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source: downloads/OgreMain/include/OgreRenderTarget.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __RenderTarget_H__
30#define __RenderTarget_H__
31
32#include "OgrePrerequisites.h"
33
34#include "OgreString.h"
35#include "OgreTextureManager.h"
36#include "OgreViewport.h"
37#include "OgreTimer.h"
38
39/* Define the number of priority groups for the render system's render targets. */
40#ifndef OGRE_NUM_RENDERTARGET_GROUPS
41        #define OGRE_NUM_RENDERTARGET_GROUPS 10
42        #define OGRE_DEFAULT_RT_GROUP 4
43        #define OGRE_REND_TO_TEX_RT_GROUP 2
44#endif
45
46namespace Ogre {
47
48    /** A 'canvas' which can receive the results of a rendering
49        operation.
50        @remarks
51            This abstract class defines a common root to all targets of rendering operations. A
52            render target could be a window on a screen, or another
53            offscreen surface like a texture or bump map etc.
54        @author
55            Steven Streeting
56        @version
57            1.0
58     */
59    class _OgreExport RenderTarget
60    {
61    public:
62        enum StatFlags
63        {
64            SF_NONE           = 0,
65            SF_FPS            = 1,
66            SF_AVG_FPS        = 2,
67            SF_BEST_FPS       = 4,
68            SF_WORST_FPS      = 8,
69            SF_TRIANGLE_COUNT = 16,
70            SF_ALL            = 0xFFFF
71        };
72
73        struct FrameStats
74        {
75            float lastFPS;
76            float avgFPS;
77            float bestFPS;
78            float worstFPS;
79            unsigned long bestFrameTime;
80            unsigned long worstFrameTime;
81            size_t triangleCount;
82            size_t batchCount;
83        };
84
85        RenderTarget();
86        virtual ~RenderTarget();
87
88        /// Retrieve target's name.
89        virtual const String& getName(void) const;
90
91        /// Retrieve information about the render target.
92        virtual void getMetrics(unsigned int& width, unsigned int& height, unsigned int& colourDepth);
93
94        virtual unsigned int getWidth(void) const;
95        virtual unsigned int getHeight(void) const;
96        virtual unsigned int getColourDepth(void) const;
97
98        /** Tells the target to update it's contents.
99            @remarks
100                If OGRE is not running in an automatic rendering loop
101                (started using Root::startRendering),
102                the user of the library is responsible for asking each render
103                target to refresh. This is the method used to do this. It automatically
104                re-renders the contents of the target using whatever cameras have been
105                pointed at it (using Camera::setRenderTarget).
106            @par
107                This allows OGRE to be used in multi-windowed utilities
108                and for contents to be refreshed only when required, rather than
109                constantly as with the automatic rendering loop.
110        */
111        virtual void update(void);
112
113        /** Adds a viewport to the rendering target.
114            @remarks
115                A viewport is the rectangle into which redering output is sent. This method adds
116                a viewport to the render target, rendering from the supplied camera. The
117                rest of the parameters are only required if you wish to add more than one viewport
118                to a single rendering target. Note that size information passed to this method is
119                passed as a parametric, i.e. it is relative rather than absolute. This is to allow
120                viewports to automatically resize along with the target.
121            @param
122                cam The camera from which the viewport contents will be rendered (mandatory)
123            @param
124                ZOrder The relative order of the viewport with others on the target (allows overlapping
125                viewports i.e. picture-in-picture). Higher ZOrders are on top of lower ones. The actual number
126                is irrelevant, only the relative ZOrder matters (you can leave gaps in the numbering)
127            @param
128                left The relative position of the left of the viewport on the target, as a value between 0 and 1.
129            @param
130                top The relative position of the top of the viewport on the target, as a value between 0 and 1.
131            @param
132                width The relative width of the viewport on the target, as a value between 0 and 1.
133            @param
134                height The relative height of the viewport on the target, as a value between 0 and 1.
