short*>( |
---|
| 263 | ibuf->lock(HardwareBuffer::HBL_READ_ONLY)); |
---|
| 264 | } |
---|
| 265 | work.mTriList.resize(numTris); // assumed tri list |
---|
| 266 | for (i = 0; i < numTris; ++i) |
---|
| 267 | { |
---|
| 268 | PMFaceVertex *v0, *v1, *v2; |
---|
| 269 | // use 32-bit index always since we're not storing |
---|
| 270 | unsigned int vindex = use32bitindexes? *pInt++ : *pShort++; |
---|
| 271 | v0 = &(work.mFaceVertList[vindex]); |
---|
| 272 | vindex = use32bitindexes? *pInt++ : *pShort++; |
---|
| 273 | v1 = &(work.mFaceVertList[vindex]); |
---|
| 274 | vindex = use32bitindexes? *pInt++ : *pShort++; |
---|
| 275 | v2 = &(work.mFaceVertList[vindex]); |
---|
| 276 | |
---|
| 277 | work.mTriList[i].setDetails(i, v0, v1, v2); |
---|
| 278 | |
---|
| 279 | work.mTriList[i].removed = false; |
---|
| 280 | |
---|
| 281 | } |
---|
| 282 | ibuf->unlock(); |
---|
| 283 | |
---|
| 284 | } |
---|
| 285 | //--------------------------------------------------------------------- |
---|
| 286 | Real ProgressiveMesh::computeEdgeCollapseCost(PMVertex *src, PMVertex *dest) |
---|
| 287 | { |
---|
| 288 | // if we collapse edge uv by moving src to dest then how |
---|
| 289 | // much different will the model change, i.e. how much "error". |
---|
| 290 | // The method of determining cost was designed in order |
---|
| 291 | // to exploit small and coplanar regions for |
---|
| 292 | // effective polygon reduction. |
---|
| 293 | Vector3 edgeVector = src->position - dest->position; |
---|
| 294 | |
---|
| 295 | Real cost; |
---|
| 296 | Real curvature = 0.001f; |
---|
| 297 | |
---|
| 298 | // find the "sides" triangles that are on the edge uv |
---|
| 299 | PMVertex::FaceList sides; |
---|
| 300 | PMVertex::FaceList::iterator srcface, srcfaceEnd; |
---|
| 301 | srcfaceEnd = src->face.end(); |
---|
| 302 | // Iterate over src's faces and find 'sides' of the shared edge which is being collapsed |
---|
| 303 | for(srcface = src->face.begin(); srcface != srcfaceEnd; ++srcface) |
---|
| 304 | { |
---|
| 305 | // Check if this tri also has dest in it (shared edge) |
---|
| 306 | if( (*srcface)->hasCommonVertex(dest) ) |
---|
| 307 | { |
---|
| 308 | sides.insert(*srcface); |
---|
| 309 | } |
---|
| 310 | } |
---|
| 311 | |
---|
| 312 | // Special cases |
---|
| 313 | // If we're looking at a border vertex |
---|
| 314 | if(src->isBorder()) |
---|
| 315 | { |
---|
| 316 | if (sides.size() > 1) |
---|
| 317 | { |
---|
| 318 | // src is on a border, but the src-dest edge has more than one tri on it |
---|
| 319 | // So it must be collapsing inwards |
---|
| 320 | // Mark as very high-value cost |
---|
| 321 | // curvature = 1.0f; |
---|
| 322 | cost = 1.0f; |
---|
| 323 | } |
---|
| 324 | else |
---|
| 325 | { |
---|
| 326 | // Collapsing ALONG a border |
---|
| 327 | // We can't use curvature to measure the effect on the model |
---|
| 328 | // Instead, see what effect it has on 'pulling' the other border edges |
---|
| 329 | // The more colinear, the less effect it will have |
---|
| 330 | // So measure the 'kinkiness' (for want of a better term) |
---|
| 331 | // Normally there can be at most 1 other border edge attached to this |
---|
| 332 | // However in weird cases there may be more, so find the worst |
---|
| 333 | Vector3 collapseEdge, otherBorderEdge; |
---|
| 334 | Real kinkiness, maxKinkiness; |
---|
| 335 | PMVertex::NeighborList::iterator n, nend; |
---|
| 336 | nend = src->neighbor.end(); |
---|
| 337 | maxKinkiness = 0.0f; |
---|
| 338 | edgeVector.normalise(); |
---|
| 339 | collapseEdge = edgeVector; |
---|
| 340 | for (n = src->neighbor.begin(); n != nend; ++n) |
---|
| 341 | { |
---|
| 342 | if (*n != dest && (*n)->isManifoldEdgeWith(src)) |
---|
| 343 | { |
---|
| 344 | otherBorderEdge = src->position - (*n)->position; |
---|
| 345 | otherBorderEdge.normalise(); |
---|
| 346 | // This time, the nearer the dot is to -1, the better, because that means |
---|
| 347 | // the edges are opposite each other, therefore less kinkiness |
---|
| 348 | // Scale into [0..1] |
