Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: downloads/OgreMain/include/OgreTexture.h @ 5

Last change on this file since 5 was 5, checked in by anonymous, 17 years ago

=hoffentlich gehts jetzt

File size: 15.5 KB
Line 
1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef _Texture_H__
30#define _Texture_H__
31
32#include "OgrePrerequisites.h"
33#include "OgreHardwareBuffer.h"
34#include "OgreResource.h"
35#include "OgreImage.h"
36
37namespace Ogre {
38
39    /** Enum identifying the texture usage
40    */
41    enum TextureUsage
42    {
43                /// @copydoc HardwareBuffer::Usage
44                TU_STATIC = HardwareBuffer::HBU_STATIC,
45                TU_DYNAMIC = HardwareBuffer::HBU_DYNAMIC,
46                TU_WRITE_ONLY = HardwareBuffer::HBU_WRITE_ONLY,
47                TU_STATIC_WRITE_ONLY = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 
48                TU_DYNAMIC_WRITE_ONLY = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY,
49                TU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE,
50                /// mipmaps will be automatically generated for this texture
51                TU_AUTOMIPMAP = 0x100,
52                /// this texture will be a render target, ie. used as a target for render to texture
53                /// setting this flag will ignore all other texture usages except TU_AUTOMIPMAP
54                TU_RENDERTARGET = 0x200,
55                /// default to automatic mipmap generation static textures
56                TU_DEFAULT = TU_AUTOMIPMAP | TU_STATIC_WRITE_ONLY
57       
58    };
59
60    /** Enum identifying the texture type
61    */
62    enum TextureType
63    {
64        /// 1D texture, used in combination with 1D texture coordinates
65        TEX_TYPE_1D = 1,
66        /// 2D texture, used in combination with 2D texture coordinates (default)
67        TEX_TYPE_2D = 2,
68        /// 3D volume texture, used in combination with 3D texture coordinates
69        TEX_TYPE_3D = 3,
70        /// 3D cube map, used in combination with 3D texture coordinates
71        TEX_TYPE_CUBE_MAP = 4
72    };
73
74        /** Enum identifying special mipmap numbers
75    */
76        enum TextureMipmap
77        {
78                /// Generate mipmaps up to 1x1
79                MIP_UNLIMITED = 0x7FFFFFFF,
80                /// Use TextureManager default
81                MIP_DEFAULT = -1
82        };
83
84    // Forward declaration
85    class TexturePtr;
86
87    /** Abstract class representing a Texture resource.
88        @remarks
89            The actual concrete subclass which will exist for a texture
90            is dependent on the rendering system in use (Direct3D, OpenGL etc).
91            This class represents the commonalities, and is the one 'used'
92            by programmers even though the real implementation could be
93            different in reality. Texture objects are created through
94            the 'create' method of the TextureManager concrete subclass.
95     */
96    class _OgreExport Texture : public Resource
97    {
98    public:
99        Texture(ResourceManager* creator, const String& name, ResourceHandle handle,
100            const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
101
102        /** Sets the type of texture; can only be changed before load()
103        */
104        virtual void setTextureType(TextureType ttype ) { mTextureType = ttype; }
105
106        /** Gets the type of texture
107        */
108        virtual TextureType getTextureType(void) const { return mTextureType; }
109
110        /** Gets the number of mipmaps to be used for this texture.
111        */
112        virtual size_t getNumMipmaps(void) const {return mNumMipmaps;}
113
114                /** Sets the number of mipmaps to be used for this texture.
115            @note
116                Must be set before calling any 'load' method.
117        */
118        virtual void setNumMipmaps(size_t num) {mNumRequestedMipmaps = mNumMipmaps = num;}
119
120                /** Are mipmaps hardware generated?
121                @remarks
122                        Will only be accurate after texture load, or createInternalResources
123                */
124                virtual bool getMipmapsHardwareGenerated(void) const { return mMipmapsHardwareGenerated; }
125
126        /** Returns the gamma adjustment factor applied to this texture.
127        */
128        virtual float getGamma(void) const { return mGamma; }
129
130        /** Sets the gamma adjustment factor applied to this texture.
131            @note
132                Must be called before any 'load' method.
133        */
134        virtual void setGamma(float g) { mGamma = g; }
135
136        /** Returns the height of the texture.
137        */
138        virtual size_t getHeight(void) const { return mHeight; }
139
140        /** Returns the width of the texture.
141        */
142        virtual size_t getWidth(void) const { return mWidth; }
143
144        /** Returns the depth of the texture (only applicable for 3D textures).
145        */
146        virtual size_t getDepth(void) const { return mDepth; }
147
148        /** Returns the height of the original input texture (may differ due to hardware requirements).
