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source: downloads/OgreMain/include/OgrePlugin.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __OGREPLUGIN_H__
30#define __OGREPLUGIN_H__
31
32#include "OgrePrerequisites.h"
33
34namespace Ogre
35{
36        /** Class defining a generic OGRE plugin.
37        @remarks
38                OGRE is very plugin-oriented and you can customise much of its behaviour
39                by registering new plugins, dynamically if you are using dynamic linking.
40                This class abstracts the generic interface that all plugins must support.
41                Within the implementations of this interface, the plugin must call other
42                OGRE classes in order to register the detailed customisations it is
43                providing, e.g. registering a new SceneManagerFactory, a new
44                MovableObjectFactory, or a new RenderSystem.
45        @par
46                Plugins can be linked statically or dynamically. If they are linked
47                dynamically (ie the plugin is in a DLL or Shared Object file), then you
48                load the plugin by calling the Root::loadPlugin method (or some other
49                mechanism which leads to that call, e.g. plugins.cfg), passing the name of
50                the DLL. OGRE will then call a global init function on that DLL, and it
51                will be expected to register one or more Plugin implementations using
52                Root::installPlugin. The procedure is very similar if you use a static
53                linked plugin, except that you simply instantiate the Plugin implementation
54                yourself and pass it to Root::installPlugin.
55        @note
56                Lifecycle of a Plugin instance is very important. The Plugin instance must
57                remain valid until the Plugin is uninstalled. Here are the things you
58                must bear in  mind:
59                <ul><li>If your plugin is in a DLL:
60                <ul><li>Create the Plugin instance and call Root::installPlugin in dllStartPlugin</li>
61                <li>Call Root::uninstallPlugin, then delete it in dllStopPlugin</li></ul>
62                <li>If your plugin is statically linked in your app:
63                <ul><li>Create the Plugin anytime you like</li>
64                <li>Call Root::installPlugin any time whilst Root is valid</li>
65                <li>Call Root::uninstallPlugin if you like so long as Root is valid. However,
66                        it will be done for you when Root is destroyed, so the Plugin instance must
67                        still be valid at that point if you haven't manually uninstalled it.</li></ul>
68                </ul>
69                The install and unninstall methods will be called when the plugin is
70                installed or uninstalled. The initialise and shutdown will be called when
71                there is a system initialisation or shutdown, e.g. when Root::initialise
72                or Root::shutdown are called.
73        */
74        class _OgreExport Plugin
75        {
76        public:
77                Plugin() {}
78                virtual ~Plugin() {}
79
80                /** Get the name of the plugin.
81                @remarks An implementation must be supplied for this method to uniquely
82                        identify the plugin.
83                */
84                virtual const String& getName() const = 0;
85
86                /** Perform the plugin initial installation sequence.
87                @remarks An implementation must be supplied for this method. It must perform
88                the startup tasks necessary to install any rendersystem customisations
89                or anything else that is not dependent on system initialisation, ie
90                only dependent on the core of Ogre. It must not perform any
91                operations that would create rendersystem-specific objects at this stage,
92                that should be done in initialise().
93                */
94                virtual void install() = 0;
95
96                /** Perform any tasks the plugin needs to perform on full system
97                        initialisation.
98                @remarks An implementation must be supplied for this method. It is called
99                        just after the system is fully initialised (either after Root::initialise
100                        if a window is created then, or after the frist window is created)
101                        and therefore all rendersystem functionality is available at this
102                        time. You can use this hook to create any resources which are
103                        dependent on a rendersystem or have rendersystem-specific implementations.
104                */
105                virtual void initialise() = 0;
106
107                /** Perform any tasks the plugin needs to perform when the system is shut down.
108                @remarks An implementation must be supplied for this method.
109                This method is called just before key parts of the system are unloaded,
110                such as rendersystems being shut down. You should use this hook to free up
111                resources and decouple custom objects from the OGRE system, whilst all the
112                instances of other plugins (e.g. rendersystems) still exist.
113                */
114                virtual void shutdown() = 0;
115
116                /** Perform the final plugin uninstallation sequence.
117                @remarks An implementation must be supplied for this method. It must perform
118                the cleanup tasks which haven't already been performed in shutdown()
119                (e.g. final deletion of custom instances, if you kept them around incase
120                the system was reinitialised). At this stage you cannot be sure what other
121                plugins are still loaded or active. It must therefore not perform any
122                operations that would reference any rendersystem-specific objects - those
123                should have been sorted out in the 'shutdown' method.
124                */
125                virtual void uninstall() = 0;
126        };
127
128}
129
130#endif
131
132
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