---|
| 349 | kinkiness = (otherBorderEdge.dotProduct(collapseEdge) + 1.002f) * 0.5f; |
---|
| 350 | maxKinkiness = std::max(kinkiness, maxKinkiness); |
---|
| 351 | |
---|
| 352 | } |
---|
| 353 | } |
---|
| 354 | |
---|
| 355 | cost = maxKinkiness; |
---|
| 356 | |
---|
| 357 | } |
---|
| 358 | } |
---|
| 359 | else // not a border |
---|
| 360 | { |
---|
| 361 | |
---|
| 362 | // Standard inner vertex |
---|
| 363 | // Calculate curvature |
---|
| 364 | // use the triangle facing most away from the sides |
---|
| 365 | // to determine our curvature term |
---|
| 366 | // Iterate over src's faces again |
---|
| 367 | for(srcface = src->face.begin(); srcface != srcfaceEnd; ++srcface) |
---|
| 368 | { |
---|
| 369 | Real mincurv = 1.0f; // curve for face i and closer side to it |
---|
| 370 | // Iterate over the sides |
---|
| 371 | PMVertex::FaceList::iterator sidesFace, sidesFaceEnd; |
---|
| 372 | sidesFaceEnd = sides.end(); |
---|
| 373 | for(sidesFace = sides.begin(); sidesFace != sidesFaceEnd; ++sidesFace) |
---|
| 374 | { |
---|
| 375 | // Dot product of face normal gives a good delta angle |
---|
| 376 | Real dotprod = (*srcface)->normal.dotProduct( (*sidesFace)->normal ); |
---|
| 377 | // NB we do (1-..) to invert curvature where 1 is high curvature [0..1] |
---|
| 378 | // Whilst dot product is high when angle difference is low |
---|
| 379 | mincurv = std::min(mincurv,(1.002f - dotprod) * 0.5f); |
---|
| 380 | } |
---|
| 381 | curvature = std::max(curvature, mincurv); |
---|
| 382 | } |
---|
| 383 | cost = curvature; |
---|
| 384 | } |
---|
| 385 | |
---|
| 386 | // check for texture seam ripping |
---|
| 387 | if (src->seam && !dest->seam) |
---|
| 388 | { |
---|
| 389 | cost = 1.0f; |
---|
| 390 | } |
---|
| 391 | |
---|
| 392 | // Check for singular triangle destruction |
---|
| 393 | // If src and dest both only have 1 triangle (and it must be a shared one) |
---|
| 394 | // then this would destroy the shape, so don't do this |
---|
| 395 | if (src->face.size() == 1 && dest->face.size() == 1) |
---|
| 396 | { |
---|
| 397 | cost = NEVER_COLLAPSE_COST; |
---|
| 398 | } |
---|
| 399 | |
---|
| 400 | |
---|
| 401 | // Degenerate case check |
---|
| 402 | // Are we going to invert a face normal of one of the neighbouring faces? |
---|
| 403 | // Can occur when we have a very small remaining edge and collapse crosses it |
---|
| 404 | // Look for a face normal changing by > 90 degrees |
---|
| 405 | for(srcface = src->face.begin(); srcface != srcfaceEnd; ++srcface) |
---|
| 406 | { |
---|
| 407 | // Ignore the deleted faces (those including src & dest) |
---|
| 408 | if( !(*srcface)->hasCommonVertex(dest) ) |
---|
| 409 | { |
---|
| 410 | // Test the new face normal |
---|
| 411 | PMVertex *v0, *v1, *v2; |
---|
| 412 | // Replace src with dest wherever it is |
---|
| 413 | v0 = ( (*srcface)->vertex[0]->commonVertex == src) ? dest : (*srcface)->vertex[0]->commonVertex; |
---|
| 414 | v1 = ( (*srcface)->vertex[1]->commonVertex == src) ? dest : (*srcface)->vertex[1]->commonVertex; |
---|
| 415 | v2 = ( (*srcface)->vertex[2]->commonVertex == src) ? dest : (*srcface)->vertex[2]->commonVertex; |
---|
| 416 | |
---|
| 417 | // Cross-product 2 edges |
---|
| 418 | Vector3 e1 = v1->position - v0->position; |
---|
| 419 | Vector3 e2 = v2->position - v1->position; |
---|
| 420 | |
---|
| 421 | Vector3 newNormal = e1.crossProduct(e2); |
---|
| 422 | newNormal.normalise(); |
---|
| 423 | |
---|
| 424 | // Dot old and new face normal |
---|
| 425 | // If < 0 then more than 90 degree difference |
---|
| 426 | if (newNormal.dotProduct( (*srcface)->normal ) < 0.0f ) |
---|
| 427 | { |
---|
| 428 | // Don't do it! |
---|
| 429 | cost = NEVER_COLLAPSE_COST; |
---|
| 430 | break; // No point continuing |
---|
| 431 | } |
---|
| 432 | |
---|
| 433 | |
---|
| 434 | } |
---|
| 435 | } |
---|
| 436 | |
---|
| 437 | |
---|
| 438 | assert (cost >= 0); |
---|
| 439 | return cost; |
---|
| 440 | } |
---|
| 441 | //--------------------------------------------------------------------- |
