| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | |
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| 31 | #include "OgreMovableObject.h" |
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| 32 | #include "OgreSceneNode.h" |
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| 33 | #include "OgreTagPoint.h" |
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| 34 | #include "OgreLight.h" |
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| 35 | #include "OgreEntity.h" |
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| 36 | #include "OgreRoot.h" |
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| 37 | #include "OgreSceneManager.h" |
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| 38 | #include "OgreCamera.h" |
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| 39 | |
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| 40 | namespace Ogre { |
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| 41 | //----------------------------------------------------------------------- |
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| 42 | //----------------------------------------------------------------------- |
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| 43 | uint32 MovableObject::msDefaultQueryFlags = 0xFFFFFFFF; |
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| 44 | uint32 MovableObject::msDefaultVisibilityFlags = 0xFFFFFFFF; |
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| 45 | //----------------------------------------------------------------------- |
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| 46 | MovableObject::MovableObject() |
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| 47 | : mCreator(0) |
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| 48 | , mManager(0) |
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| 49 | , mParentNode(0) |
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| 50 | , mParentIsTagPoint(false) |
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| 51 | , mVisible(true) |
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| 52 | , mUpperDistance(0) |
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| 53 | , mSquaredUpperDistance(0) |
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| 54 | , mBeyondFarDistance(false) |
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| 55 | , mRenderQueueID(RENDER_QUEUE_MAIN) |
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| 56 | , mRenderQueueIDSet(false) |
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| 57 | , mQueryFlags(msDefaultQueryFlags) |
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| 58 | , mVisibilityFlags(msDefaultVisibilityFlags) |
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| 59 | , mCastShadows(true) |
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| 60 | , mRenderingDisabled(false) |
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| 61 | , mListener(0) |
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| 62 | , mLightListUpdated(0) |
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| 63 | { |
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| 64 | } |
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| 65 | //----------------------------------------------------------------------- |
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| 66 | MovableObject::MovableObject(const String& name) |
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| 67 | : mName(name) |
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| 68 | , mCreator(0) |
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| 69 | , mManager(0) |
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| 70 | , mParentNode(0) |
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| 71 | , mParentIsTagPoint(false) |
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| 72 | , mVisible(true) |
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| 73 | , mUpperDistance(0) |
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| 74 | , mSquaredUpperDistance(0) |
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| 75 | , mBeyondFarDistance(false) |
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| 76 | , mRenderQueueID(RENDER_QUEUE_MAIN) |
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| 77 | , mRenderQueueIDSet(false) |
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| 78 | , mQueryFlags(msDefaultQueryFlags) |
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| 79 | , mVisibilityFlags(msDefaultVisibilityFlags) |
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| 80 | , mCastShadows(true) |
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| 81 | , mRenderingDisabled(false) |
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| 82 | , mListener(0) |
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| 83 | , mLightListUpdated(0) |
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| 84 | { |
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| 85 | } |
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| 86 | //----------------------------------------------------------------------- |
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| 87 | MovableObject::~MovableObject() |
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| 88 | { |
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| 89 | // Call listener (note, only called if there's something to do) |
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| 90 | if (mListener) |
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| 91 | { |
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| 92 | mListener->objectDestroyed(this); |
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| 93 | } |
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| 94 | |
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| 95 | if (mParentNode) |
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| 96 | { |
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| 97 | // detach from parent |
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| 98 | if (mParentIsTagPoint) |
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| 99 | { |
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| 100 | // May be we are a lod entity which not in the parent entity child object list, |
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| 101 | // call this method could safely ignore this case. |
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| 102 | static_cast<TagPoint*>(mParentNode)->getParentEntity()->detachObjectFromBone(this); |
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| 103 | } |
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| 104 | else |
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| 105 | { |
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| 106 | // May be we are a lod entity which not in the parent node child object list, |
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| 107 | // call this method could safely ignore this case. |
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| 108 | static_cast<SceneNode*>(mParentNode)->detachObject(this); |
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| 109 | } |
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| 110 | } |
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| 111 | } |
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| 112 | //----------------------------------------------------------------------- |
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| 113 | void MovableObject::_notifyAttached(Node* parent, bool isTagPoint) |
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| 114 | { |
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| 115 | assert(!mParentNode || !parent); |
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| 116 | |
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| 117 | bool different = (parent != mParentNode); |
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| 118 | |
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| 119 | mParentNode = parent; |
