| [5] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreStableHeaders.h" |
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| 30 | |
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| 31 | #include "OgreMeshManager.h" |
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| 32 | |
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| 33 | #include "OgreMesh.h" |
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| 34 | #include "OgreSubMesh.h" |
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| 35 | #include "OgreMatrix4.h" |
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| 36 | #include "OgreMatrix3.h" |
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| 37 | #include "OgreVector3.h" |
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| 38 | #include "OgrePlane.h" |
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| 39 | #include "OgreHardwareBufferManager.h" |
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| 40 | #include "OgrePatchSurface.h" |
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| 41 | #include "OgreException.h" |
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| 42 | |
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| 43 | #include "OgrePrefabFactory.h" |
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| 44 | |
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| 45 | namespace Ogre |
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| 46 | { |
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| 47 | #define PI 3.1415926535897932384626433832795 |
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| 48 | |
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| 49 | //----------------------------------------------------------------------- |
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| 50 | template<> MeshManager* Singleton<MeshManager>::ms_Singleton = 0; |
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| 51 | MeshManager* MeshManager::getSingletonPtr(void) |
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| 52 | { |
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| 53 | return ms_Singleton; |
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| 54 | } |
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| 55 | MeshManager& MeshManager::getSingleton(void) |
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| 56 | { |
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| 57 | assert( ms_Singleton ); return ( *ms_Singleton ); |
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| 58 | } |
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| 59 | //----------------------------------------------------------------------- |
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| 60 | MeshManager::MeshManager(): |
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| 61 | mBoundsPaddingFactor(0.01) |
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| 62 | { |
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| 63 | mPrepAllMeshesForShadowVolumes = false; |
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| 64 | |
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| 65 | mLoadOrder = 350.0f; |
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| 66 | mResourceType = "Mesh"; |
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| 67 | |
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| 68 | ResourceGroupManager::getSingleton()._registerResourceManager(mResourceType, this); |
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| 69 | |
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| 70 | } |
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| 71 | //----------------------------------------------------------------------- |
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| 72 | MeshManager::~MeshManager() |
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| 73 | { |
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| 74 | ResourceGroupManager::getSingleton()._unregisterResourceManager(mResourceType); |
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| 75 | } |
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| 76 | //----------------------------------------------------------------------- |
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| 77 | void MeshManager::_initialise(void) |
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| 78 | { |
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| 79 | // Create prefab objects |
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| 80 | createPrefabPlane(); |
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| 81 | createPrefabCube(); |
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| 82 | createPrefabSphere(); |
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| 83 | } |
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| 84 | //----------------------------------------------------------------------- |
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| 85 | MeshPtr MeshManager::load( const String& filename, const String& groupName, |
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| 86 | HardwareBuffer::Usage vertexBufferUsage, |
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| 87 | HardwareBuffer::Usage indexBufferUsage, |
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| 88 | bool vertexBufferShadowed, bool indexBufferShadowed) |
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| 89 | { |
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| 90 | ResourceCreateOrRetrieveResult res = createOrRetrieve(filename, groupName); |
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| 91 | MeshPtr pMesh = res.first; |
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| 92 | // Was it created? |
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| 93 | if (res.second) |
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| 94 | { |
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| 95 | pMesh->setVertexBufferPolicy(vertexBufferUsage, vertexBufferShadowed); |
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| 96 | pMesh->setIndexBufferPolicy(indexBufferUsage, indexBufferShadowed); |
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| 97 | } |
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| 98 | pMesh->load(); |
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| 99 | return pMesh; |
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| 100 | |
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| 101 | } |
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| 102 | //----------------------------------------------------------------------- |
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| 103 | MeshPtr MeshManager::createManual( const String& name, const String& groupName, |
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| 104 | ManualResourceLoader* loader) |
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| 105 | { |
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| 106 | // Don't try to get existing, create should fail if already exists |
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| 107 | return create(name, groupName, true, loader); |
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| 108 | } |
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| 109 | //----------------------------------------------------------------------- |
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| 110 | MeshPtr MeshManager::createPlane( const String& name, const String& groupName, |
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| 111 | const Plane& plane, Real width, Real height, int xsegments, int ysegments, |
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| 112 | bool normals, int numTexCoordSets, Real xTile, Real yTile, const Vector3& upVector, |