---|
| 442 | void ProgressiveMesh::initialiseEdgeCollapseCosts(void) |
---|
| 443 | { |
---|
| 444 | WorkingDataList::iterator i, iend; |
---|
| 445 | iend = mWorkingData.end(); |
---|
| 446 | for (i = mWorkingData.begin(); i != iend; ++i) |
---|
| 447 | { |
---|
| 448 | CommonVertexList::iterator v, vend; |
---|
| 449 | vend = i->mVertList.end(); |
---|
| 450 | for (v = i->mVertList.begin(); v != vend; ++v) |
---|
| 451 | { |
---|
| 452 | v->collapseTo = NULL; |
---|
| 453 | v->collapseCost = NEVER_COLLAPSE_COST; |
---|
| 454 | } |
---|
| 455 | } |
---|
| 456 | |
---|
| 457 | |
---|
| 458 | } |
---|
| 459 | //--------------------------------------------------------------------- |
---|
| 460 | Real ProgressiveMesh::computeEdgeCostAtVertexForBuffer(WorkingDataList::iterator idata, size_t vertIndex) |
---|
| 461 | { |
---|
| 462 | // compute the edge collapse cost for all edges that start |
---|
| 463 | // from vertex v. Since we are only interested in reducing |
---|
| 464 | // the object by selecting the min cost edge at each step, we |
---|
| 465 | // only cache the cost of the least cost edge at this vertex |
---|
| 466 | // (in member variable collapse) as well as the value of the |
---|
| 467 | // cost (in member variable objdist). |
---|
| 468 | |
---|
| 469 | CommonVertexList::iterator v = idata->mVertList.begin(); |
---|
| 470 | v += vertIndex; |
---|
| 471 | |
---|
| 472 | if(v->neighbor.empty()) { |
---|
| 473 | // v doesn't have neighbors so nothing to collapse |
---|
| 474 | v->notifyRemoved(); |
---|
| 475 | return v->collapseCost; |
---|
| 476 | } |
---|
| 477 | |
---|
| 478 | // Init metrics |
---|
| 479 | v->collapseCost = NEVER_COLLAPSE_COST; |
---|
| 480 | v->collapseTo = NULL; |
---|
| 481 | |
---|
| 482 | // search all neighboring edges for "least cost" edge |
---|
| 483 | PMVertex::NeighborList::iterator n, nend; |
---|
| 484 | nend = v->neighbor.end(); |
---|
| 485 | Real cost; |
---|
| 486 | for(n = v->neighbor.begin(); n != nend; ++n) |
---|
| 487 | { |
---|
| 488 | cost = computeEdgeCollapseCost(&(*v), *n); |
---|
| 489 | if( (!v->collapseTo) || cost < v->collapseCost) |
---|
| 490 | { |
---|
| 491 | v->collapseTo = *n; // candidate for edge collapse |
---|
| 492 | v->collapseCost = cost; // cost of the collapse |
---|
| 493 | } |
---|
| 494 | } |
---|
| 495 | |
---|
| 496 | return v->collapseCost; |
---|
| 497 | } |
---|
| 498 | //--------------------------------------------------------------------- |
---|
| 499 | void ProgressiveMesh::computeAllCosts(void) |
---|
| 500 | { |
---|
| 501 | initialiseEdgeCollapseCosts(); |
---|
| 502 | size_t i; |
---|
| 503 | for (i = 0; i < mpVertexData->vertexCount; ++i) |
---|
| 504 | { |
---|
| 505 | computeEdgeCostAtVertex(i); |
---|
| 506 | } |
---|
| 507 | } |
---|
| 508 | //--------------------------------------------------------------------- |
---|
| 509 | void ProgressiveMesh::collapse(ProgressiveMesh::PMVertex *src) |
---|
| 510 | { |
---|
| 511 | PMVertex *dest = src->collapseTo; |
---|
| 512 | std::set<PMVertex*> recomputeSet; |
---|
| 513 | |
---|
| 514 | // Abort if we're never supposed to collapse |
---|
| 515 | if (src->collapseCost == NEVER_COLLAPSE_COST) |
---|
| 516 | return; |
---|
| 517 | |
---|
| 518 | // Remove this vertex from the running for the next check |
---|
| 519 | src->collapseTo = NULL; |
---|
| 520 | src->collapseCost = NEVER_COLLAPSE_COST; |
---|
| 521 | mWorstCosts[src->index] = NEVER_COLLAPSE_COST; |
---|
| 522 | |
---|
| 523 | // Collapse the edge uv by moving vertex u onto v |
---|
| 524 | // Actually remove tris on uv, then update tris that |
---|
| 525 | // have u to have v, and then remove u. |
---|
| 526 | if(!dest) { |
---|
| 527 | // src is a vertex all by itself |
---|
| 528 | #if OGRE_DEBUG_MODE |
---|
| 529 | ofdebug << "Aborting collapse, orphan vertex. " << std::endl; |
---|
| 530 | #endif |
---|
| 531 | return; |
---|
| 532 | } |
---|
| 533 | |
---|
| 534 | // Add dest and all the neighbours of source and dest to recompute list |
---|
| 535 | recomputeSet.insert(dest); |