149        */
150        virtual size_t getSrcHeight(void) const { return mSrcHeight; }
151
152        /** Returns the width of the original input texture (may differ due to hardware requirements).
153        */
154        virtual size_t getSrcWidth(void) const { return mSrcWidth; }
155
156        /** Returns the original depth of the input texture (only applicable for 3D textures).
157        */
158        virtual size_t getSrcDepth(void) const { return mSrcDepth; }
159
160        /** Set the height of the texture; can only do this before load();
161        */
162        virtual void setHeight(size_t h) { mHeight = mSrcHeight = h; }
163
164        /** Set the width of the texture; can only do this before load();
165        */
166        virtual void setWidth(size_t w) { mWidth = mSrcWidth = w; }
167
168        /** Set the depth of the texture (only applicable for 3D textures);
169            ; can only do this before load();
170        */
171        virtual void setDepth(size_t d)  { mDepth = mSrcDepth = d; }
172
173        /** Returns the TextureUsage indentifier for this Texture
174        */
175        virtual int getUsage() const
176        {
177            return mUsage;
178        }
179
180        /** Sets the TextureUsage indentifier for this Texture; only useful before load()
181                       
182                        @param u is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY
183                                TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are
184                strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to
185                update regularly, consider HBU_DYNAMIC_WRITE_ONLY.
186        */
187        virtual void setUsage(int u) { mUsage = u; }
188
189        /** Creates the internal texture resources for this texture.
190        @remarks
191            This method creates the internal texture resources (pixel buffers,
192            texture surfaces etc) required to begin using this texture. You do
193            not need to call this method directly unless you are manually creating
194            a texture, in which case something must call it, after having set the
195            size and format of the texture (e.g. the ManualResourceLoader might
196            be the best one to call it). If you are not defining a manual texture,
197            or if you use one of the self-contained load...() methods, then it will be
198            called for you.
199        */
200        virtual void createInternalResources(void);
201
202        /** Frees internal texture resources for this texture.
203        */
204        virtual void freeInternalResources(void);
205       
206                /** Copies (and maybe scales to fit) the contents of this texture to
207                        another texture. */
208                virtual void copyToTexture( TexturePtr& target );
209
210        /** Loads the data from an image.
211                @note Important: only call this from outside the load() routine of a
212                        Resource. Don't call it within (including ManualResourceLoader) - use
213                        _loadImages() instead. This method is designed to be external,
214                        performs locking and checks the load status before loading.
215        */
216        virtual void loadImage( const Image &img );
217                       
218                /** Loads the data from a raw stream.
219                @note Important: only call this from outside the load() routine of a
220                        Resource. Don't call it within (including ManualResourceLoader) - use
221                        _loadImages() instead. This method is designed to be external,
222                        performs locking and checks the load status before loading.
223                @param stream Data stream containing the raw pixel data
224                @param uWidth Width of the image
225                @param uHeight Height of the image
226                @param eFormat The format of the pixel data
227                */
228                virtual void loadRawData( DataStreamPtr& stream, 
229                        ushort uWidth, ushort uHeight, PixelFormat eFormat);
230
231                /** Internal method to load the texture from a set of images.
232                @note Do NOT call this method unless you are inside the load() routine
233                        already, e.g. a ManualResourceLoader. It is not threadsafe and does
234                        not check or update resource loading status.
235                */
236        virtual void _loadImages( const ConstImagePtrList& images );
237
238                /** Returns the pixel format for the texture surface. */
239                virtual PixelFormat getFormat() const
240                {
241                        return mFormat;
242                }
243
244        /** Returns the desired pixel format for the texture surface. */
245        virtual PixelFormat getDesiredFormat(void) const
246        {
247            return mDesiredFormat;
248        }
249
250        /** Returns the pixel format of the original input texture (may differ due to
251            hardware requirements and pixel format convertion).
252        */
253        virtual PixelFormat getSrcFormat(void) const
254        {
255            return mSrcFormat;
256        }
257
258        /** Sets the pixel format for the texture surface; can only be set before load(). */
259        virtual void setFormat(PixelFormat pf);
260
261        /** Returns true if the texture has an alpha layer. */
262        virtual bool hasAlpha(void) const;
263
264        /** Sets desired bit depth for integer pixel format textures.
265        @note
266            Available values: 0, 16 and 32, where 0 (the default) means keep original format
267            as it is. This value is number of bits for the pixel.
268        */
269        virtual void setDesiredIntegerBitDepth(ushort bits);
270
271        /** gets desired bit depth for integer pixel format textures.
272        */
273        virtual ushort getDesiredIntegerBitDepth(void) const;
274
275        /** Sets desired bit depth for float pixel format textures.
276        @note
277            Available values: 0, 16 and 32, where 0 (the default) means keep original format
278            as it is. This value is number of bits for a channel of the pixel.
