| 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __GpuProgramUsage_H__ |
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| 30 | #define __GpuProgramUsage_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include "OgreGpuProgram.h" |
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| 34 | |
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| 35 | |
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| 36 | namespace Ogre |
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| 37 | { |
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| 38 | /** This class makes the usage of a vertex and fragment programs (low-level or high-level), |
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| 39 | with a given set of parameters, explicit. |
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| 40 | @remarks |
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| 41 | Using a vertex or fragment program can get fairly complex; besides the fairly rudimentary |
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| 42 | process of binding a program to the GPU for rendering, managing usage has few |
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| 43 | complications, such as: |
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| 44 | <ul> |
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| 45 | <li>Programs can be high level (e.g. Cg, RenderMonkey) or low level (assembler). Using |
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| 46 | either should be relatively seamless, although high-level programs give you the advantage |
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| 47 | of being able to use named parameters, instead of just indexed registers</li> |
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| 48 | <li>Programs and parameters can be shared between multiple usages, in order to save |
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| 49 | memory</li> |
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| 50 | <li>When you define a user of a program, such as a material, you often want to be able to |
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| 51 | set up the definition but not load / compile / assemble the program at that stage, because |
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| 52 | it is not needed just yet. The program should be loaded when it is first needed, or |
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| 53 | earlier if specifically requested. The program may not be defined at this time, you |
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| 54 | may want to have scripts that can set up the definitions independent of the order in which |
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| 55 | those scripts are loaded.</li> |
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| 56 | </ul> |
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| 57 | This class packages up those details so you don't have to worry about them. For example, |
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| 58 | this class lets you define a high-level program and set up the parameters for it, without |
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| 59 | having loaded the program (which you normally could not do). When the program is loaded and |
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| 60 | compiled, this class will then validate the parameters you supplied earlier and turn them |
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| 61 | into runtime parameters. |
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| 62 | @par |
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| 63 | Just incase it wasn't clear from the above, this class provides linkage to both |
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| 64 | GpuProgram and HighLevelGpuProgram, despite its name. |
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| 65 | */ |
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| 66 | class _OgreExport GpuProgramUsage |
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| 67 | { |
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| 68 | protected: |
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| 69 | GpuProgramType mType; |
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| 70 | // The program link |
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| 71 | GpuProgramPtr mProgram; |
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| 72 | |
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| 73 | /// program parameters |
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| 74 | GpuProgramParametersSharedPtr mParameters; |
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| 75 | |
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| 76 | |
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| 77 | public: |
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| 78 | /** Default constructor. |
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| 79 | @param gptype The type of program to link to |
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| 80 | */ |
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| 81 | GpuProgramUsage(GpuProgramType gptype); |
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| 82 | |
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| 83 | /** Copy constructor */ |
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| 84 | GpuProgramUsage(const GpuProgramUsage& rhs); |
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| 85 | |
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| 86 | /** Gets the type of program we're trying to link to. */ |
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| 87 | GpuProgramType getType(void) const { return mType; } |
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| 88 | |
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| 89 | /** Sets the name of the program to use. |
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| 90 | @param name The name of the program to use |
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| 91 | @param resetParams |
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| 92 | If true, this will create a fresh set of parameters from the |
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| 93 | new program being linked, so if you had previously set parameters |
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| 94 | you will have to set them again. If you set this to false, you must |
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| 95 | be absolutely sure that the parameters match perfectly, and in the |
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| 96 | case of named parameters refers to the indexes underlying them, |
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| 97 | not just the names. |
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| 98 | */ |
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| 99 | void setProgramName(const String& name, bool resetParams = true); |
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| 100 | /** Sets the program to use. |
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| 101 | @remarks |
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| 102 | Note that this will create a fresh set of parameters from the |
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| 103 | new program being linked, so if you had previously set parameters |
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| 104 | you will have to set them again. |
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| 105 | */ |
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| 106 | void setProgram(GpuProgramPtr& prog); |
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| 107 | /** Gets the program being used. */ |
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| 108 | const GpuProgramPtr& getProgram() const { return mProgram; } |
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| 109 | /** Gets the program being used. */ |
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| 110 | const String& getProgramName(void) const { return mProgram->getName(); } |
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| 111 | |
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| 112 | /** Sets the program parameters that should be used; because parameters can be |
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| 113 | shared between multiple usages for efficiency, this method is here for you |
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| 114 | to register externally created parameter objects. Otherwise, the parameters |
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| 115 | will be created for you when a program is linked. |
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| 116 | */ |
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| 117 | void setParameters(GpuProgramParametersSharedPtr params); |
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| 118 | /** Gets the parameters being used here. |
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| 119 | */ |
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| 120 | GpuProgramParametersSharedPtr getParameters(void); |
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| 121 | |
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| 122 | /// Load this usage (and ensure program is loaded) |
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| 123 | void _load(void); |
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| 124 | /// Unload this usage |
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| 125 | void _unload(void); |
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| 126 | |
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| 127 | }; |
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| 128 | } |
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| 129 | #endif |
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