---|
| 536 | PMVertex::NeighborList::iterator n, nend; |
---|
| 537 | nend = src->neighbor.end(); |
---|
| 538 | |
---|
| 539 | PMVertex* temp; |
---|
| 540 | |
---|
| 541 | for(n = src->neighbor.begin(); n != nend; ++n) |
---|
| 542 | { |
---|
| 543 | temp = *n; |
---|
| 544 | recomputeSet.insert( *n ); |
---|
| 545 | } |
---|
| 546 | nend = dest->neighbor.end(); |
---|
| 547 | for(n = dest->neighbor.begin(); n != nend; ++n) |
---|
| 548 | { |
---|
| 549 | temp = *n; |
---|
| 550 | recomputeSet.insert( *n ); |
---|
| 551 | } |
---|
| 552 | |
---|
| 553 | // delete triangles on edge src-dest |
---|
| 554 | // Notify others to replace src with dest |
---|
| 555 | PMVertex::FaceList::iterator f, fend; |
---|
| 556 | fend = src->face.end(); |
---|
| 557 | // Queue of faces for removal / replacement |
---|
| 558 | // prevents us screwing up the iterators while we parse |
---|
| 559 | PMVertex::FaceList faceRemovalList, faceReplacementList; |
---|
| 560 | for(f = src->face.begin(); f != fend; ++f) |
---|
| 561 | { |
---|
| 562 | if((*f)->hasCommonVertex(dest)) |
---|
| 563 | { |
---|
| 564 | // Tri is on src-dest therefore is gone |
---|
| 565 | faceRemovalList.insert(*f); |
---|
| 566 | // Reduce index count by 3 (useful for quick allocation later) |
---|
| 567 | mCurrNumIndexes -= 3; |
---|
| 568 | } |
---|
| 569 | else |
---|
| 570 | { |
---|
| 571 | // Only src involved, replace with dest |
---|
| 572 | faceReplacementList.insert(*f); |
---|
| 573 | } |
---|
| 574 | } |
---|
| 575 | |
---|
| 576 | src->toBeRemoved = true; |
---|
| 577 | // Replace all the faces queued for replacement |
---|
| 578 | for(f = faceReplacementList.begin(); f != faceReplacementList.end(); ++f) |
---|
| 579 | { |
---|
| 580 | /* Locate the face vertex which corresponds with the common 'dest' vertex |
---|
| 581 | To to this, find a removed face which has the FACE vertex corresponding with |
---|
| 582 | src, and use it's FACE vertex version of dest. |
---|
| 583 | */ |
---|
| 584 | PMFaceVertex* srcFaceVert = (*f)->getFaceVertexFromCommon(src); |
---|
| 585 | PMFaceVertex* destFaceVert = NULL; |
---|
| 586 | PMVertex::FaceList::iterator iremoved; |
---|
| 587 | for(iremoved = faceRemovalList.begin(); iremoved != faceRemovalList.end(); ++iremoved) |
---|
| 588 | { |
---|
| 589 | //if ( (*iremoved)->hasFaceVertex(srcFaceVert) ) |
---|
| 590 | //{ |
---|
| 591 | destFaceVert = (*iremoved)->getFaceVertexFromCommon(dest); |
---|
| 592 | //} |
---|
| 593 | } |
---|
| 594 | |
---|
| 595 | assert(destFaceVert); |
---|
| 596 | |
---|
| 597 | #if OGRE_DEBUG_MODE |
---|
| 598 | ofdebug << "Replacing vertex on face " << (unsigned int)(*f)->index << std::endl; |
---|
| 599 | #endif |
---|
| 600 | (*f)->replaceVertex(srcFaceVert, destFaceVert); |
---|
| 601 | } |
---|
| 602 | // Remove all the faces queued for removal |
---|
| 603 | for(f = faceRemovalList.begin(); f != faceRemovalList.end(); ++f) |
---|
| 604 | { |
---|
| 605 | #if OGRE_DEBUG_MODE |
---|
| 606 | ofdebug << "Removing face " << (unsigned int)(*f)->index << std::endl; |
---|
| 607 | #endif |
---|
| 608 | (*f)->notifyRemoved(); |
---|
| 609 | } |
---|
| 610 | |
---|
| 611 | // Notify the vertex that it is gone |
---|
| 612 | src->notifyRemoved(); |
---|
| 613 | |
---|
| 614 | // recompute costs |
---|
| 615 | std::set<PMVertex*>::iterator irecomp, irecompend; |
---|
| 616 | irecompend = recomputeSet.end(); |
---|
| 617 | for (irecomp = recomputeSet.begin(); irecomp != irecompend; ++irecomp) |
---|
| 618 | { |
---|
| 619 | temp = (*irecomp); |
---|
| 620 | computeEdgeCostAtVertex( (*irecomp)->index ); |
---|
| 621 | } |
---|
| 622 | |
---|
| 623 | } |
---|
| 624 | //--------------------------------------------------------------------- |
---|
| 625 | void ProgressiveMesh::computeEdgeCostAtVertex(size_t vertIndex) |
---|
| 626 | { |
---|
| 627 | // Call computer for each buffer on this vertex |
---|
| 628 | Real worstCost = -0.01f; |
---|
| 629 | WorkingDataList::iterator i, iend; |
---|
| 630 | iend = mWorkingData.end(); |
---|
