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source: downloads/OgreMain/include/OgrePlane.h @ 3

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29// Original free version by:
30// Magic Software, Inc.
31// http://www.geometrictools.com/
32// Copyright (c) 2000, All Rights Reserved
33
34#ifndef __Plane_H__
35#define __Plane_H__
36
37#include "OgrePrerequisites.h"
38
39#include "OgreVector3.h"
40
41namespace Ogre {
42
43    /** Defines a plane in 3D space.
44        @remarks
45            A plane is defined in 3D space by the equation
46            Ax + By + Cz + D = 0
47        @par
48            This equates to a vector (the normal of the plane, whose x, y
49            and z components equate to the coefficients A, B and C
50            respectively), and a constant (D) which is the distance along
51            the normal you have to go to move the plane back to the origin.
52     */
53    class _OgreExport Plane
54    {
55    public:
56        /** Default constructor - sets everything to 0.
57        */
58        Plane ();
59        Plane (const Plane& rhs);
60        /** Construct a plane through a normal, and a distance to move the plane along the normal.*/
61        Plane (const Vector3& rkNormal, Real fConstant);
62        Plane (const Vector3& rkNormal, const Vector3& rkPoint);
63        Plane (const Vector3& rkPoint0, const Vector3& rkPoint1,
64            const Vector3& rkPoint2);
65
66        /** The "positive side" of the plane is the half space to which the
67            plane normal points. The "negative side" is the other half
68            space. The flag "no side" indicates the plane itself.
69        */
70        enum Side
71        {
72            NO_SIDE,
73            POSITIVE_SIDE,
74            NEGATIVE_SIDE,
75            BOTH_SIDE
76        };
77
78        Side getSide (const Vector3& rkPoint) const;
79
80        /**
81        returns the side where the aligneBox is. the flag BOTH_SIDE indicates an intersecting box.
82        one corner ON the plane is sufficient to consider the box and the plane intersecting.
83        */
84        Side getSide (const AxisAlignedBox& rkBox) const;
85
86        /** Returns which side of the plane that the given box lies on.
87            The box is defined as centre/half-size pairs for effectively.
88        @param centre The centre of the box.
89        @param halfSize The half-size of the box.
90        @returns
91            POSITIVE_SIDE if the box complete lies on the "positive side" of the plane,
92            NEGATIVE_SIDE if the box complete lies on the "negative side" of the plane,
93            and BOTH_SIDE if the box intersects the plane.
94        */
95        Side getSide (const Vector3& centre, const Vector3& halfSize) const;
96
97        /** This is a pseudodistance. The sign of the return value is
98            positive if the point is on the positive side of the plane,
99            negative if the point is on the negative side, and zero if the
100            point is on the plane.
101            @par
102            The absolute value of the return value is the true distance only
103            when the plane normal is a unit length vector.
104        */
105        Real getDistance (const Vector3& rkPoint) const;
106
107        /** Redefine this plane based on 3 points. */
108        void redefine(const Vector3& rkPoint0, const Vector3& rkPoint1,
109            const Vector3& rkPoint2);
110
111                /** Redefine this plane based on a normal and a point. */
112                void redefine(const Vector3& rkNormal, const Vector3& rkPoint);
113
114                /** Project a vector onto the plane.
115                @remarks This gives you the element of the input vector that is perpendicular
116                        to the normal of the plane. You can get the element which is parallel
117                        to the normal of the plane by subtracting the result of this method
118                        from the original vector, since parallel + perpendicular = original.
119                @param v The input vector
120                */
121                Vector3 projectVector(const Vector3& v) const;
122
123        /** Normalises the plane.
124            @remarks
125                This method normalises the plane's normal and the length scale of d
126                is as well.
127            @note
128                This function will not crash for zero-sized vectors, but there
129                will be no changes made to their components.
130            @returns The previous length of the plane's normal.
131        */
132        Real normalise(void);
133
134                Vector3 normal;
135        Real d;
136
137        /// Comparison operator
138        bool operator==(const Plane& rhs) const
139        {
140            return (rhs.d == d && rhs.normal == normal);
141        }
142        bool operator!=(const Plane& rhs) const
143        {
144            return (rhs.d != d && rhs.normal != normal);
145        }
146
147        _OgreExport friend std::ostream& operator<< (std::ostream& o, const Plane& p);
148    };
149
150    typedef std::vector<Plane> PlaneList;
151
152} // namespace Ogre
153
154#endif
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