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source: downloads/OgreMain/src/OgreHardwarePixelBuffer.cpp @ 3

Last change on this file since 3 was 3, checked in by anonymous, 17 years ago

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreStableHeaders.h"
30#include "OgreHardwarePixelBuffer.h"
31#include "OgreImage.h"
32#include "OgreException.h"
33
34namespace Ogre
35{
36 
37    //-----------------------------------------------------------------------------   
38    HardwarePixelBuffer::HardwarePixelBuffer(size_t width, size_t height, size_t depth,
39            PixelFormat format,
40            HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer):
41        HardwareBuffer(usage, useSystemMemory, useShadowBuffer),
42        mWidth(width), mHeight(height), mDepth(depth),
43        mFormat(format)
44    {
45        // Default
46        mRowPitch = mWidth;
47        mSlicePitch = mHeight*mWidth;
48                mSizeInBytes = mHeight*mWidth*PixelUtil::getNumElemBytes(mFormat);
49    }
50   
51    //-----------------------------------------------------------------------------   
52    HardwarePixelBuffer::~HardwarePixelBuffer()
53    {
54    }
55   
56    //-----------------------------------------------------------------------------   
57    void* HardwarePixelBuffer::lock(size_t offset, size_t length, LockOptions options)
58    {
59        assert(!isLocked() && "Cannot lock this buffer, it is already locked!");
60        assert(offset == 0 && length == mSizeInBytes && "Cannot lock memory region, most lock box or entire buffer");
61       
62        Image::Box myBox(0, 0, 0, mWidth, mHeight, mDepth);
63        const PixelBox &rv = lock(myBox, options);
64        return rv.data;
65    }
66   
67    //-----------------------------------------------------------------------------   
68    const PixelBox& HardwarePixelBuffer::lock(const Image::Box& lockBox, LockOptions options)
69    {
70        if (mUseShadowBuffer)
71        {
72            if (options != HBL_READ_ONLY)
73            {
74                // we have to assume a read / write lock so we use the shadow buffer
75                // and tag for sync on unlock()
76                mShadowUpdated = true;
77            }
78
79            mCurrentLock = static_cast<HardwarePixelBuffer*>(mpShadowBuffer)->lock(lockBox, options);
80        }
81        else
82        {
83            // Lock the real buffer if there is no shadow buffer
84            mCurrentLock = lockImpl(lockBox, options);
85            mIsLocked = true;
86        }
87
88        return mCurrentLock;
89    }
90   
91    //-----------------------------------------------------------------------------   
92    const PixelBox& HardwarePixelBuffer::getCurrentLock() 
93        { 
94        assert(isLocked() && "Cannot get current lock: buffer not locked");
95       
96        return mCurrentLock; 
97    }
98   
99    //-----------------------------------------------------------------------------   
100    /// Internal implementation of lock()
101    void* HardwarePixelBuffer::lockImpl(size_t offset, size_t length, LockOptions options)
102    {
103        OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, "lockImpl(offset,length) is not valid for PixelBuffers and should never be called",
104            "HardwarePixelBuffer::lockImpl");
105    }
106
107    //-----------------------------------------------------------------------------   
108
109    void HardwarePixelBuffer::blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox)
110        {
111                if(isLocked() || src->isLocked())
112                {
113                        OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR,
114                                "Source and destination buffer may not be locked!",
115                                "HardwarePixelBuffer::blit");
116                }
117                if(src.getPointer() == this)
118                {
119                        OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS,
120                "Source must not be the same object",
121                "HardwarePixelBuffer::blit" ) ;
122                }
123                const PixelBox &srclock = src->lock(srcBox, HBL_READ_ONLY);
124
125                LockOptions method = HBL_NORMAL;
126                if(dstBox.left == 0 && dstBox.top == 0 && dstBox.front == 0 &&
127                   dstBox.right == mWidth && dstBox.bottom == mHeight &&
128                   dstBox.back == mDepth)
129                        // Entire buffer -- we can discard the previous contents
130                        method = HBL_DISCARD;
131                       
132                const PixelBox &dstlock = lock(dstBox, method);
133                if(dstlock.getWidth() != srclock.getWidth() ||
134                dstlock.getHeight() != srclock.getHeight() ||
135                dstlock.getDepth() != srclock.getDepth())
136                {
137                        // Scaling desired
138                        Image::scale(srclock, dstlock);
139                }
140                else
141                {
142                        // No scaling needed
143                        PixelUtil::bulkPixelConversion(srclock, dstlock);
144                }
145
146                unlock();
147                src->unlock();
148        }
149    //-----------------------------------------------------------------------------       
150    void HardwarePixelBuffer::blit(const HardwarePixelBufferSharedPtr &src)
151    {
152        blit(src, 
153            Box(0,0,0,src->getWidth(),src->getHeight(),src->getDepth()), 
154            Box(0,0,0,mWidth,mHeight,mDepth)
155        );
156    }
157    //-----------------------------------------------------------------------------   
158        void HardwarePixelBuffer::readData(size_t offset, size_t length, void* pDest)
159        {
160                // TODO
161                OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED,
162                                "Reading a byte range is not implemented. Use blitToMemory.",
163                                "HardwarePixelBuffer::readData");
164        }
165        //-----------------------------------------------------------------------------   
166
167        void HardwarePixelBuffer::writeData(size_t offset, size_t length, const void* pSource,
168                        bool discardWholeBuffer)
169        {
170                // TODO
171                OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED,
172                                "Writing a byte range is not implemented. Use blitFromMemory.",
173                                "HardwarePixelBuffer::writeData");
174        }
175    //-----------------------------------------------------------------------------   
176   
177    RenderTexture *HardwarePixelBuffer::getRenderTarget(size_t)
178    {
179        OGRE_EXCEPT(Exception::ERR_NOT_IMPLEMENTED,
180                                "Not yet implemented for this rendersystem.",
181                                "HardwarePixelBuffer::getRenderTarget");
182    }
183
184    //-----------------------------------------------------------------------------   
185   
186    HardwarePixelBufferSharedPtr::HardwarePixelBufferSharedPtr(HardwarePixelBuffer* buf)
187        : SharedPtr<HardwarePixelBuffer>(buf)
188    {
189
190    }   
191        //-----------------------------------------------------------------------------   
192
193        void HardwarePixelBuffer::_clearSliceRTT(size_t zoffset)
194        {
195        }
196
197};
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