| 631 | for (i = mWorkingData.begin(); i != iend; ++i) |
---|
| 632 | { |
---|
| 633 | worstCost = std::max(worstCost, |
---|
| 634 | computeEdgeCostAtVertexForBuffer(i, vertIndex)); |
---|
| 635 | } |
---|
| 636 | // Save the worst cost |
---|
| 637 | mWorstCosts[vertIndex] = worstCost; |
---|
| 638 | } |
---|
| 639 | //--------------------------------------------------------------------- |
---|
| 640 | size_t ProgressiveMesh::getNextCollapser(void) |
---|
| 641 | { |
---|
| 642 | // Scan |
---|
| 643 | // Not done as a sort because want to keep the lookup simple for now |
---|
| 644 | Real bestVal = NEVER_COLLAPSE_COST; |
---|
| 645 | size_t i, bestIndex; |
---|
| 646 | bestIndex = 0; // NB this is ok since if nothing is better than this, nothing will collapse |
---|
| 647 | for (i = 0; i < mNumCommonVertices; ++i) |
---|
| 648 | { |
---|
| 649 | if (mWorstCosts[i] < bestVal) |
---|
| 650 | { |
---|
| 651 | bestVal = mWorstCosts[i]; |
---|
| 652 | bestIndex = i; |
---|
| 653 | } |
---|
| 654 | } |
---|
| 655 | return bestIndex; |
---|
| 656 | } |
---|
| 657 | //--------------------------------------------------------------------- |
---|
| 658 | void ProgressiveMesh::bakeNewLOD(IndexData* pData) |
---|
| 659 | { |
---|
| 660 | assert(mCurrNumIndexes > 0 && "No triangles to bake!"); |
---|
| 661 | // Zip through the tri list of any working data copy and bake |
---|
| 662 | pData->indexCount = mCurrNumIndexes; |
---|
| 663 | pData->indexStart = 0; |
---|
| 664 | // Base size of indexes on original |
---|
| 665 | bool use32bitindexes = |
---|
| 666 | (mpIndexData->indexBuffer->getType() == HardwareIndexBuffer::IT_32BIT); |
---|
| 667 | |
---|
| 668 | // Create index buffer, we don't need to read it back or modify it a lot |
---|
| 669 | pData->indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer( |
---|
| 670 | use32bitindexes? HardwareIndexBuffer::IT_32BIT : HardwareIndexBuffer::IT_16BIT, |
---|
| 671 | pData->indexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false); |
---|
| 672 | |
---|
| 673 | unsigned short* pShort; |
---|
| 674 | unsigned int* pInt; |
---|
| 675 | if (use32bitindexes) |
---|
| 676 | { |
---|
| 677 | pInt = static_cast<unsigned int*>( |
---|
| 678 | pData->indexBuffer->lock( 0, |
---|
| 679 | pData->indexBuffer->getSizeInBytes(), |
---|
| 680 | HardwareBuffer::HBL_DISCARD)); |
---|
| 681 | } |
---|
| 682 | else |
---|
| 683 | { |
---|
| 684 | pShort = static_cast<unsigned short*>( |
---|
| 685 | pData->indexBuffer->lock( 0, |
---|
| 686 | pData->indexBuffer->getSizeInBytes(), |
---|
| 687 | HardwareBuffer::HBL_DISCARD)); |
---|
| 688 | } |
---|
| 689 | TriangleList::iterator tri, triend; |
---|
| 690 | // Use the first working data buffer, they are all the same index-wise |
---|
| 691 | WorkingDataList::iterator pWork = mWorkingData.begin(); |
---|
| 692 | triend = pWork->mTriList.end(); |
---|
| 693 | for (tri = pWork->mTriList.begin(); tri != triend; ++tri) |
---|
| 694 | { |
---|
| 695 | if (!tri->removed) |
---|
| 696 | { |
---|
| 697 | if (use32bitindexes) |
---|
| 698 | { |
---|
| 699 | *pInt++ = static_cast<unsigned int>(tri->vertex[0]->realIndex); |
---|
| 700 | *pInt++ = static_cast<unsigned int>(tri->vertex[1]->realIndex); |
---|
| 701 | *pInt++ = static_cast<unsigned int>(tri->vertex[2]->realIndex); |
---|
| 702 | } |
---|
| 703 | else |
---|
| 704 | { |
---|
| 705 | *pShort++ = static_cast<unsigned short>(tri->vertex[0]->realIndex); |
---|
| 706 | *pShort++ = static_cast<unsigned short>(tri->vertex[1]->realIndex); |
---|
| 707 | *pShort++ = static_cast<unsigned short>(tri->vertex[2]->realIndex); |
---|
| 708 | } |
---|
| 709 | } |
---|
| 710 | } |
---|
| 711 | pData->indexBuffer->unlock(); |
---|
| 712 | |
---|
| 713 | } |
---|
| 714 | //--------------------------------------------------------------------- |
---|
| 715 | ProgressiveMesh::PMTriangle::PMTriangle() : removed(false) |
---|
| 716 | { |
---|
| 717 | } |
---|
| 718 | //--------------------------------------------------------------------- |
---|