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| 113 | HardwareBuffer::Usage vertexBufferUsage, HardwareBuffer::Usage indexBufferUsage, |
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| 114 | bool vertexShadowBuffer, bool indexShadowBuffer) |
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| 115 | { |
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| 116 | // Create manual mesh which calls back self to load |
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| 117 | MeshPtr pMesh = createManual(name, groupName, this); |
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| 118 | // Planes can never be manifold |
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| 119 | pMesh->setAutoBuildEdgeLists(false); |
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| 120 | // store parameters |
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| 121 | MeshBuildParams params; |
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| 122 | params.type = MBT_PLANE; |
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| 123 | params.plane = plane; |
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| 124 | params.width = width; |
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| 125 | params.height = height; |
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| 126 | params.xsegments = xsegments; |
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| 127 | params.ysegments = ysegments; |
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| 128 | params.normals = normals; |
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| 129 | params.numTexCoordSets = numTexCoordSets; |
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| 130 | params.xTile = xTile; |
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| 131 | params.yTile = yTile; |
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| 132 | params.upVector = upVector; |
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| 133 | params.vertexBufferUsage = vertexBufferUsage; |
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| 134 | params.indexBufferUsage = indexBufferUsage; |
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| 135 | params.vertexShadowBuffer = vertexShadowBuffer; |
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| 136 | params.indexShadowBuffer = indexShadowBuffer; |
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| 137 | mMeshBuildParams[pMesh.getPointer()] = params; |
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| 138 | |
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| 139 | // to preserve previous behaviour, load immediately |
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| 140 | pMesh->load(); |
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| 141 | |
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| 142 | return pMesh; |
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| 143 | } |
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| 144 | |
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| 145 | //----------------------------------------------------------------------- |
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| 146 | MeshPtr MeshManager::createCurvedPlane( const String& name, const String& groupName, |
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| 147 | const Plane& plane, Real width, Real height, Real bow, int xsegments, int ysegments, |
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| 148 | bool normals, int numTexCoordSets, Real xTile, Real yTile, const Vector3& upVector, |
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| 149 | HardwareBuffer::Usage vertexBufferUsage, HardwareBuffer::Usage indexBufferUsage, |
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| 150 | bool vertexShadowBuffer, bool indexShadowBuffer) |
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| 151 | { |
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| 152 | // Create manual mesh which calls back self to load |
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| 153 | MeshPtr pMesh = createManual(name, groupName, this); |
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| 154 | // Planes can never be manifold |
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| 155 | pMesh->setAutoBuildEdgeLists(false); |
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| 156 | // store parameters |
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| 157 | MeshBuildParams params; |
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| 158 | params.type = MBT_CURVED_PLANE; |
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| 159 | params.plane = plane; |
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| 160 | params.width = width; |
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| 161 | params.height = height; |
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| 162 | params.curvature = bow; |
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| 163 | params.xsegments = xsegments; |
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| 164 | params.ysegments = ysegments; |
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| 165 | params.normals = normals; |
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| 166 | params.numTexCoordSets = numTexCoordSets; |
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| 167 | params.xTile = xTile; |
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| 168 | params.yTile = yTile; |
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| 169 | params.upVector = upVector; |
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| 170 | params.vertexBufferUsage = vertexBufferUsage; |
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| 171 | params.indexBufferUsage = indexBufferUsage; |
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| 172 | params.vertexShadowBuffer = vertexShadowBuffer; |
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| 173 | params.indexShadowBuffer = indexShadowBuffer; |
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| 174 | mMeshBuildParams[pMesh.getPointer()] = params; |
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| 175 | |
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| 176 | // to preserve previous behaviour, load immediately |
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| 177 | pMesh->load(); |
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| 178 | |
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| 179 | return pMesh; |
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| 180 | |
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| 181 | } |
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| 182 | //----------------------------------------------------------------------- |
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| 183 | MeshPtr MeshManager::createCurvedIllusionPlane( |
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| 184 | const String& name, const String& groupName, const Plane& plane, |
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| 185 | Real width, Real height, Real curvature, |
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| 186 | int xsegments, int ysegments, |
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| 187 | bool normals, int numTexCoordSets, |
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| 188 | Real uTile, Real vTile, const Vector3& upVector, |
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| 189 | const Quaternion& orientation, |
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| 190 | HardwareBuffer::Usage vertexBufferUsage, |
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| 191 | HardwareBuffer::Usage indexBufferUsage, |
