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source: downloads/OgreMain/include/OgrePrefabFactory.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29
30#ifndef __PrefabFactory_H__
31#define __PrefabFactory_H__
32
33#include "OgrePrerequisites.h"
34
35namespace Ogre {
36
37        /** A factory class that can create various mesh prefabs.
38        @remarks
39                This class is used by OgreMeshManager to offload the loading of various prefab types
40                to a central location.
41        */
42        class _OgreExport PrefabFactory
43        {
44        public:
45                /** If the given mesh has a known prefab resource name (e.g "Prefab_Plane")
46                    then this prefab will be created as a submesh of the given mesh.
47
48                        @param mesh The mesh that the potential prefab will be created in.
49                        @returns true if a prefab has been created, otherwise false.
50                */
51                static bool createPrefab(Mesh* mesh);
52
53        private:
54                /// Creates a plane as a submesh of the given mesh
55                static void createPlane(Mesh* mesh);
56
57                /// Creates a 100x100x100 cube as a submesh of the given mesh
58                static void createCube(Mesh* mesh);
59
60                /// Creates a sphere with a diameter of 100 units as a submesh of the given mesh
61                static void createSphere(Mesh* mesh);
62        };
63
64} // namespace Ogre
65
66#endif
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