| 719 | void ProgressiveMesh::PMTriangle::setDetails(size_t newindex, |
---|
| 720 | ProgressiveMesh::PMFaceVertex *v0, ProgressiveMesh::PMFaceVertex *v1, |
---|
| 721 | ProgressiveMesh::PMFaceVertex *v2) |
---|
| 722 | { |
---|
| 723 | assert(v0!=v1 && v1!=v2 && v2!=v0); |
---|
| 724 | |
---|
| 725 | index = newindex; |
---|
| 726 | vertex[0]=v0; |
---|
| 727 | vertex[1]=v1; |
---|
| 728 | vertex[2]=v2; |
---|
| 729 | |
---|
| 730 | computeNormal(); |
---|
| 731 | |
---|
| 732 | // Add tri to vertices |
---|
| 733 | // Also tell vertices they are neighbours |
---|
| 734 | for(int i=0;i<3;i++) { |
---|
| 735 | vertex[i]->commonVertex->face.insert(this); |
---|
| 736 | for(int j=0;j<3;j++) if(i!=j) { |
---|
| 737 | vertex[i]->commonVertex->neighbor.insert(vertex[j]->commonVertex); |
---|
| 738 | } |
---|
| 739 | } |
---|
| 740 | } |
---|
| 741 | //--------------------------------------------------------------------- |
---|
| 742 | void ProgressiveMesh::PMTriangle::notifyRemoved(void) |
---|
| 743 | { |
---|
| 744 | int i; |
---|
| 745 | for(i=0; i<3; i++) { |
---|
| 746 | // remove this tri from the vertices |
---|
| 747 | if(vertex[i]) vertex[i]->commonVertex->face.erase(this); |
---|
| 748 | } |
---|
| 749 | for(i=0; i<3; i++) { |
---|
| 750 | int i2 = (i+1)%3; |
---|
| 751 | if(!vertex[i] || !vertex[i2]) continue; |
---|
| 752 | // Check remaining vertices and remove if not neighbours anymore |
---|
| 753 | // NB May remain neighbours if other tris link them |
---|
| 754 | vertex[i ]->commonVertex->removeIfNonNeighbor(vertex[i2]->commonVertex); |
---|
| 755 | vertex[i2]->commonVertex->removeIfNonNeighbor(vertex[i ]->commonVertex); |
---|
| 756 | } |
---|
| 757 | |
---|
| 758 | removed = true; |
---|
| 759 | } |
---|
| 760 | //--------------------------------------------------------------------- |
---|
| 761 | bool ProgressiveMesh::PMTriangle::hasCommonVertex(ProgressiveMesh::PMVertex *v) const |
---|
| 762 | { |
---|
| 763 | return (v == vertex[0]->commonVertex || |
---|
| 764 | v == vertex[1]->commonVertex || |
---|
| 765 | v == vertex[2]->commonVertex); |
---|
| 766 | } |
---|
| 767 | //--------------------------------------------------------------------- |
---|
| 768 | bool ProgressiveMesh::PMTriangle::hasFaceVertex(ProgressiveMesh::PMFaceVertex *v) const |
---|
| 769 | { |
---|
| 770 | return (v == vertex[0] || |
---|
| 771 | v == vertex[1] || |
---|
| 772 | v == vertex[2]); |
---|
| 773 | } |
---|
| 774 | //--------------------------------------------------------------------- |
---|
| 775 | ProgressiveMesh::PMFaceVertex* |
---|
| 776 | ProgressiveMesh::PMTriangle::getFaceVertexFromCommon(ProgressiveMesh::PMVertex* commonVert) |
---|
| 777 | { |
---|
| 778 | if (vertex[0]->commonVertex == commonVert) return vertex[0]; |
---|
| 779 | if (vertex[1]->commonVertex == commonVert) return vertex[1]; |
---|
| 780 | if (vertex[2]->commonVertex == commonVert) return vertex[2]; |
---|
| 781 | |
---|
| 782 | return NULL; |
---|
| 783 | |
---|
| 784 | } |
---|
| 785 | //--------------------------------------------------------------------- |
---|
| 786 | void ProgressiveMesh::PMTriangle::computeNormal() |
---|
| 787 | { |
---|
| 788 | Vector3 v0=vertex[0]->commonVertex->position; |
---|
| 789 | Vector3 v1=vertex[1]->commonVertex->position; |
---|
| 790 | Vector3 v2=vertex[2]->commonVertex->position; |
---|
| 791 | // Cross-product 2 edges |
---|
| 792 | Vector3 e1 = v1 - v0; |
---|
| 793 | Vector3 e2 = v2 - v1; |
---|
| 794 | |
---|
| 795 | normal = e1.crossProduct(e2); |
---|
| 796 | normal.normalise(); |
---|
| 797 | } |
---|
| 798 | //--------------------------------------------------------------------- |
---|
| 799 | void ProgressiveMesh::PMTriangle::replaceVertex( |
---|
| 800 | ProgressiveMesh::PMFaceVertex *vold, ProgressiveMesh::PMFaceVertex *vnew) |
---|
| 801 | { |
---|
| 802 | assert(vold && vnew); |
---|
| 803 | assert(vold==vertex[0] || vold==vertex[1] || vold==vertex[2]); |
---|
| 804 | assert(vnew!=vertex[0] && vnew!=vertex[1] && vnew!=vertex[2]); |
---|
| 805 | if(vold==vertex[0]){ |
