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source: downloads/OgreMain/include/OgreGpuProgramManager.h @ 5

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1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __GpuProgramManager_H_
30#define __GpuProgramManager_H_
31
32// Precompiler options
33#include "OgrePrerequisites.h"
34#include "OgreResourceManager.h"
35#include "OgreException.h"
36#include "OgreGpuProgram.h"
37#include "OgreSingleton.h"
38
39namespace Ogre {
40
41        class _OgreExport GpuProgramManager : public ResourceManager, public Singleton<GpuProgramManager>
42        {
43        public:
44                typedef std::set<String> SyntaxCodes;
45
46        protected:
47                /// Supported program syntax codes
48                SyntaxCodes mSyntaxCodes;
49        /// Specialised create method with specific parameters
50        virtual Resource* createImpl(const String& name, ResourceHandle handle, 
51            const String& group, bool isManual, ManualResourceLoader* loader,
52            GpuProgramType gptype, const String& syntaxCode) = 0;
53        public:
54                GpuProgramManager();
55                virtual ~GpuProgramManager();
56
57        /** Loads a GPU program from a file of assembly.
58                @remarks
59                        This method creates a new program of the type specified as the second parameter.
60                        As with all types of ResourceManager, this class will search for the file in
61                        all resource locations it has been configured to look in.
62                @param name The name of the GpuProgram
63                @param groupName The name of the resource group
64                @param filename The file to load
65                @param gptype The type of program to create
66        @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
67                */
68                virtual GpuProgramPtr load(const String& name, const String& groupName, 
69                        const String& filename, GpuProgramType gptype, 
70            const String& syntaxCode);
71
72                /** Loads a GPU program from a string of assembly code.
73                @remarks
74                        The assembly code must be compatible with this manager - call the
75                        getSupportedSyntax method for details of the supported syntaxes
76                @param name The identifying name to give this program, which can be used to
77                        retrieve this program later with getByName.
78                @param groupName The name of the resource group
79                @param code A string of assembly code which will form the program to run
80                @param gptype The type of prgram to create.
81        @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
82                */
83                virtual GpuProgramPtr loadFromString(const String& name, const String& groupName,
84                        const String& code, GpuProgramType gptype,
85            const String& syntaxCode);
86
87                /** Returns the syntaxes that this manager supports. */
88                virtual const SyntaxCodes& getSupportedSyntax(void) const { return mSyntaxCodes; };
89
90        /** Returns whether a given syntax code (e.g. "ps_1_3", "fp20", "arbvp1") is supported. */
91        virtual bool isSyntaxSupported(const String& syntaxCode) const;
92               
93                /** Creates a new GpuProgramParameters instance which can be used to bind
94            parameters to your programs.
95        @remarks
96            Program parameters can be shared between multiple programs if you wish.
97        */
98        virtual GpuProgramParametersSharedPtr createParameters(void);
99       
100        /** Create a new, unloaded GpuProgram from a file of assembly.
101        @remarks   
102            Use this method in preference to the 'load' methods if you wish to define
103            a GpuProgram, but not load it yet; useful for saving memory.
104                @par
105                        This method creates a new program of the type specified as the second parameter.
106                        As with all types of ResourceManager, this class will search for the file in
107                        all resource locations it has been configured to look in.
108                @param name The name of the program
109                @param groupName The name of the resource group
110                @param filename The file to load
111        @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
112                @param gptype The type of program to create
113                */
114                virtual GpuProgramPtr createProgram(const String& name, 
115                        const String& groupName, const String& filename, 
116                        GpuProgramType gptype, const String& syntaxCode);
117
118                /** Create a GPU program from a string of assembly code.
119        @remarks   
120            Use this method in preference to the 'load' methods if you wish to define
121            a GpuProgram, but not load it yet; useful for saving memory.
122                @par
123                        The assembly code must be compatible with this manager - call the
124                        getSupportedSyntax method for details of the supported syntaxes
125                @param name The identifying name to give this program, which can be used to
126                        retrieve this program later with getByName.
127                @param groupName The name of the resource group
128                @param code A string of assembly code which will form the program to run
129                @param gptype The type of prgram to create.
130        @param syntaxCode The name of the syntax to be used for this program e.g. arbvp1, vs_1_1
131                */
132                virtual GpuProgramPtr createProgramFromString(const String& name, 
133                        const String& groupName, const String& code, 
134            GpuProgramType gptype, const String& syntaxCode);
135
136        /** General create method, using specific create parameters
137            instead of name / value pairs.
138        */
139        virtual ResourcePtr create(const String& name, const String& group, 
140            GpuProgramType gptype, const String& syntaxCode, bool isManual = false, 
141            ManualResourceLoader* loader = 0);
142
143        /** Internal method for populating the supported syntax codes, called by RenderSystem. */
144        virtual void _pushSyntaxCode(const String& syntaxCode) { mSyntaxCodes.insert(syntaxCode); }
145        /** Overrides the standard ResourceManager getByName method.
146        @param name The name of the program to retrieve
147        @param preferHighLevelPrograms If set to true (the default), high level programs will be
148            returned in preference to low-level programs.
149        */
150        ResourcePtr getByName(const String& name, bool preferHighLevelPrograms = true);
151        /** Override standard Singleton retrieval.
152        @remarks
153        Why do we do this? Well, it's because the Singleton
154        implementation is in a .h file, which means it gets compiled
155        into anybody who includes it. This is needed for the
156        Singleton template to work, but we actually only want it
157        compiled into the implementation of the class based on the
158        Singleton, not all of them. If we don't change this, we get
159        link errors when trying to use the Singleton-based class from
160        an outside dll.
161        @par
162        This method just delegates to the template version anyway,
163        but the implementation stays in this single compilation unit,
164        preventing link errors.
165        */
166        static GpuProgramManager& getSingleton(void);
167        /** Override standard Singleton retrieval.
168        @remarks
169        Why do we do this? Well, it's because the Singleton
170        implementation is in a .h file, which means it gets compiled
171        into anybody who includes it. This is needed for the
172        Singleton template to work, but we actually only want it
173        compiled into the implementation of the class based on the
174        Singleton, not all of them. If we don't change this, we get
175        link errors when trying to use the Singleton-based class from
176        an outside dll.
177        @par
178        This method just delegates to the template version anyway,
179        but the implementation stays in this single compilation unit,
180        preventing link errors.
181        */
182        static GpuProgramManager* getSingletonPtr(void);
183   
184
185
186        };
187
188}
189
190#endif
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