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| 120 | mParentIsTagPoint = isTagPoint; |
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| 121 | |
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| 122 | // Mark light list being dirty, simply decrease |
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| 123 | // counter by one for minimise overhead |
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| 124 | --mLightListUpdated; |
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| 125 | |
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| 126 | // Call listener (note, only called if there's something to do) |
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| 127 | if (mListener && different) |
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| 128 | { |
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| 129 | if (mParentNode) |
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| 130 | mListener->objectAttached(this); |
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| 131 | else |
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| 132 | mListener->objectDetached(this); |
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| 133 | } |
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| 134 | } |
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| 135 | //----------------------------------------------------------------------- |
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| 136 | Node* MovableObject::getParentNode(void) const |
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| 137 | { |
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| 138 | return mParentNode; |
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| 139 | } |
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| 140 | //----------------------------------------------------------------------- |
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| 141 | SceneNode* MovableObject::getParentSceneNode(void) const |
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| 142 | { |
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| 143 | if (mParentIsTagPoint) |
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| 144 | { |
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| 145 | TagPoint* tp = static_cast<TagPoint*>(mParentNode); |
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| 146 | return tp->getParentEntity()->getParentSceneNode(); |
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| 147 | } |
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| 148 | else |
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| 149 | { |
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| 150 | return static_cast<SceneNode*>(mParentNode); |
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| 151 | } |
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| 152 | } |
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| 153 | //----------------------------------------------------------------------- |
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| 154 | bool MovableObject::isAttached(void) const |
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| 155 | { |
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| 156 | return (mParentNode != 0); |
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| 157 | |
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| 158 | } |
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| 159 | //----------------------------------------------------------------------- |
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| 160 | bool MovableObject::isInScene(void) const |
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| 161 | { |
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| 162 | if (mParentNode != 0) |
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| 163 | { |
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| 164 | if (mParentIsTagPoint) |
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| 165 | { |
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| 166 | TagPoint* tp = static_cast<TagPoint*>(mParentNode); |
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| 167 | return tp->getParentEntity()->isInScene(); |
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| 168 | } |
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| 169 | else |
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| 170 | { |
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| 171 | SceneNode* sn = static_cast<SceneNode*>(mParentNode); |
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| 172 | return sn->isInSceneGraph(); |
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| 173 | } |
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| 174 | } |
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| 175 | else |
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| 176 | { |
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| 177 | return false; |
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| 178 | } |
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| 179 | } |
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| 180 | //----------------------------------------------------------------------- |
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| 181 | void MovableObject::_notifyMoved(void) |
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| 182 | { |
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| 183 | // Mark light list being dirty, simply decrease |
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| 184 | // counter by one for minimise overhead |
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| 185 | --mLightListUpdated; |
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| 186 | |
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| 187 | // Notify listener if exists |
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| 188 | if (mListener) |
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| 189 | { |
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| 190 | mListener->objectMoved(this); |
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| 191 | } |
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| 192 | } |
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| 193 | //----------------------------------------------------------------------- |
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| 194 | void MovableObject::setVisible(bool visible) |
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| 195 | { |
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| 196 | mVisible = visible; |
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| 197 | } |
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| 198 | //----------------------------------------------------------------------- |
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| 199 | bool MovableObject::getVisible(void) const |
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| 200 | { |
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| 201 | return mVisible; |
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| 202 | } |
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| 203 | //----------------------------------------------------------------------- |
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| 204 | bool MovableObject::isVisible(void) const |
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| 205 | { |
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| 206 | if (!mVisible || mBeyondFarDistance || mRenderingDisabled) |
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| 207 | return false; |
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| 208 | |
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| 209 | SceneManager* sm = Root::getSingleton()._getCurrentSceneManager(); |
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| 210 | if (sm && !(mVisibilityFlags & sm->_getCombinedVisibilityMask())) |
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| 211 | return false; |