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| 192 | bool vertexShadowBuffer, bool indexShadowBuffer, |
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| 193 | int ySegmentsToKeep) |
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| 194 | { |
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| 195 | // Create manual mesh which calls back self to load |
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| 196 | MeshPtr pMesh = createManual(name, groupName, this); |
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| 197 | // Planes can never be manifold |
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| 198 | pMesh->setAutoBuildEdgeLists(false); |
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| 199 | // store parameters |
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| 200 | MeshBuildParams params; |
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| 201 | params.type = MBT_CURVED_ILLUSION_PLANE; |
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| 202 | params.plane = plane; |
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| 203 | params.width = width; |
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| 204 | params.height = height; |
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| 205 | params.curvature = curvature; |
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| 206 | params.xsegments = xsegments; |
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| 207 | params.ysegments = ysegments; |
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| 208 | params.normals = normals; |
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| 209 | params.numTexCoordSets = numTexCoordSets; |
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| 210 | params.xTile = uTile; |
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| 211 | params.yTile = vTile; |
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| 212 | params.upVector = upVector; |
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| 213 | params.orientation = orientation; |
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| 214 | params.vertexBufferUsage = vertexBufferUsage; |
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| 215 | params.indexBufferUsage = indexBufferUsage; |
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| 216 | params.vertexShadowBuffer = vertexShadowBuffer; |
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| 217 | params.indexShadowBuffer = indexShadowBuffer; |
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| 218 | params.ySegmentsToKeep = ySegmentsToKeep; |
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| 219 | mMeshBuildParams[pMesh.getPointer()] = params; |
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| 220 | |
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| 221 | // to preserve previous behaviour, load immediately |
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| 222 | pMesh->load(); |
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| 223 | |
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| 224 | return pMesh; |
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| 225 | } |
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| 226 | |
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| 227 | //----------------------------------------------------------------------- |
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| 228 | void MeshManager::tesselate2DMesh(SubMesh* sm, int meshWidth, int meshHeight, |
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| 229 | bool doubleSided, HardwareBuffer::Usage indexBufferUsage, bool indexShadowBuffer) |
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| 230 | { |
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| 231 | // The mesh is built, just make a list of indexes to spit out the triangles |
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| 232 | int vInc, uInc, v, u, iterations; |
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| 233 | int vCount, uCount; |
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| 234 | |
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| 235 | if (doubleSided) |
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| 236 | { |
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| 237 | iterations = 2; |
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| 238 | vInc = 1; |
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| 239 | v = 0; // Start with front |
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| 240 | } |
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| 241 | else |
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| 242 | { |
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| 243 | iterations = 1; |
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| 244 | vInc = 1; |
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| 245 | v = 0; |
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| 246 | } |
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| 247 | |
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| 248 | // Allocate memory for faces |
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| 249 | // Num faces, width*height*2 (2 tris per square), index count is * 3 on top |
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| 250 | sm->indexData->indexCount = (meshWidth-1) * (meshHeight-1) * 2 * iterations * 3; |
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| 251 | sm->indexData->indexBuffer = HardwareBufferManager::getSingleton(). |
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| 252 | createIndexBuffer(HardwareIndexBuffer::IT_16BIT, |
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| 253 | sm->indexData->indexCount, indexBufferUsage, indexShadowBuffer); |
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| 254 | |
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| 255 | int v1, v2, v3; |
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| 256 | //bool firstTri = true; |
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| 257 | HardwareIndexBufferSharedPtr ibuf = sm->indexData->indexBuffer; |
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| 258 | // Lock the whole buffer |
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| 259 | unsigned short* pIndexes = static_cast<unsigned short*>( |
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| 260 | ibuf->lock(HardwareBuffer::HBL_DISCARD) ); |
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| 261 | |
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| 262 | while (iterations--) |
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| 263 | { |
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| 264 | // Make tris in a zigzag pattern (compatible with strips) |
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| 265 | u = 0; |
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| 266 | uInc = 1; // Start with moving +u |
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| 267 | |
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| 268 | vCount = meshHeight - 1; |
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| 269 | while (vCount--) |
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| 270 | { |
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| 271 | uCount = meshWidth - 1; |
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| 272 | while (uCount--) |
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| 273 | { |
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| 274 | // First Tri in cell |
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| 275 | // ----------------- |
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| 276 | v1 = ((v + vInc) * meshWidth) + u; |
