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source: downloads/OgreMain/include/OgreScriptLoader.h @ 5

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __ScriptLoader_H__
30#define __ScriptLoader_H__
31
32#include "OgrePrerequisites.h"
33#include "OgreDataStream.h"
34#include "OgreStringVector.h"
35
36namespace Ogre {
37
38        /** Abstract class defining the interface used by classes which wish
39                to perform script loading to define instances of whatever they manage.
40        @remarks
41                Typically classes of this type wish to either parse individual script files
42                on demand, or be called with a group of files matching a certain pattern
43                at the appropriate time. Normally this will coincide with resource loading,
44                although the script use does not necessarily have to be a ResourceManager
45                (which subclasses from this class), it may be simply a script loader which
46                manages non-resources but needs to be synchronised at the same loading points.
47        @par
48                Subclasses should add themselves to the ResourceGroupManager as a script loader
49                if they wish to be called at the point a resource group is loaded, at which
50                point the parseScript method will be called with each file which matches a
51                the pattern returned from getScriptPatterns.
52        */
53        class _OgreExport ScriptLoader
54        {
55        public:
56                virtual ~ScriptLoader();
57                /** Gets the file patterns which should be used to find scripts for this
58                        class.
59                @remarks
60                        This method is called when a resource group is loaded if you use
61                        ResourceGroupManager::_registerScriptLoader.
62                @returns
63                        A list of file patterns, in the order they should be searched in.
64                */
65                virtual const StringVector& getScriptPatterns(void) const = 0;
66
67                /** Parse a script file.
68                @param stream Weak reference to a data stream which is the source of the script
69                @param groupName The name of a resource group which should be used if any resources
70                        are created during the parse of this script.
71                */
72                virtual void parseScript(DataStreamPtr& stream, const String& groupName) = 0;
73
74                /** Gets the relative loading order of scripts of this type.
75                @remarks
76                        There are dependencies between some kinds of scripts, and to enforce
77                        this all implementors of this interface must define a loading order.
78                @returns A value representing the relative loading order of these scripts
79                        compared to other script users, where higher values load later.
80                */
81                virtual Real getLoadingOrder(void) const  = 0;
82
83        };
84
85
86}
87
88
89#endif
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