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| 212 | |
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| 213 | return true; |
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| 214 | } |
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| 215 | //----------------------------------------------------------------------- |
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| 216 | void MovableObject::_notifyCurrentCamera(Camera* cam) |
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| 217 | { |
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| 218 | if (mParentNode) |
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| 219 | { |
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| 220 | if (cam->getUseRenderingDistance() && mUpperDistance > 0) |
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| 221 | { |
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| 222 | Real rad = getBoundingRadius(); |
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| 223 | Real squaredDepth = mParentNode->getSquaredViewDepth(cam); |
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| 224 | // Max distance to still render |
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| 225 | Real maxDist = mUpperDistance + rad; |
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| 226 | if (squaredDepth > Math::Sqr(maxDist)) |
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| 227 | { |
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| 228 | mBeyondFarDistance = true; |
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| 229 | } |
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| 230 | else |
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| 231 | { |
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| 232 | mBeyondFarDistance = false; |
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| 233 | } |
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| 234 | } |
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| 235 | else |
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| 236 | { |
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| 237 | mBeyondFarDistance = false; |
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| 238 | } |
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| 239 | } |
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| 240 | |
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| 241 | mRenderingDisabled = mListener && !mListener->objectRendering(this, cam); |
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| 242 | } |
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| 243 | //----------------------------------------------------------------------- |
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| 244 | void MovableObject::setRenderQueueGroup(uint8 queueID) |
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| 245 | { |
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| 246 | assert(queueID <= RENDER_QUEUE_MAX && "Render queue out of range!"); |
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| 247 | mRenderQueueID = queueID; |
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| 248 | mRenderQueueIDSet = true; |
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| 249 | } |
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| 250 | //----------------------------------------------------------------------- |
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| 251 | uint8 MovableObject::getRenderQueueGroup(void) const |
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| 252 | { |
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| 253 | return mRenderQueueID; |
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| 254 | } |
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| 255 | //----------------------------------------------------------------------- |
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| 256 | const Matrix4& MovableObject::_getParentNodeFullTransform(void) const |
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| 257 | { |
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| 258 | |
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| 259 | if(mParentNode) |
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| 260 | { |
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| 261 | // object attached to a sceneNode |
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| 262 | return mParentNode->_getFullTransform(); |
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| 263 | } |
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| 264 | // fallback |
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| 265 | return Matrix4::IDENTITY; |
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| 266 | } |
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| 267 | //----------------------------------------------------------------------- |
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| 268 | const AxisAlignedBox& MovableObject::getWorldBoundingBox(bool derive) const |
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| 269 | { |
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| 270 | if (derive) |
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| 271 | { |
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| 272 | mWorldAABB = this->getBoundingBox(); |
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| 273 | mWorldAABB.transformAffine(_getParentNodeFullTransform()); |
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| 274 | } |
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| 275 | |
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| 276 | return mWorldAABB; |
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| 277 | |
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| 278 | } |
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| 279 | //----------------------------------------------------------------------- |
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| 280 | const Sphere& MovableObject::getWorldBoundingSphere(bool derive) const |
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| 281 | { |
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| 282 | if (derive) |
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| 283 | { |
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| 284 | mWorldBoundingSphere.setRadius(getBoundingRadius()); |
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| 285 | mWorldBoundingSphere.setCenter(mParentNode->_getDerivedPosition()); |
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| 286 | } |
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| 287 | return mWorldBoundingSphere; |
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| 288 | } |
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| 289 | //----------------------------------------------------------------------- |
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| 290 | const LightList& MovableObject::queryLights(void) const |
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| 291 | { |
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| 292 | // Try listener first |
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| 293 | if (mListener) |
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| 294 | { |
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| 295 | const LightList* lightList = |
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| 296 | mListener->objectQueryLights(this); |
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| 297 | if (lightList) |
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| 298 | { |
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| 299 | return *lightList; |
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| 300 | } |
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| 301 | } |
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| 302 | |
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| 303 | // Query from parent entity if exists |
