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source: downloads/OgreMain/include/OgreRenderTexture.h @ 5

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __RenderTexture_H__
30#define __RenderTexture_H__
31
32#include "OgrePrerequisites.h"
33
34#include "OgreRenderTarget.h"
35
36namespace Ogre
37{   
38    /** This class represents a RenderTarget that renders to a Texture. There is no 1 on 1
39        relation between Textures and RenderTextures, as there can be multiple
40        RenderTargets rendering to different mipmaps, faces (for cubemaps) or slices (for 3D textures)
41        of the same Texture.
42    */
43    class _OgreExport RenderTexture: public RenderTarget
44    {
45    public:
46        RenderTexture(HardwarePixelBuffer *buffer, size_t zoffset);
47        virtual ~RenderTexture();
48
49                void writeContentsToFile( const String & filename );
50        protected:
51                HardwarePixelBuffer *mBuffer;
52                size_t mZOffset;
53    };
54
55        /** This class represents a render target that renders to multiple RenderTextures
56                at once. Surfaces can be bound and unbound at will, as long as the following constraints
57                are met:
58                - All bound surfaces have the same size
59                - All bound surfaces have the same bit depth
60                - Target 0 is bound
61        */
62        class _OgreExport MultiRenderTarget: public RenderTarget
63        {
64        public:
65                MultiRenderTarget(const String &name);
66
67                /** Bind a surface to a certain attachment point.
68
69            @param attachment   0 .. mCapabilities->numMultiRenderTargets()-1
70
71                        @param target           RenderTexture to bind.
72
73
74
75                        It does not bind the surface and fails with an exception (ERR_INVALIDPARAMS) if:
76
77                        - Not all bound surfaces have the same size
78
79                        - Not all bound surfaces have the same internal format
80
81                */
82
83                virtual void bindSurface(size_t attachment, RenderTexture *target)=0;
84
85
86
87                /** Unbind attachment.
88
89                */
90
91                virtual void unbindSurface(size_t attachment)=0; 
92
93                /** Error throwing implementation, it's not possible to write a MultiRenderTarget
94                        to disk.
95                */
96                virtual void writeContentsToFile( const String & filename );
97        };
98}
99
100#endif
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