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| 277 | v2 = (v * meshWidth) + u; |
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| 278 | v3 = ((v + vInc) * meshWidth) + (u + uInc); |
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| 279 | // Output indexes |
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| 280 | *pIndexes++ = v1; |
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| 281 | *pIndexes++ = v2; |
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| 282 | *pIndexes++ = v3; |
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| 283 | // Second Tri in cell |
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| 284 | // ------------------ |
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| 285 | v1 = ((v + vInc) * meshWidth) + (u + uInc); |
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| 286 | v2 = (v * meshWidth) + u; |
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| 287 | v3 = (v * meshWidth) + (u + uInc); |
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| 288 | // Output indexes |
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| 289 | *pIndexes++ = v1; |
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| 290 | *pIndexes++ = v2; |
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| 291 | *pIndexes++ = v3; |
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| 292 | |
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| 293 | // Next column |
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| 294 | u += uInc; |
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| 295 | } |
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| 296 | // Next row |
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| 297 | v += vInc; |
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| 298 | u = 0; |
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| 299 | |
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| 300 | |
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| 301 | } |
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| 302 | |
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| 303 | // Reverse vInc for double sided |
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| 304 | v = meshHeight - 1; |
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| 305 | vInc = -vInc; |
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| 306 | |
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| 307 | } |
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| 308 | // Unlock |
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| 309 | ibuf->unlock(); |
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| 310 | |
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| 311 | } |
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| 312 | |
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| 313 | //----------------------------------------------------------------------- |
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| 314 | void MeshManager::createPrefabPlane(void) |
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| 315 | { |
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| 316 | MeshPtr msh = create( |
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| 317 | "Prefab_Plane", |
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| 318 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME, |
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| 319 | true, // manually loaded |
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| 320 | this); |
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| 321 | // Planes can never be manifold |
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| 322 | msh->setAutoBuildEdgeLists(false); |
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| 323 | // to preserve previous behaviour, load immediately |
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| 324 | msh->load(); |
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| 325 | } |
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| 326 | //----------------------------------------------------------------------- |
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| 327 | void MeshManager::createPrefabCube(void) |
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| 328 | { |
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| 329 | MeshPtr msh = create( |
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| 330 | "Prefab_Cube", |
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| 331 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME, |
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| 332 | true, // manually loaded |
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| 333 | this); |
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| 334 | |
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| 335 | // to preserve previous behaviour, load immediately |
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| 336 | msh->load(); |
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| 337 | } |
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| 338 | |
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| 339 | void MeshManager::createPrefabSphere(void) |
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| 340 | { |
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| 341 | MeshPtr msh = create( |
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| 342 | "Prefab_Sphere", |
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| 343 | ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME, |
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| 344 | true, // manually loaded |
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| 345 | this); |
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| 346 | |
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| 347 | // to preserve previous behaviour, load immediately |
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| 348 | msh->load(); |
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| 349 | } |
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| 350 | |
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| 351 | //----------------------------------------------------------------------- |
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| 352 | void MeshManager::loadResource(Resource* res) |
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| 353 | { |
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| 354 | Mesh* msh = static_cast<Mesh*>(res); |
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| 355 | |
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| 356 | // attempt to create a prefab mesh |
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| 357 | bool createdPrefab = PrefabFactory::createPrefab(msh); |
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| 358 | |
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| 359 | // the mesh was not a prefab.. |
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| 360 | if(!createdPrefab) |
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| 361 | { |
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| 362 | // Find build parameters |
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| 363 | MeshBuildParamsMap::iterator ibld = mMeshBuildParams.find(res); |
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| 364 | if (ibld == mMeshBuildParams.end()) |
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| 365 | { |
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| 366 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
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| 367 | "Cannot find build parameters for " + res->getName(), |