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| 304 | if (mParentIsTagPoint) |
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| 305 | { |
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| 306 | TagPoint* tp = static_cast<TagPoint*>(mParentNode); |
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| 307 | return tp->getParentEntity()->queryLights(); |
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| 308 | } |
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| 309 | |
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| 310 | if (mParentNode) |
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| 311 | { |
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| 312 | SceneNode* sn = static_cast<SceneNode*>(mParentNode); |
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| 313 | |
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| 314 | // Make sure we only update this only if need. |
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| 315 | ulong frame = sn->getCreator()->_getLightsDirtyCounter(); |
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| 316 | if (mLightListUpdated != frame) |
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| 317 | { |
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| 318 | mLightListUpdated = frame; |
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| 319 | |
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| 320 | sn->findLights(mLightList, this->getBoundingRadius()); |
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| 321 | } |
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| 322 | } |
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| 323 | else |
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| 324 | { |
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| 325 | mLightList.clear(); |
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| 326 | } |
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| 327 | |
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| 328 | return mLightList; |
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| 329 | } |
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| 330 | //----------------------------------------------------------------------- |
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| 331 | ShadowCaster::ShadowRenderableListIterator MovableObject::getShadowVolumeRenderableIterator( |
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| 332 | ShadowTechnique shadowTechnique, const Light* light, |
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| 333 | HardwareIndexBufferSharedPtr* indexBuffer, |
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| 334 | bool extrudeVertices, Real extrusionDist, unsigned long flags ) |
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| 335 | { |
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| 336 | static ShadowRenderableList dummyList; |
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| 337 | return ShadowRenderableListIterator(dummyList.begin(), dummyList.end()); |
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| 338 | } |
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| 339 | //----------------------------------------------------------------------- |
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| 340 | const AxisAlignedBox& MovableObject::getLightCapBounds(void) const |
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| 341 | { |
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| 342 | // Same as original bounds |
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| 343 | return getWorldBoundingBox(); |
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| 344 | } |
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| 345 | //----------------------------------------------------------------------- |
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| 346 | const AxisAlignedBox& MovableObject::getDarkCapBounds(const Light& light, Real extrusionDist) const |
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| 347 | { |
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| 348 | // Extrude own light cap bounds |
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| 349 | mWorldDarkCapBounds = getLightCapBounds(); |
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| 350 | this->extrudeBounds(mWorldDarkCapBounds, light.getAs4DVector(), |
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| 351 | extrusionDist); |
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| 352 | return mWorldDarkCapBounds; |
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| 353 | |
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| 354 | } |
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| 355 | //----------------------------------------------------------------------- |
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| 356 | Real MovableObject::getPointExtrusionDistance(const Light* l) const |
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| 357 | { |
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| 358 | if (mParentNode) |
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| 359 | { |
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| 360 | return getExtrusionDistance(mParentNode->_getDerivedPosition(), l); |
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| 361 | } |
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| 362 | else |
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| 363 | { |
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| 364 | return 0; |
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| 365 | } |
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| 366 | } |
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| 367 | //----------------------------------------------------------------------- |
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| 368 | uint32 MovableObject::getTypeFlags(void) const |
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| 369 | { |
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| 370 | if (mCreator) |
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| 371 | { |
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| 372 | return mCreator->getTypeFlags(); |
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| 373 | } |
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| 374 | else |
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| 375 | { |
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| 376 | return 0xFFFFFFFF; |
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| 377 | } |
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| 378 | } |
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| 379 | //----------------------------------------------------------------------- |
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| 380 | //----------------------------------------------------------------------- |
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| 381 | MovableObject* MovableObjectFactory::createInstance( |
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| 382 | const String& name, SceneManager* manager, |
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| 383 | const NameValuePairList* params) |
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| 384 | { |
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| 385 | MovableObject* m = createInstanceImpl(name, params); |
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| 386 | m->_notifyCreator(this); |
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| 387 | m->_notifyManager(manager); |
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| 388 | return m; |
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| 389 | } |
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| 390 | |
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| 391 | |
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| 392 | } |
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| 393 | |
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