| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __TagPoint_H_ |
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| 30 | #define __TagPoint_H_ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreBone.h" |
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| 35 | #include "OgreMatrix4.h" |
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| 36 | |
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| 37 | namespace Ogre { |
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| 38 | |
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| 39 | |
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| 40 | |
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| 41 | /** A tagged point on a skeleton, which can be used to attach entities to on specific |
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| 42 | other entities. |
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| 43 | @remarks |
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| 44 | A Skeleton, like a Mesh, is shared between Entity objects and simply updated as required |
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| 45 | when it comes to rendering. However there are times when you want to attach another object |
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| 46 | to an animated entity, and make sure that attachment follows the parent entity's animation |
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| 47 | (for example, a character holding a gun in his / her hand). This class simply identifies |
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| 48 | attachment points on a skeleton which can be used to attach child objects. |
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| 49 | @par |
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| 50 | The child objects themselves are not physically attached to this class; as it's name suggests |
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| 51 | this class just 'tags' the area. The actual child objects are attached to the Entity using the |
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| 52 | skeleton which has this tag point. Use the Entity::attachMovableObjectToBone method to attach |
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| 53 | the objects, which creates a new TagPoint on demand. |
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| 54 | */ |
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| 55 | class _OgreExport TagPoint : public Bone |
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| 56 | { |
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| 57 | |
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| 58 | public: |
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| 59 | TagPoint(unsigned short handle, Skeleton* creator); |
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| 60 | virtual ~TagPoint(); |
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| 61 | |
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| 62 | Entity *getParentEntity(void) const; |
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| 63 | MovableObject* getChildObject(void) const; |
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| 64 | |
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| 65 | void setParentEntity(Entity *pEntity); |
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| 66 | void setChildObject(MovableObject *pObject); |
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| 67 | |
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| 68 | /** Tells the TagPoint whether it should inherit orientation from it's parent entity. |
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| 69 | @param inherit If true, this TagPoint's orientation will be affected by |
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| 70 | its parent entity's orientation. If false, it will not be affected. |
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| 71 | */ |
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| 72 | void setInheritParentEntityOrientation(bool inherit); |
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| 73 | |
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| 74 | /** Returns true if this TagPoint is affected by orientation applied to the parent entity. |
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| 75 | */ |
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| 76 | bool getInheritParentEntityOrientation(void) const; |
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| 77 | |
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| 78 | /** Tells the TagPoint whether it should inherit scaling factors from it's parent entity. |
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| 79 | @param inherit If true, this TagPoint's scaling factors will be affected by |
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| 80 | its parent entity's scaling factors. If false, it will not be affected. |
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| 81 | */ |
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| 82 | void setInheritParentEntityScale(bool inherit); |
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| 83 | |
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| 84 | /** Returns true if this TagPoint is affected by scaling factors applied to the parent entity. |
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| 85 | */ |
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| 86 | bool getInheritParentEntityScale(void) const; |
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| 87 | |
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| 88 | /** Gets the transform of parent entity. */ |
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| 89 | const Matrix4& getParentEntityTransform(void) const; |
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| 90 | |
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| 91 | /** Gets the transform of this node just for the skeleton (not entity) */ |
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| 92 | const Matrix4& _getFullLocalTransform(void) const; |
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| 93 | |
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| 94 | /** @copydoc Node::needUpdate */ |
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| 95 | void needUpdate(bool forceParentUpdate = false); |
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| 96 | |
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| 97 | /** Overridden from Node in order to include parent Entity transform. */ |
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| 98 | void updateFromParentImpl(void) const; |
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| 99 | /** @copydoc Renderable::getLights */ |
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| 100 | const LightList& getLights(void) const; |
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| 101 | |
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| 102 | |
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| 103 | |
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| 104 | private: |
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| 105 | Entity *mParentEntity; |
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| 106 | MovableObject *mChildObject; |
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| 107 | mutable Matrix4 mFullLocalTransform; |
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| 108 | bool mInheritParentEntityOrientation; |
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| 109 | bool mInheritParentEntityScale; |
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| 110 | }; |
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| 111 | |
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| 112 | |
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| 113 | } //namespace |
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| 114 | |
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| 115 | |
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| 116 | #endif//__TagPoint_H_ |
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