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| 368 | "MeshManager::loadResource"); |
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| 369 | } |
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| 370 | MeshBuildParams& params = ibld->second; |
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| 371 | |
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| 372 | switch(params.type) |
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| 373 | { |
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| 374 | case MBT_PLANE: |
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| 375 | loadManualPlane(msh, params); |
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| 376 | break; |
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| 377 | case MBT_CURVED_ILLUSION_PLANE: |
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| 378 | loadManualCurvedIllusionPlane(msh, params); |
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| 379 | break; |
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| 380 | case MBT_CURVED_PLANE: |
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| 381 | loadManualCurvedPlane(msh, params); |
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| 382 | break; |
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| 383 | default: |
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| 384 | OGRE_EXCEPT(Exception::ERR_ITEM_NOT_FOUND, |
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| 385 | "Unknown build parameters for " + res->getName(), |
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| 386 | "MeshManager::loadResource"); |
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| 387 | } |
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| 388 | } |
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| 389 | } |
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| 390 | |
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| 391 | //----------------------------------------------------------------------- |
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| 392 | void MeshManager::loadManualPlane(Mesh* pMesh, MeshBuildParams& params) |
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| 393 | { |
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| 394 | int i; |
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| 395 | |
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| 396 | SubMesh *pSub = pMesh->createSubMesh(); |
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| 397 | |
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| 398 | // Set up vertex data |
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| 399 | // Use a single shared buffer |
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| 400 | pMesh->sharedVertexData = new VertexData(); |
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| 401 | VertexData* vertexData = pMesh->sharedVertexData; |
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| 402 | // Set up Vertex Declaration |
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| 403 | VertexDeclaration* vertexDecl = vertexData->vertexDeclaration; |
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| 404 | size_t currOffset = 0; |
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| 405 | // We always need positions |
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| 406 | vertexDecl->addElement(0, currOffset, VET_FLOAT3, VES_POSITION); |
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| 407 | currOffset += VertexElement::getTypeSize(VET_FLOAT3); |
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| 408 | // Optional normals |
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| 409 | if(params.normals) |
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| 410 | { |
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| 411 | vertexDecl->addElement(0, currOffset, VET_FLOAT3, VES_NORMAL); |
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| 412 | currOffset += VertexElement::getTypeSize(VET_FLOAT3); |
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| 413 | } |
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| 414 | |
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| 415 | for (i = 0; i < params.numTexCoordSets; ++i) |
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| 416 | { |
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| 417 | // Assumes 2D texture coords |
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| 418 | vertexDecl->addElement(0, currOffset, VET_FLOAT2, VES_TEXTURE_COORDINATES, i); |
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| 419 | currOffset += VertexElement::getTypeSize(VET_FLOAT2); |
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| 420 | } |
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| 421 | |
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| 422 | vertexData->vertexCount = (params.xsegments + 1) * (params.ysegments + 1); |
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| 423 | |
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| 424 | // Allocate vertex buffer |
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| 425 | HardwareVertexBufferSharedPtr vbuf = |
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| 426 | HardwareBufferManager::getSingleton(). |
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| 427 | createVertexBuffer(vertexDecl->getVertexSize(0), vertexData->vertexCount, |
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| 428 | params.vertexBufferUsage, params.vertexShadowBuffer); |
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| 429 | |
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| 430 | // Set up the binding (one source only) |
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| 431 | VertexBufferBinding* binding = vertexData->vertexBufferBinding; |
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| 432 | binding->setBinding(0, vbuf); |
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| 433 | |
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| 434 | // Work out the transform required |
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| 435 | // Default orientation of plane is normal along +z, distance 0 |
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| 436 | Matrix4 xlate, xform, rot; |
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| 437 | Matrix3 rot3; |
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| 438 | xlate = rot = Matrix4::IDENTITY; |
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| 439 | // Determine axes |
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| 440 | Vector3 zAxis, yAxis, xAxis; |
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| 441 | zAxis = params.plane.normal; |
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| 442 | zAxis.normalise(); |
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| 443 | yAxis = params.upVector; |
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| 444 | yAxis.normalise(); |
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| 445 | xAxis = yAxis.crossProduct(zAxis); |
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| 446 | if (xAxis.length() == 0) |
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| 447 | { |
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| 448 | //upVector must be wrong |
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| 449 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "The upVector you supplied is parallel to the plane normal, so is not valid.", |
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| 450 | "MeshManager::createPlane"); |
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| 451 | } |
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| 452 | |