279        */
280        virtual void setDesiredFloatBitDepth(ushort bits);
281
282        /** gets desired bit depth for float pixel format textures.
283        */
284        virtual ushort getDesiredFloatBitDepth(void) const;
285
286        /** Sets desired bit depth for integer and float pixel format.
287        */
288        virtual void setDesiredBitDepths(ushort integerBits, ushort floatBits);
289
290        /** Sets whether luminace pixel format will treated as alpha format when load this texture.
291        */
292        virtual void setTreatLuminanceAsAlpha(bool asAlpha);
293
294        /** Gets whether luminace pixel format will treated as alpha format when load this texture.
295        */
296        virtual bool getTreatLuminanceAsAlpha(void) const;
297
298        /** Return the number of faces this texture has. This will be 6 for a cubemap
299                texture and 1 for a 1D, 2D or 3D one.
300        */
301        virtual size_t getNumFaces() const;
302
303                /** Return hardware pixel buffer for a surface. This buffer can then
304                        be used to copy data from and to a particular level of the texture.
305                        @param face     Face number, in case of a cubemap texture. Must be 0
306                                                        for other types of textures.
307                            For cubemaps, this is one of
308                            +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5)
309                        @param mipmap   Mipmap level. This goes from 0 for the first, largest
310                                                        mipmap level to getNumMipmaps()-1 for the smallest.
311                        @returns        A shared pointer to a hardware pixel buffer
312                        @remarks        The buffer is invalidated when the resource is unloaded or destroyed.
313                                                Do not use it after the lifetime of the containing texture.
314                */
315                virtual HardwarePixelBufferSharedPtr getBuffer(size_t face=0, size_t mipmap=0) = 0;
316
317    protected:
318        size_t mHeight;
319        size_t mWidth;
320        size_t mDepth;
321
322        size_t mNumRequestedMipmaps;
323                size_t mNumMipmaps;
324                bool mMipmapsHardwareGenerated;
325        float mGamma;
326
327        TextureType mTextureType;
328                PixelFormat mFormat;
329        int mUsage; // Bit field, so this can't be TextureUsage
330
331        PixelFormat mSrcFormat;
332        size_t mSrcWidth, mSrcHeight, mSrcDepth;
333
334        PixelFormat mDesiredFormat;
335        unsigned short mDesiredIntegerBitDepth;
336        unsigned short mDesiredFloatBitDepth;
337        bool mTreatLuminanceAsAlpha;
338
339                bool mInternalResourcesCreated;
340
341                /// @copydoc Resource::calculateSize
342                size_t calculateSize(void) const;
343               
344
345                /** Implementation of creating internal texture resources
346                */
347                virtual void createInternalResourcesImpl(void) = 0;
348
349                /** Implementation of freeing internal texture resources
350                */
351                virtual void freeInternalResourcesImpl(void) = 0;
352
353                /** Default implementation of unload which calls freeInternalResources */
354                void unloadImpl(void);
355
356    };
357
358    /** Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr
359    @note Has to be a subclass since we need operator=.
360    We could templatise this instead of repeating per Resource subclass,
361    except to do so requires a form VC6 does not support i.e.
362    ResourceSubclassPtr<T> : public SharedPtr<T>
363    */
364    class _OgreExport TexturePtr : public SharedPtr<Texture> 
365    {
366    public:
367        TexturePtr() : SharedPtr<Texture>() {}
368        explicit TexturePtr(Texture* rep) : SharedPtr<Texture>(rep) {}
369        TexturePtr(const TexturePtr& r) : SharedPtr<Texture>(r) {} 
370        TexturePtr(const ResourcePtr& r) : SharedPtr<Texture>()
371        {
372                        // lock & copy other mutex pointer
373            OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
374            {
375                            OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
376                            OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
377                pRep = static_cast<Texture*>(r.getPointer());
378                pUseCount = r.useCountPointer();
379                if (pUseCount)
380                {
381                    ++(*pUseCount);
382                }
383            }
384        }
385
386        /// Operator used to convert a ResourcePtr to a TexturePtr
387        TexturePtr& operator=(const ResourcePtr& r)
388        {
389            if (pRep == static_cast<Texture*>(r.getPointer()))
390                return *this;
391            release();
392                        // lock & copy other mutex pointer
393            OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
394            {
395                            OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
396                            OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
397                pRep = static_cast<Texture*>(r.getPointer());
398                pUseCount = r.useCountPointer();
399                if (pUseCount)
400                {
401                    ++(*pUseCount);
402                }
403            }
404                        else
405                        {
406                                // RHS must be a null pointer
407                                assert(r.isNull() && "RHS must be null if it has no mutex!");
408                                setNull();
409                        }
410            return *this;
411        }
412    };
413
414}
415
416#endif
Note: See TracBrowser for help on using the repository browser.