[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef _Ogre_H__ |
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| 30 | #define _Ogre_H__ |
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| 31 | // This file includes all the other files which you will need to build a client application |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | |
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| 34 | #include "OgreAnimation.h" |
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| 35 | #include "OgreAnimationState.h" |
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| 36 | #include "OgreAnimationTrack.h" |
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| 37 | #include "OgreAny.h" |
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| 38 | #include "OgreArchive.h" |
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| 39 | #include "OgreArchiveManager.h" |
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| 40 | #include "OgreAxisAlignedBox.h" |
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| 41 | #include "OgreBillboardChain.h" |
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| 42 | #include "OgreBillboardSet.h" |
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| 43 | #include "OgreBone.h" |
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| 44 | #include "OgreCamera.h" |
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| 45 | #include "OgreConfigFile.h" |
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| 46 | #include "OgreControllerManager.h" |
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| 47 | #include "OgreDataStream.h" |
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| 48 | #include "OgreEntity.h" |
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| 49 | #include "OgreException.h" |
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| 50 | #include "OgreFrustum.h" |
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| 51 | #include "OgreGpuProgram.h" |
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| 52 | #include "OgreGpuProgramManager.h" |
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| 53 | #include "OgreHardwareBufferManager.h" |
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| 54 | #include "OgreHardwareIndexBuffer.h" |
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| 55 | #include "OgreHardwarePixelBuffer.h" |
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| 56 | #include "OgreHardwareOcclusionQuery.h" |
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| 57 | #include "OgreHardwareVertexBuffer.h" |
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| 58 | #include "OgreHardwarePixelBuffer.h" |
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| 59 | #include "OgreHighLevelGpuProgram.h" |
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| 60 | #include "OgreHighLevelGpuProgramManager.h" |
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| 61 | #include "OgreKeyFrame.h" |
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| 62 | #include "OgreLight.h" |
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| 63 | #include "OgreLogManager.h" |
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| 64 | #include "OgreManualObject.h" |
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| 65 | #include "OgreMaterial.h" |
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| 66 | #include "OgreMaterialManager.h" |
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| 67 | #include "OgreMaterialSerializer.h" |
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| 68 | #include "OgreMath.h" |
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| 69 | #include "OgreMatrix3.h" |
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| 70 | #include "OgreMatrix4.h" |
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| 71 | #include "OgreMesh.h" |
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| 72 | #include "OgreMeshManager.h" |
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| 73 | #include "OgreMeshSerializer.h" |
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| 74 | #include "OgreOverlay.h" |
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| 75 | #include "OgreOverlayContainer.h" |
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| 76 | #include "OgreOverlayElement.h" |
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| 77 | #include "OgreOverlayManager.h" |
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| 78 | #include "OgreParticleAffector.h" |
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| 79 | #include "OgreParticleEmitter.h" |
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| 80 | #include "OgreParticleSystemManager.h" |
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| 81 | #include "OgrePass.h" |
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| 82 | #include "OgrePatchMesh.h" |
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| 83 | #include "OgrePatchSurface.h" |
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| 84 | #include "OgreProfiler.h" |
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| 85 | #include "OgreRadixSort.h" |
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| 86 | #include "OgreRenderQueueInvocation.h" |
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| 87 | #include "OgreRenderQueueListener.h" |
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| 88 | #include "OgreRenderSystem.h" |
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| 89 | #include "OgreRenderTargetListener.h" |
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| 90 | #include "OgreRenderTexture.h" |
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| 91 | #include "OgreRenderWindow.h" |
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| 92 | #include "OgreResourceBackgroundQueue.h" |
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| 93 | #include "OgreResourceGroupManager.h" |
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| 94 | #include "OgreRibbonTrail.h" |
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| 95 | #include "OgreRoot.h" |
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| 96 | #include "OgreSceneManager.h" |
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| 97 | #include "OgreSceneManagerEnumerator.h" |
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| 98 | #include "OgreSceneNode.h" |
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| 99 | #include "OgreSimpleRenderable.h" |
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| 100 | #include "OgreSkeleton.h" |
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| 101 | #include "OgreSkeletonInstance.h" |
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| 102 | #include "OgreSkeletonManager.h" |
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| 103 | #include "OgreSkeletonSerializer.h" |
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| 104 | #include "OgreStaticGeometry.h" |
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| 105 | #include "OgreString.h" |
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| 106 | #include "OgreStringConverter.h" |
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| 107 | #include "OgreStringVector.h" |
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| 108 | #include "OgreSubEntity.h" |
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| 109 | #include "OgreSubMesh.h" |
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| 110 | #include "OgreTechnique.h" |
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| 111 | #include "OgreTextureManager.h" |
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| 112 | #include "OgreTextureUnitState.h" |
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| 113 | #include "OgreUserDefinedObject.h" |
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| 114 | #include "OgreVector2.h" |
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| 115 | #include "OgreViewport.h" |
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| 116 | #include "OgreCompositor.h" |
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| 117 | #include "OgreCompositorManager.h" |
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| 118 | #include "OgreCompositorChain.h" |
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| 119 | #include "OgreCompositorInstance.h" |
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| 120 | #include "OgreCompositionTechnique.h" |
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| 121 | #include "OgreCompositionPass.h" |
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| 122 | #include "OgreCompositionTargetPass.h" |
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| 123 | #include "OgreWindowEventUtilities.h" |
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| 124 | #include "OgreShadowCameraSetup.h" |
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| 125 | #include "OgreShadowCameraSetupFocused.h" |
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| 126 | #include "OgreShadowCameraSetupLiSPSM.h" |
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| 127 | #include "OgreShadowCameraSetupPlaneOptimal.h" |
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| 128 | // .... more to come |
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| 129 | |
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| 130 | #endif |
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