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| 453 | rot3.FromAxes(xAxis, yAxis, zAxis); |
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| 454 | rot = rot3; |
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| 455 | |
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| 456 | // Set up standard xform from origin |
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| 457 | xlate.setTrans(params.plane.normal * -params.plane.d); |
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| 458 | |
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| 459 | // concatenate |
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| 460 | xform = xlate * rot; |
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| 461 | |
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| 462 | // Generate vertex data |
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| 463 | // Lock the whole buffer |
|---|
| 464 | float* pReal = static_cast<float*>( |
|---|
| 465 | vbuf->lock(HardwareBuffer::HBL_DISCARD) ); |
|---|
| 466 | Real xSpace = params.width / params.xsegments; |
|---|
| 467 | Real ySpace = params.height / params.ysegments; |
|---|
| 468 | Real halfWidth = params.width / 2; |
|---|
| 469 | Real halfHeight = params.height / 2; |
|---|
| 470 | Real xTex = (1.0f * params.xTile) / params.xsegments; |
|---|
| 471 | Real yTex = (1.0f * params.yTile) / params.ysegments; |
|---|
| 472 | Vector3 vec; |
|---|
| 473 | Vector3 min, max; |
|---|
| 474 | Real maxSquaredLength = 0; |
|---|
| 475 | bool firstTime = true; |
|---|
| 476 | |
|---|
| 477 | for (int y = 0; y < params.ysegments + 1; ++y) |
|---|
| 478 | { |
|---|
| 479 | for (int x = 0; x < params.xsegments + 1; ++x) |
|---|
| 480 | { |
|---|
| 481 | // Work out centered on origin |
|---|
| 482 | vec.x = (x * xSpace) - halfWidth; |
|---|
| 483 | vec.y = (y * ySpace) - halfHeight; |
|---|
| 484 | vec.z = 0.0f; |
|---|
| 485 | // Transform by orientation and distance |
|---|
| 486 | vec = xform.transformAffine(vec); |
|---|
| 487 | // Assign to geometry |
|---|
| 488 | *pReal++ = vec.x; |
|---|
| 489 | *pReal++ = vec.y; |
|---|
| 490 | *pReal++ = vec.z; |
|---|
| 491 | |
|---|
| 492 | // Build bounds as we go |
|---|
| 493 | if (firstTime) |
|---|
| 494 | { |
|---|
| 495 | min = vec; |
|---|
| 496 | max = vec; |
|---|
| 497 | maxSquaredLength = vec.squaredLength(); |
|---|
| 498 | firstTime = false; |
|---|
| 499 | } |
|---|
| 500 | else |
|---|
| 501 | { |
|---|
| 502 | min.makeFloor(vec); |
|---|
| 503 | max.makeCeil(vec); |
|---|
| 504 | maxSquaredLength = std::max(maxSquaredLength, vec.squaredLength()); |
|---|
| 505 | } |
|---|
| 506 | |
|---|
| 507 | if (params.normals) |
|---|
| 508 | { |
|---|
| 509 | // Default normal is along unit Z |
|---|
| 510 | vec = Vector3::UNIT_Z; |
|---|
| 511 | // Rotate |
|---|
| 512 | vec = rot.transformAffine(vec); |
|---|
| 513 | |
|---|
| 514 | *pReal++ = vec.x; |
|---|
| 515 | *pReal++ = vec.y; |
|---|
| 516 | *pReal++ = vec.z; |
|---|
| 517 | } |
|---|
| 518 | |
|---|
| 519 | for (i = 0; i < params.numTexCoordSets; ++i) |
|---|
| 520 | { |
|---|
| 521 | *pReal++ = x * xTex; |
|---|
| 522 | *pReal++ = 1 - (y * yTex); |
|---|
| 523 | } |
|---|
| 524 | |
|---|
| 525 | |
|---|
| 526 | } // x |
|---|
| 527 | } // y |
|---|
| 528 | |
|---|
| 529 | // Unlock |
|---|
| 530 | vbuf->unlock(); |
|---|
| 531 | // Generate face list |
|---|
| 532 | pSub->useSharedVertices = true; |
|---|
| 533 | tesselate2DMesh(pSub, params.xsegments + 1, params.ysegments + 1, false, |
|---|
| 534 | params.indexBufferUsage, params.indexShadowBuffer); |
|---|
| 535 | |
|---|
| 536 | pMesh->_setBounds(AxisAlignedBox(min, max), true); |
|---|
| 537 | pMesh->_setBoundingSphereRadius(Math::Sqrt(maxSquaredLength)); |
|---|
| 538 | } |
|---|
| 539 | //----------------------------------------------------------------------- |
|---|
| 540 | void MeshManager::loadManualCurvedPlane(Mesh* pMesh, MeshBuildParams& params) |
|---|
| 541 | { |
|---|
| 542 | int i; |
|---|
| 543 | SubMesh *pSub = pMesh->createSubMesh(); |
|---|
| 544 | |
|---|
| 545 | // Set options |
|---|
| 546 | pMesh->sharedVertexData = new VertexData(); |
|---|
| 547 | pMesh->sharedVertexData->vertexStart = 0; |
|---|
| 548 | VertexBufferBinding* bind = pMesh->sharedVertexData->vertexBufferBinding; |
|---|
| 549 | VertexDeclaration* decl = pMesh->sharedVertexData->vertexDeclaration; |
|---|
| 550 | |
|---|
| 551 | pMesh->sharedVertexData->vertexCount = (params.xsegments + 1) * (params.ysegments + 1); |
|---|
| 552 | |
|---|
| 553 | size_t offset = 0; |
|---|
| 554 | decl->addElement(0, offset, VET_FLOAT3, VES_POSITION); |
|---|
| 555 | offset += VertexElement::getTypeSize(VET_FLOAT3); |
|---|
| 556 | if (params.normals) |
|---|
| 557 | { |
|---|
| 558 | decl->addElement(0, 0, VET_FLOAT3, VES_NORMAL); |
|---|
| 559 | offset += VertexElement::getTypeSize(VET_FLOAT3); |
|---|
| 560 | } |
|---|
| 561 | |
|---|
| 562 | for (i = 0; i < params.numTexCoordSets; ++i) |
|---|
| 563 | { |
|---|
| 564 | decl->addElement(0, offset, VET_FLOAT2, VES_TEXTURE_COORDINATES, i); |
|---|
| 565 | offset += VertexElement::getTypeSize(VET_FLOAT2); |
|---|
| 566 | } |
|---|
| 567 | |
|---|
| 568 | |
|---|
| 569 | // Allocate memory |
|---|
| 570 | HardwareVertexBufferSharedPtr vbuf = |
|---|
| 571 | HardwareBufferManager::getSingleton().createVertexBuffer( |
|---|
| 572 | offset, |
|---|
| 573 | pMesh->sharedVertexData->vertexCount, |
|---|
| 574 | params.vertexBufferUsage, |
|---|
| 575 | params.vertexShadowBuffer); |
|---|
| 576 | bind->setBinding(0, vbuf); |
|---|
| 577 | |
|---|
| 578 | // Work out the transform required |
|---|
| 579 | // Default orientation of plane is normal along +z, distance 0 |
|---|
| 580 | Matrix4 xlate, xform, rot; |
|---|
| 581 | Matrix3 rot3; |
|---|
| 582 | xlate = rot = Matrix4::IDENTITY; |
|---|
| 583 | // Determine axes |
|---|
| 584 | Vector3 zAxis, yAxis, xAxis; |
|---|
| 585 | zAxis = params.plane.normal; |
|---|
| 586 | zAxis.normalise(); |
|---|
| 587 | yAxis = params.upVector; |
|---|
| 588 | yAxis.normalise(); |
|---|
| 589 | xAxis = yAxis.crossProduct(zAxis); |
|---|
| 590 | if (xAxis.length() == 0) |
|---|
| 591 | { |
|---|
| 592 | //upVector must be wrong |
|---|
| 593 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "The upVector you supplied is parallel to the plane normal, so is not valid.", |
|---|
| 594 | "MeshManager::createPlane"); |
|---|
| 595 | } |
|---|
| 596 | |
|---|
| 597 | rot3.FromAxes(xAxis, yAxis, zAxis); |
|---|
| 598 | rot = rot3; |
|---|
| 599 | |
|---|
| 600 | // Set up standard xform from origin |
|---|
| 601 | xlate.setTrans(params.plane.normal * -params.plane.d); |
|---|
| 602 | |
|---|
| 603 | // concatenate |
|---|
| 604 | xform = xlate * rot; |
|---|
| 605 | |
|---|
| 606 | // Generate vertex data |
|---|
| 607 | float* pFloat = static_cast<float*>( |
|---|
| 608 | vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
|---|
| 609 | Real xSpace = params.width / params.xsegments; |
|---|
| 610 | Real ySpace = params.height / params.ysegments; |
|---|
| 611 | Real halfWidth = params.width / 2; |
|---|
| 612 | Real halfHeight = params.height / 2; |
|---|
| 613 | Real xTex = (1.0f * params.xTile) / params.xsegments; |
|---|
| 614 | Real yTex = (1.0f * params.yTile) / params.ysegments; |
|---|
| 615 | Vector3 vec; |
|---|
| 616 | |
|---|
| 617 | Vector3 min, max; |
|---|
| 618 | Real maxSqLen = 0; |
|---|
| 619 | bool first = true; |
|---|
| 620 | |
|---|
| 621 | Real diff_x, diff_y, dist; |
|---|
| 622 | |
|---|
| 623 | for (int y = 0; y < params.ysegments + 1; ++y) |
|---|
| 624 | { |
|---|
| 625 | for (int x = 0; x < params.xsegments + 1; ++x) |
|---|
| 626 | { |
|---|
| 627 | // Work out centered on origin |
|---|
| 628 | vec.x = (x * xSpace) - halfWidth; |
|---|