---|
| 806 | vertex[0]=vnew; |
---|
| 807 | } |
---|
| 808 | else if(vold==vertex[1]){ |
---|
| 809 | vertex[1]=vnew; |
---|
| 810 | } |
---|
| 811 | else { |
---|
| 812 | assert(vold==vertex[2]); |
---|
| 813 | vertex[2]=vnew; |
---|
| 814 | } |
---|
| 815 | int i; |
---|
| 816 | vold->commonVertex->face.erase(this); |
---|
| 817 | vnew->commonVertex->face.insert(this); |
---|
| 818 | for(i=0;i<3;i++) { |
---|
| 819 | vold->commonVertex->removeIfNonNeighbor(vertex[i]->commonVertex); |
---|
| 820 | vertex[i]->commonVertex->removeIfNonNeighbor(vold->commonVertex); |
---|
| 821 | } |
---|
| 822 | for(i=0;i<3;i++) { |
---|
| 823 | assert(vertex[i]->commonVertex->face.find(this) != vertex[i]->commonVertex->face.end()); |
---|
| 824 | for(int j=0;j<3;j++) if(i!=j) { |
---|
| 825 | #if OGRE_DEBUG_MODE |
---|
| 826 | ofdebug << "Adding vertex " << (unsigned int)vertex[j]->commonVertex->index << " to the neighbor list " |
---|
| 827 | "of vertex " << (unsigned int)vertex[i]->commonVertex->index << std::endl; |
---|
| 828 | #endif |
---|
| 829 | vertex[i]->commonVertex->neighbor.insert(vertex[j]->commonVertex); |
---|
| 830 | } |
---|
| 831 | } |
---|
| 832 | computeNormal(); |
---|
| 833 | } |
---|
| 834 | //--------------------------------------------------------------------- |
---|
| 835 | ProgressiveMesh::PMVertex::PMVertex() : removed(false) |
---|
| 836 | { |
---|
| 837 | } |
---|
| 838 | //--------------------------------------------------------------------- |
---|
| 839 | void ProgressiveMesh::PMVertex::setDetails(const Vector3& v, size_t newindex) |
---|
| 840 | { |
---|
| 841 | position = v; |
---|
| 842 | index = newindex; |
---|
| 843 | } |
---|
| 844 | //--------------------------------------------------------------------- |
---|
| 845 | void ProgressiveMesh::PMVertex::notifyRemoved(void) |
---|
| 846 | { |
---|
| 847 | NeighborList::iterator i, iend; |
---|
| 848 | iend = neighbor.end(); |
---|
| 849 | for (i = neighbor.begin(); i != iend; ++i) |
---|
| 850 | { |
---|
| 851 | // Remove me from neighbor |
---|
| 852 | (*i)->neighbor.erase(this); |
---|
| 853 | } |
---|
| 854 | removed = true; |
---|
| 855 | this->collapseTo = NULL; |
---|
| 856 | this->collapseCost = NEVER_COLLAPSE_COST; |
---|
| 857 | } |
---|
| 858 | //--------------------------------------------------------------------- |
---|
| 859 | bool ProgressiveMesh::PMVertex::isBorder() |
---|
| 860 | { |
---|
| 861 | // Look for edges which only have one tri attached, this is a border |
---|
| 862 | |
---|
| 863 | NeighborList::iterator i, iend; |
---|
| 864 | iend = neighbor.end(); |
---|
| 865 | // Loop for each neighbor |
---|
| 866 | for(i = neighbor.begin(); i != iend; ++i) |
---|
| 867 | { |
---|
| 868 | // Count of tris shared between the edge between this and neighbor |
---|
| 869 | ushort count = 0; |
---|
| 870 | // Loop over each face, looking for shared ones |
---|
| 871 | FaceList::iterator j, jend; |
---|
| 872 | jend = face.end(); |
---|
| 873 | for(j = face.begin(); j != jend; ++j) |
---|
| 874 | { |
---|
| 875 | if((*j)->hasCommonVertex(*i)) |
---|
| 876 | { |
---|
| 877 | // Shared tri |
---|
| 878 | count ++; |
---|
| 879 | } |
---|
| 880 | } |
---|
| 881 | //assert(count>0); // Must be at least one! |
---|
| 882 | // This edge has only 1 tri on it, it's a border |
---|
| 883 | if(count == 1) |
---|
| 884 | return true; |
---|
| 885 | } |
---|
| 886 | return false; |
---|
| 887 | } |
---|
| 888 | //--------------------------------------------------------------------- |
---|
| 889 | bool ProgressiveMesh::PMVertex::isManifoldEdgeWith(ProgressiveMesh::PMVertex* v) |
---|
| 890 | { |
---|
| 891 | // Check the sides involving both these verts |
---|
| 892 | // If there is only 1 this is a manifold edge |
---|
| 893 | ushort sidesCount = 0; |
---|
| 894 | FaceList::iterator i, iend; |
---|
| 895 | iend = face.end(); |
---|
| 896 | for (i = face.begin(); i != iend; ++i) |
---|
| 897 | { |
---|
| 898 | if ((*i)->hasCommonVertex(v)) |
---|
| 899 | { |
---|
| 900 | sidesCount++; |
---|