135        */
136        virtual Viewport* addViewport(Camera* cam, int ZOrder = 0, float left = 0.0f, float top = 0.0f ,
137            float width = 1.0f, float height = 1.0f);
138
139        /** Returns the number of viewports attached to this target.*/
140        virtual unsigned short getNumViewports(void) const;
141
142        /** Retrieves a pointer to the viewport with the given index. */
143        virtual Viewport* getViewport(unsigned short index);
144
145        /** Removes a viewport at a given ZOrder.
146        */
147        virtual void removeViewport(int ZOrder);
148
149        /** Removes all viewports on this target.
150        */
151        virtual void removeAllViewports(void);
152
153        /** Retieves details of current rendering performance.
154            @remarks
155                If the user application wishes to do it's own performance
156                display, or use performance for some other means, this
157                method allows it to retrieve the statistics.
158                @param
159                    lastFPS Pointer to a float to receive the number of frames per second (FPS)
160                    based on the last frame rendered.
161                @param
162                    avgFPS Pointer to a float to receive the FPS rating based on an average of all
163                    the frames rendered since rendering began (the call to
164                    Root::startRendering).
165                @param
166                    bestFPS Pointer to a float to receive the best FPS rating that has been achieved
167                    since rendering began.
168                @param
169                    worstFPS Pointer to a float to receive the worst FPS rating seen so far.
170        */
171        virtual void getStatistics(float& lastFPS, float& avgFPS,
172            float& bestFPS, float& worstFPS) const;  // Access to stats
173
174        virtual const FrameStats& getStatistics(void) const;
175
176        /** Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.
177        */
178        virtual float getLastFPS() const;
179
180        /** Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.
181        */
182        virtual float getAverageFPS() const;
183
184        /** Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.
185        */
186        virtual float getBestFPS() const;
187
188        /** Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.
189        */
190        virtual float getWorstFPS() const;
191
192        /** Individual stats access - gets the best frame time
193        */
194        virtual float getBestFrameTime() const;
195
196        /** Individual stats access - gets the worst frame time
197        */
198        virtual float getWorstFrameTime() const;
199
200        /** Resets saved frame-rate statistices.
201        */
202        virtual void resetStatistics(void);
203
204        /** Gets a custom (maybe platform-specific) attribute.
205            @remarks
206                This is a nasty way of satisfying any API's need to see platform-specific details.
207                It horrid, but D3D needs this kind of info. At least it's abstracted.
208            @param
209                name The name of the attribute.
210            @param
211                pData Pointer to memory of the right kind of structure to receive the info.
212        */
213        virtual void getCustomAttribute(const String& name, void* pData);
214
215        /** Add a listener to this RenderTarget which will be called back before & after rendering.
216        @remarks
217            If you want notifications before and after a target is updated by the system, use
218            this method to register your own custom RenderTargetListener class. This is useful
219            for potentially adding your own manual rendering commands before and after the
220            'normal' system rendering.
221        @par NB this should not be used for frame-based scene updates, use Root::addFrameListener for that.
222        */
223        virtual void addListener(RenderTargetListener* listener);
224        /** Removes a RenderTargetListener previously registered using addListener. */
225        virtual void removeListener(RenderTargetListener* listener);
226        /** Removes all listeners from this instance. */
227        virtual void removeAllListeners(void);
228
229                /** Sets the priority of this render target in relation to the others.
230        @remarks
231            This can be used in order to schedule render target updates. Lower
232            priorities will be rendered first. Note that the priority must be set
233            at the time the render target is attached to the render system, changes
234            afterwards will not affect the ordering.
235        */
236        virtual void setPriority( uchar priority ) { mPriority = priority; }
237        /** Gets the priority of a render target. */
238                virtual uchar getPriority() const { return mPriority; }
239
240        /** Used to retrieve or set the active state of the render target.
241        */
242        virtual bool isActive() const;
243
244        /** Used to set the active state of the render target.
245        */
246        virtual void setActive( bool state );
247
248        /** Sets whether this target should be automatically updated if Ogre's rendering
249            loop or Root::_updateAllRenderTargets is being used.