| 629 | vec.y = (y * ySpace) - halfHeight; |
|---|
| 630 | |
|---|
| 631 | // Here's where curved plane is different from standard plane. Amazing, I know. |
|---|
| 632 | diff_x = (x - ((params.xsegments) / 2)) / static_cast<Real>((params.xsegments)); |
|---|
| 633 | diff_y = (y - ((params.ysegments) / 2)) / static_cast<Real>((params.ysegments)); |
|---|
| 634 | dist = sqrt(diff_x*diff_x + diff_y * diff_y ); |
|---|
| 635 | vec.z = (-sin((1-dist) * (PI/2)) * params.curvature) + params.curvature; |
|---|
| 636 | |
|---|
| 637 | // Transform by orientation and distance |
|---|
| 638 | Vector3 pos = xform.transformAffine(vec); |
|---|
| 639 | // Assign to geometry |
|---|
| 640 | *pFloat++ = pos.x; |
|---|
| 641 | *pFloat++ = pos.y; |
|---|
| 642 | *pFloat++ = pos.z; |
|---|
| 643 | |
|---|
| 644 | // Record bounds |
|---|
| 645 | if (first) |
|---|
| 646 | { |
|---|
| 647 | min = max = vec; |
|---|
| 648 | maxSqLen = vec.squaredLength(); |
|---|
| 649 | first = false; |
|---|
| 650 | } |
|---|
| 651 | else |
|---|
| 652 | { |
|---|
| 653 | min.makeFloor(vec); |
|---|
| 654 | max.makeCeil(vec); |
|---|
| 655 | maxSqLen = std::max(maxSqLen, vec.squaredLength()); |
|---|
| 656 | } |
|---|
| 657 | |
|---|
| 658 | if (params.normals) |
|---|
| 659 | { |
|---|
| 660 | // This part is kinda 'wrong' for curved planes... but curved planes are |
|---|
| 661 | // very valuable outside sky planes, which don't typically need normals |
|---|
| 662 | // so I'm not going to mess with it for now. |
|---|
| 663 | |
|---|
| 664 | // Default normal is along unit Z |
|---|
| 665 | //vec = Vector3::UNIT_Z; |
|---|
| 666 | // Rotate |
|---|
| 667 | vec = rot.transformAffine(vec); |
|---|
| 668 | vec.normalise(); |
|---|
| 669 | |
|---|
| 670 | *pFloat++ = vec.x; |
|---|
| 671 | *pFloat++ = vec.y; |
|---|
| 672 | *pFloat++ = vec.z; |
|---|
| 673 | } |
|---|
| 674 | |
|---|
| 675 | for (i = 0; i < params.numTexCoordSets; ++i) |
|---|
| 676 | { |
|---|
| 677 | *pFloat++ = x * xTex; |
|---|
| 678 | *pFloat++ = 1 - (y * yTex); |
|---|
| 679 | } |
|---|
| 680 | |
|---|
| 681 | } // x |
|---|
| 682 | } // y |
|---|
| 683 | vbuf->unlock(); |
|---|
| 684 | |
|---|
| 685 | // Generate face list |
|---|
| 686 | tesselate2DMesh(pSub, params.xsegments + 1, params.ysegments + 1, |
|---|
| 687 | false, params.indexBufferUsage, params.indexShadowBuffer); |
|---|
| 688 | |
|---|
| 689 | pMesh->_setBounds(AxisAlignedBox(min, max), true); |
|---|
| 690 | pMesh->_setBoundingSphereRadius(Math::Sqrt(maxSqLen)); |
|---|
| 691 | |
|---|
| 692 | } |
|---|
| 693 | //----------------------------------------------------------------------- |
|---|
| 694 | void MeshManager::loadManualCurvedIllusionPlane(Mesh* pMesh, MeshBuildParams& params) |
|---|
| 695 | { |
|---|
| 696 | int i; |
|---|
| 697 | SubMesh *pSub = pMesh->createSubMesh(); |
|---|
| 698 | |
|---|
| 699 | if (params.ySegmentsToKeep == -1) params.ySegmentsToKeep = params.ysegments; |
|---|
| 700 | |
|---|
| 701 | // Set up vertex data |
|---|
| 702 | // Use a single shared buffer |
|---|
| 703 | pMesh->sharedVertexData = new VertexData(); |
|---|
| 704 | VertexData* vertexData = pMesh->sharedVertexData; |
|---|
| 705 | // Set up Vertex Declaration |
|---|
| 706 | VertexDeclaration* vertexDecl = vertexData->vertexDeclaration; |
|---|
| 707 | size_t currOffset = 0; |
|---|
| 708 | // We always need positions |
|---|
| 709 | vertexDecl->addElement(0, currOffset, VET_FLOAT3, VES_POSITION); |
|---|
| 710 | currOffset += VertexElement::getTypeSize(VET_FLOAT3); |
|---|
| 711 | // Optional normals |
|---|
| 712 | if(params.normals) |
|---|
| 713 | { |
|---|
| 714 | vertexDecl->addElement(0, currOffset, VET_FLOAT3, VES_NORMAL); |
|---|
| 715 | currOffset += VertexElement::getTypeSize(VET_FLOAT3); |
|---|
| 716 | } |
|---|
| 717 | |
|---|
| 718 | for (i = 0; i < params.numTexCoordSets; ++i) |
|---|
| 719 | { |
|---|
| 720 | // Assumes 2D texture coords |
|---|
| 721 | vertexDecl->addElement(0, currOffset, VET_FLOAT2, VES_TEXTURE_COORDINATES, i); |
|---|
| 722 | currOffset += VertexElement::getTypeSize(VET_FLOAT2); |
|---|
| 723 | } |
|---|
| 724 | |
|---|
| 725 | vertexData->vertexCount = (params.xsegments + 1) * (params.ySegmentsToKeep + 1); |
|---|
| 726 | |
|---|
| 727 | // Allocate vertex buffer |
|---|
| 728 | HardwareVertexBufferSharedPtr vbuf = |
|---|
| 729 | HardwareBufferManager::getSingleton(). |
|---|
| 730 | createVertexBuffer(vertexDecl->getVertexSize(0), vertexData->vertexCount, |
|---|
| 731 | params.vertexBufferUsage, params.vertexShadowBuffer); |
|---|
| 732 | |
|---|
| 733 | // Set up the binding (one source only) |
|---|
| 734 | VertexBufferBinding* binding = vertexData->vertexBufferBinding; |
|---|
| 735 | binding->setBinding(0, vbuf); |
|---|
| 736 | |
|---|
| 737 | // Work out the transform required |
|---|
| 738 | // Default orientation of plane is normal along +z, distance 0 |
|---|
| 739 | Matrix4 xlate, xform, rot; |
|---|
| 740 | Matrix3 rot3; |
|---|
| 741 | xlate = rot = Matrix4::IDENTITY; |
|---|
| 742 | // Determine axes |
|---|
| 743 | Vector3 zAxis, yAxis, xAxis; |
|---|
| 744 | zAxis = params.plane.normal; |
|---|
| 745 | zAxis.normalise(); |
|---|
| 746 | yAxis = params.upVector; |
|---|
| 747 | yAxis.normalise(); |
|---|
| 748 | xAxis = yAxis.crossProduct(zAxis); |
|---|
| 749 | if (xAxis.length() == 0) |
|---|
| 750 | { |
|---|
| 751 | //upVector must be wrong |
|---|
| 752 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "The upVector you supplied is parallel to the plane normal, so is not valid.", |
|---|
| 753 | "MeshManager::createPlane"); |
|---|
| 754 | } |
|---|
| 755 | |
|---|
| 756 | rot3.FromAxes(xAxis, yAxis, zAxis); |
|---|
| 757 | rot = rot3; |
|---|
| 758 | |
|---|
| 759 | // Set up standard xform from origin |
|---|
| 760 | xlate.setTrans(params.plane.normal * -params.plane.d); |
|---|
| 761 | |
|---|
| 762 | // concatenate |
|---|
| 763 | xform = xlate * rot; |
|---|
| 764 | |
|---|
| 765 | // Generate vertex data |
|---|
| 766 | // Imagine a large sphere with the camera located near the top |
|---|
| 767 | // The lower the curvature, the larger the sphere |
|---|
| 768 | // Use the angle from viewer to the points on the plane |
|---|
| 769 | // Credit to Aftershock for the general approach |
|---|
| 770 | Real camPos; // Camera position relative to sphere center |
|---|
| 771 | |
|---|
| 772 | // Derive sphere radius |
|---|
| 773 | Vector3 vertPos; // position relative to camera |
|---|
| 774 | Real sphDist; // Distance from camera to sphere along box vertex vector |
|---|
| 775 | // Vector3 camToSph; // camera position to sphere |
|---|
| 776 | Real sphereRadius;// Sphere radius |
|---|
| 777 | // Actual values irrelevant, it's the relation between sphere radius and camera position that's important |
|---|
| 778 | const Real SPHERE_RAD = 100.0; |
|---|
| 779 | const Real CAM_DIST = 5.0; |
|---|
| 780 | |
|---|
| 781 | sphereRadius = SPHERE_RAD - params.curvature; |
|---|
| 782 | camPos = sphereRadius - CAM_DIST; |
|---|
| 783 | |
|---|
| 784 | // Lock the whole buffer |
|---|
| 785 | float* pFloat = static_cast<float*>( |
|---|
| 786 | vbuf->lock(HardwareBuffer::HBL_DISCARD) ); |
|---|
| 787 | Real xSpace = params.width / params.xsegments; |
|---|
| 788 | Real ySpace = params.height / params.ysegments; |
|---|
| 789 | Real halfWidth = params.width / 2; |
|---|
| 790 | Real halfHeight = params.height / 2; |
|---|
| 791 | Vector3 vec, norm; |
|---|
| 792 | Vector3 min, max; |
|---|
| 793 | Real maxSquaredLength = 0; |
|---|
| 794 | bool firstTime = true; |
|---|
| 795 | |
|---|
| 796 | for (int y = params.ysegments - params.ySegmentsToKeep; y < params.ysegments + 1; ++y) |
|---|
| 797 | { |
|---|
| 798 | for (int x = 0; x < params.xsegments + 1; ++x) |