| 901 | } |
---|
| 902 | } |
---|
| 903 | |
---|
| 904 | return (sidesCount == 1); |
---|
| 905 | } |
---|
| 906 | //--------------------------------------------------------------------- |
---|
| 907 | void ProgressiveMesh::PMVertex::removeIfNonNeighbor(ProgressiveMesh::PMVertex *n) |
---|
| 908 | { |
---|
| 909 | // removes n from neighbor list if n isn't a neighbor. |
---|
| 910 | NeighborList::iterator i = neighbor.find(n); |
---|
| 911 | if (i == neighbor.end()) |
---|
| 912 | return; // Not in neighbor list anyway |
---|
| 913 | |
---|
| 914 | FaceList::iterator f, fend; |
---|
| 915 | fend = face.end(); |
---|
| 916 | for(f = face.begin(); f != fend; ++f) |
---|
| 917 | { |
---|
| 918 | if((*f)->hasCommonVertex(n)) return; // Still a neighbor |
---|
| 919 | } |
---|
| 920 | |
---|
| 921 | #if OGRE_DEBUG_MODE |
---|
| 922 | ofdebug << "Vertex " << (unsigned int)n->index << " is no longer a neighbour of vertex " << (unsigned int)this->index << |
---|
| 923 | " so has been removed from the latter's neighbor list." << std::endl; |
---|
| 924 | #endif |
---|
| 925 | neighbor.erase(n); |
---|
| 926 | |
---|
| 927 | if (neighbor.empty() && !toBeRemoved) |
---|
| 928 | { |
---|
| 929 | // This vertex has been removed through isolation (collapsing around it) |
---|
| 930 | this->notifyRemoved(); |
---|
| 931 | } |
---|
| 932 | } |
---|
| 933 | //--------------------------------------------------------------------- |
---|
| 934 | void ProgressiveMesh::dumpContents(const String& log) |
---|
| 935 | { |
---|
| 936 | std::ofstream ofdump(log.c_str()); |
---|
| 937 | |
---|
| 938 | // Just dump 1st working data for now |
---|
| 939 | WorkingDataList::iterator worki = mWorkingData.begin(); |
---|
| 940 | |
---|
| 941 | CommonVertexList::iterator vi, vend; |
---|
| 942 | vend = worki->mVertList.end(); |
---|
| 943 | ofdump << "-------== VERTEX LIST ==-----------------" << std::endl; |
---|
| 944 | size_t i; |
---|
| 945 | for (vi = worki->mVertList.begin(), i = 0; i < mNumCommonVertices; ++vi, ++i) |
---|
| 946 | { |
---|
| 947 | ofdump << "Vertex " << (unsigned int)vi->index << " pos: " << vi->position << " removed: " |
---|
| 948 | << vi->removed << " isborder: " << vi->isBorder() << std::endl; |
---|
| 949 | ofdump << " Faces:" << std::endl; |
---|
| 950 | PMVertex::FaceList::iterator f, fend; |
---|
| 951 | fend = vi->face.end(); |
---|
| 952 | for(f = vi->face.begin(); f != fend; ++f) |
---|
| 953 | { |
---|
| 954 | ofdump << " Triangle index " << (unsigned int)(*f)->index << std::endl; |
---|
| 955 | } |
---|
| 956 | ofdump << " Neighbours:" << std::endl; |
---|
| 957 | PMVertex::NeighborList::iterator n, nend; |
---|
| 958 | nend = vi->neighbor.end(); |
---|
| 959 | for (n = vi->neighbor.begin(); n != nend; ++n) |
---|
| 960 | { |
---|
| 961 | ofdump << " Vertex index " << (unsigned int)(*n)->index << std::endl; |
---|
| 962 | } |
---|
| 963 | |
---|
| 964 | } |
---|
| 965 | |
---|
| 966 | TriangleList::iterator ti, tend; |
---|
| 967 | tend = worki->mTriList.end(); |
---|
| 968 | ofdump << "-------== TRIANGLE LIST ==-----------------" << std::endl; |
---|
| 969 | for(ti = worki->mTriList.begin(); ti != tend; ++ti) |
---|
| 970 | { |
---|
| 971 | ofdump << "Triangle " << (unsigned int)ti->index << " norm: " << ti->normal << " removed: " << ti->removed << std::endl; |
---|
| 972 | ofdump << " Vertex 0: " << (unsigned int)ti->vertex[0]->realIndex << std::endl; |
---|
| 973 | ofdump << " Vertex 1: " << (unsigned int)ti->vertex[1]->realIndex << std::endl; |
---|
| 974 | ofdump << " Vertex 2: " << (unsigned int)ti->vertex[2]->realIndex << std::endl; |
---|
| 975 | } |
---|
| 976 | |
---|
| 977 | ofdump << "-------== COLLAPSE COST LIST ==-----------------" << std::endl; |
---|
| 978 | for (size_t ci = 0; ci < mNumCommonVertices; ++ci) |
---|
| 979 | { |
---|
| 980 | ofdump << "Vertex " << (unsigned int)ci << ": " << mWorstCosts[ci] << std::endl; |
---|
| 981 | } |
---|
| 982 | |
---|
| 983 | ofdump.close(); |
---|
| 984 | } |
---|
| 985 | |
---|
| 986 | |
---|
| 987 | } |
---|