250        @remarks
251            By default, if you use Ogre's own rendering loop (Root::startRendering)
252            or call Root::_updateAllRenderTargets, all render targets are updated
253            automatically. This method allows you to control that behaviour, if
254            for example you have a render target which you only want to update periodically.
255        @param autoupdate If true, the render target is updated during the automatic render
256            loop or when Root::_updateAllRenderTargets is called. If false, the
257            target is only updated when its update() method is called explicitly.
258        */
259        virtual void setAutoUpdated(bool autoupdate);
260        /** Gets whether this target is automatically updated if Ogre's rendering
261            loop or Root::_updateAllRenderTargets is being used.
262        */
263        virtual bool isAutoUpdated(void) const;
264
265        /** Writes the current contents of the render target to the named file. */
266        virtual void writeContentsToFile(const String& filename) = 0;
267
268        /** Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.
269                @returns the name of the file used.*/
270        virtual String writeContentsToTimestampedFile(const String& filenamePrefix, const String& filenameSuffix);
271
272                virtual bool requiresTextureFlipping() const = 0;
273
274                /** Gets the number of triangles rendered in the last update() call. */
275                virtual size_t getTriangleCount(void) const;
276        /** Gets the number of batches rendered in the last update() call. */
277                virtual size_t getBatchCount(void) const;
278        /** Utility method to notify a render target that a camera has been removed,
279        incase it was referring to it as a viewer.
280        */
281        virtual void _notifyCameraRemoved(const Camera* cam);
282
283        /** Indicates whether this target is the primary window. The
284            primary window is special in that it is destroyed when
285            ogre is shut down, and cannot be destroyed directly.
286            This is the case because it holds the context for vertex,
287            index buffers and textures.
288        */
289        virtual bool isPrimary(void) const;
290
291
292        /** RenderSystem specific interface for a RenderTarget;
293            this should be subclassed by RenderSystems.
294        */
295        class Impl
296        {
297        protected:
298            /** Declared protected as interface is never used for destruction.
299                gcc will issue a warning here: `class Impl' has virtual functions
300                but non-virtual destructor. This is no problem because this interface
301                is never used to delete an object.
302            */
303            ~Impl() { };
304        };
305        /** Get rendersystem specific interface for this RenderTarget.
306            This is used by the RenderSystem to (un)bind this target,
307            and to get specific information like surfaces
308            and framebuffer objects.
309        */
310        virtual Impl *_getImpl();
311    protected:
312        /// The name of this target.
313        String mName;
314                /// The priority of the render target.
315                uchar mPriority;
316
317        unsigned int mWidth;
318        unsigned int mHeight;
319        unsigned int mColourDepth;
320        bool mIsDepthBuffered;
321
322        // Stats
323                FrameStats mStats;
324       
325        Timer* mTimer ;
326        unsigned long mLastSecond;
327        unsigned long mLastTime;
328        size_t mFrameCount;
329
330        bool mActive;
331        bool mAutoUpdate;
332
333        void updateStats(void);
334
335        typedef std::map<int, Viewport*, std::less<int> > ViewportList;
336        /// List of viewports, map on Z-order
337        ViewportList mViewportList;
338
339        typedef std::vector<RenderTargetListener*> RenderTargetListenerList;
340        RenderTargetListenerList mListeners;
341       
342
343        /// internal method for firing events
344        virtual void firePreUpdate(void);
345        /// internal method for firing events
346        virtual void firePostUpdate(void);
347        /// internal method for firing events
348        virtual void fireViewportPreUpdate(Viewport* vp);
349        /// internal method for firing events
350        virtual void fireViewportPostUpdate(Viewport* vp);
351                /// internal method for firing events
352                virtual void fireViewportAdded(Viewport* vp);
353                /// internal method for firing events
354                virtual void fireViewportRemoved(Viewport* vp);
355    };
356
357} // Namespace
358
359#endif
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