|---|
| 799 | { |
|---|
| 800 | // Work out centered on origin |
|---|
| 801 | vec.x = (x * xSpace) - halfWidth; |
|---|
| 802 | vec.y = (y * ySpace) - halfHeight; |
|---|
| 803 | vec.z = 0.0f; |
|---|
| 804 | // Transform by orientation and distance |
|---|
| 805 | vec = xform.transformAffine(vec); |
|---|
| 806 | // Assign to geometry |
|---|
| 807 | *pFloat++ = vec.x; |
|---|
| 808 | *pFloat++ = vec.y; |
|---|
| 809 | *pFloat++ = vec.z; |
|---|
| 810 | |
|---|
| 811 | // Build bounds as we go |
|---|
| 812 | if (firstTime) |
|---|
| 813 | { |
|---|
| 814 | min = vec; |
|---|
| 815 | max = vec; |
|---|
| 816 | maxSquaredLength = vec.squaredLength(); |
|---|
| 817 | firstTime = false; |
|---|
| 818 | } |
|---|
| 819 | else |
|---|
| 820 | { |
|---|
| 821 | min.makeFloor(vec); |
|---|
| 822 | max.makeCeil(vec); |
|---|
| 823 | maxSquaredLength = std::max(maxSquaredLength, vec.squaredLength()); |
|---|
| 824 | } |
|---|
| 825 | |
|---|
| 826 | if (params.normals) |
|---|
| 827 | { |
|---|
| 828 | // Default normal is along unit Z |
|---|
| 829 | norm = Vector3::UNIT_Z; |
|---|
| 830 | // Rotate |
|---|
| 831 | norm = params.orientation * norm; |
|---|
| 832 | |
|---|
| 833 | *pFloat++ = norm.x; |
|---|
| 834 | *pFloat++ = norm.y; |
|---|
| 835 | *pFloat++ = norm.z; |
|---|
| 836 | } |
|---|
| 837 | |
|---|
| 838 | // Generate texture coords |
|---|
| 839 | // Normalise position |
|---|
| 840 | // modify by orientation to return +y up |
|---|
| 841 | vec = params.orientation.Inverse() * vec; |
|---|
| 842 | vec.normalise(); |
|---|
| 843 | // Find distance to sphere |
|---|
| 844 | sphDist = Math::Sqrt(camPos*camPos * (vec.y*vec.y-1.0) + sphereRadius*sphereRadius) - camPos*vec.y; |
|---|
| 845 | |
|---|
| 846 | vec.x *= sphDist; |
|---|
| 847 | vec.z *= sphDist; |
|---|
| 848 | |
|---|
| 849 | // Use x and y on sphere as texture coordinates, tiled |
|---|
| 850 | Real s = vec.x * (0.01 * params.xTile); |
|---|
| 851 | Real t = 1 - (vec.z * (0.01 * params.yTile)); |
|---|
| 852 | for (i = 0; i < params.numTexCoordSets; ++i) |
|---|
| 853 | { |
|---|
| 854 | *pFloat++ = s; |
|---|
| 855 | *pFloat++ = t; |
|---|
| 856 | } |
|---|
| 857 | |
|---|
| 858 | |
|---|
| 859 | } // x |
|---|
| 860 | } // y |
|---|
| 861 | |
|---|
| 862 | // Unlock |
|---|
| 863 | vbuf->unlock(); |
|---|
| 864 | // Generate face list |
|---|
| 865 | pSub->useSharedVertices = true; |
|---|
| 866 | tesselate2DMesh(pSub, params.xsegments + 1, params.ySegmentsToKeep + 1, false, |
|---|
| 867 | params.indexBufferUsage, params.indexShadowBuffer); |
|---|
| 868 | |
|---|
| 869 | pMesh->_setBounds(AxisAlignedBox(min, max), true); |
|---|
| 870 | pMesh->_setBoundingSphereRadius(Math::Sqrt(maxSquaredLength)); |
|---|
| 871 | } |
|---|
| 872 | //----------------------------------------------------------------------- |
|---|
| 873 | PatchMeshPtr MeshManager::createBezierPatch(const String& name, const String& groupName, |
|---|
| 874 | void* controlPointBuffer, VertexDeclaration *declaration, |
|---|
| 875 | size_t width, size_t height, |
|---|
| 876 | size_t uMaxSubdivisionLevel, size_t vMaxSubdivisionLevel, |
|---|
| 877 | PatchSurface::VisibleSide visibleSide, |
|---|
| 878 | HardwareBuffer::Usage vbUsage, HardwareBuffer::Usage ibUsage, |
|---|
| 879 | bool vbUseShadow, bool ibUseShadow) |
|---|
| 880 | { |
|---|
| 881 | if (width < 3 || height < 3) |
|---|
| 882 | { |
|---|
| 883 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
|---|
| 884 | "Bezier patch require at least 3x3 control points", |
|---|
| 885 | "MeshManager::createBezierPatch"); |
|---|
| 886 | } |
|---|
| 887 | |
|---|
| 888 | MeshPtr pMesh = getByName(name); |
|---|
| 889 | if (!pMesh.isNull()) |
|---|
| 890 | { |
|---|
| 891 | OGRE_EXCEPT(Exception::ERR_DUPLICATE_ITEM, "A mesh called " + name + |
|---|
| 892 | " already exists!", "MeshManager::createBezierPatch"); |
|---|
| 893 | } |
|---|
| 894 | PatchMesh* pm = new PatchMesh(this, name, getNextHandle(), groupName); |
|---|
| 895 | pm->define(controlPointBuffer, declaration, width, height, |
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| 896 | uMaxSubdivisionLevel, vMaxSubdivisionLevel, visibleSide, vbUsage, ibUsage, |
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| 897 | vbUseShadow, ibUseShadow); |
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| 898 | pm->load(); |
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| 899 | ResourcePtr res(pm); |
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| 900 | addImpl(res); |
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| 901 | |
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| 902 | return res; |
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| 903 | } |
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| 904 | //----------------------------------------------------------------------- |
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| 905 | void MeshManager::setPrepareAllMeshesForShadowVolumes(bool enable) |
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| 906 | { |
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| 907 | mPrepAllMeshesForShadowVolumes = enable; |
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| 908 | } |
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| 909 | //----------------------------------------------------------------------- |
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| 910 | bool MeshManager::getPrepareAllMeshesForShadowVolumes(void) |
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| 911 | { |
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| 912 | return mPrepAllMeshesForShadowVolumes; |
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| 913 | } |
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| 914 | //----------------------------------------------------------------------- |
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| 915 | Real MeshManager::getBoundsPaddingFactor(void) |
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| 916 | { |
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| 917 | return mBoundsPaddingFactor; |
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| 918 | } |
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| 919 | //----------------------------------------------------------------------- |
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| 920 | void MeshManager::setBoundsPaddingFactor(Real paddingFactor) |
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| 921 | { |
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| 922 | mBoundsPaddingFactor = paddingFactor; |
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| 923 | } |
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| 924 | //----------------------------------------------------------------------- |
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| 925 | Resource* MeshManager::createImpl(const String& name, ResourceHandle handle, |
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| 926 | const String& group, bool isManual, ManualResourceLoader* loader, |
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| 927 | const NameValuePairList* createParams) |
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| 928 | { |
|---|
| 929 | // no use for createParams here |
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| 930 | return new Mesh(this, name, handle, group, isManual, loader); |
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| 931 | } |
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| 932 | //----------------------------------------------------------------------- |
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| 933 | |
|---|
| 934 | } |
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