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source: downloads/ColladaPlugin/demo/media/dae/nehe_cube.dae @ 21

Last change on this file since 21 was 21, checked in by nicolasc, 16 years ago

added ogreode and Colladaplugin

File size: 7.4 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<COLLADA xmlns="http://www.collada.org/2005/COLLADASchema" version="1.3.0">
3  <asset>
4<copyright>Copyright 2005 Sony Computer Entertainment Inc., All Rights Reserved.</copyright>
5    <authoring_tool>editor</authoring_tool>
6    <up_axis>Y_UP</up_axis>
7    <unit name="centimeter" meter="1.e-002"/>
8    <author>fup</author>
9    <modified>2006-02-12</modified>
10  </asset>
11  <library type="IMAGE">
12    <image id="Img_Textures_Checker" name="Img_Textures_Checker" source="NeHe.bmp"/>
13  </library>
14  <library type="TEXTURE">
15    <texture id="Img_Textures_Checker-DIFFUSE">
16      <param name="DIFFUSE" type="float3" flow="OUT"/>
17      <technique profile="COMMON">
18        <input semantic="IMAGE" source="#Img_Textures_Checker"/>
19      </technique>
20    </texture>
21  </library>
22  <library type="MATERIAL">
23    <material id="Default" name="Default">
24      <shader>
25        <technique profile="COMMON">
26          <pass>
27            <input semantic="TEXTURE" source="#Img_Textures_Checker-DIFFUSE"/>
28            <program url="PHONG">
29              <param name="DIFFUSE" type="float3" flow="IN" sid="diffuse">1. 1. 1.</param>
30              <param name="AMBIENT" type="float3" flow="IN" sid="param1">0 0 0</param>
31              <param name="TRANSPARENT" type="float3" flow="IN" sid="transparent">0 0 0</param>
32              <param name="TRANSPARENCY" type="float" flow="IN">0</param>
33              <param name="EMISSION" type="float3" flow="IN" sid="param4">0 0 0</param>
34              <param name="SPECULAR" type="float3" flow="IN" sid="param5">0.5 0.5 0.5</param>
35              <param name="REFLECTIVE" type="float3" flow="IN" sid="param6">1. 1. 1.</param>
36              <param name="REFLECTIVITY" type="float" flow="IN" sid="param7">0.5</param>
37              <param name="SHININESS" type="float" flow="IN" sid="param8">10.</param>
38            </program>
39          </pass>
40        </technique>
41      </shader>
42    </material>
43  </library>
44  <library type="GEOMETRY">
45    <geometry id="box-lib" name="box">
46      <mesh>
47        <source id="box-lib-Position">
48          <float_array id="box-lib-Position-array" count="24">
4950. -50. 50.
5050. 50. 50.
51-50. 50. 50.
52-50. -50. 50.
5350. -50. -50.
5450. 50. -50.
55-50. 50. -50.
56-50. -50. -50.
57</float_array>
58          <technique profile="COMMON">
59            <accessor source="#box-lib-Position-array" count="8" stride="3">
60              <param name="X" type="float" flow="OUT"/>
61              <param name="Y" type="float" flow="OUT"/>
62              <param name="Z" type="float" flow="OUT"/>
63            </accessor>
64          </technique>
65        </source>
66        <source id="box-lib-Normal">
67          <float_array id="box-lib-Normal-array" count="18">
680 0 1.
691. 0 0
700 1. 0
71-1. 0 0
720 -1. 0
730 0 -1.
74</float_array>
75          <technique profile="COMMON">
76            <accessor source="#box-lib-Normal-array" count="6" stride="3">
77              <param name="X" type="float" flow="OUT"/>
78              <param name="Y" type="float" flow="OUT"/>
79              <param name="Z" type="float" flow="OUT"/>
80            </accessor>
81          </technique>
82        </source>
83        <source id="box-lib-map1" name="map1">
84          <float_array id="box-lib-map1-array" count="8">
850 1
861 1
871 0
880 0
89</float_array>
90          <technique profile="COMMON">
91            <accessor source="#box-lib-map1-array" count="4" stride="2">
92              <param name="S" type="float" flow="OUT"/>
93              <param name="T" type="float" flow="OUT"/>
94            </accessor>
95          </technique>
96        </source>
97        <vertices id="box-lib-Vertex">
98          <input semantic="POSITION" source="#box-lib-Position"/>
99        </vertices>
100        <polygons material="#Default" count="6">
101          <input semantic="VERTEX" idx="0" source="#box-lib-Vertex"/>
102          <input semantic="NORMAL" idx="1" source="#box-lib-Normal"/>
103          <input semantic="TEXCOORD" idx="2" source="#box-lib-map1"/>
104          <p>3 0 0 0 0 1 1 0 2 2 0 3</p>
105          <p>0 1 3 4 1 0 5 1 1 1 1 2</p>
106          <p>1 2 1 5 2 2 6 2 3 2 2 0</p>
107          <p>6 3 3 7 3 0 3 3 1 2 3 2</p>
108          <p>3 4 3 7 4 0 4 4 1 0 4 2</p>
109          <p>4 5 3 7 5 0 6 5 1 5 5 2</p>
110        </polygons>
111      </mesh>
112    </geometry>
113  </library>
114  <library type="LIGHT">
115    <light id="Lt_Light-lib" name="Lt_Light" type="POINT">
116      <param name="COLOR" type="float3" flow="IN" sid="param0">1. 1. 1.</param>
117      <param name="ATTENUATION" type="function" flow="IN">CONSTANT</param>
118      <param name="ATTENUATION_SCALE" type="float" flow="IN">1.</param>
119    </light>
120    <light id="pointLightShape1-lib" name="pointLightShape1" type="POINT">
121      <param name="COLOR" type="float3" flow="IN" sid="param0">1. 1. 1.</param>
122      <param name="ATTENUATION" type="function" flow="IN">CONSTANT</param>
123      <param name="ATTENUATION_SCALE" type="float" flow="IN">1.</param>
124    </light>
125  </library>
126  <library type="CAMERA">
127    <camera id="PerspCamera-lib" name="PerspCamera">
128      <technique profile="COMMON">
129        <optics>
130          <program url="PERSPECTIVE">
131            <param name="YFOV" type="float" flow="IN" sid="param0">36.</param>
132            <param name="ZNEAR" type="float" flow="IN" sid="param1">10.</param>
133            <param name="ZFAR" type="float" flow="IN" sid="param2">3.2767e+006</param>
134          </program>
135        </optics>
136      </technique>
137    </camera>
138    <camera id="testCameraShape-lib" name="testCameraShape">
139      <technique profile="COMMON">
140        <optics>
141          <program url="PERSPECTIVE">
142            <param name="YFOV" type="float" flow="IN" sid="param0">37.85</param>
143            <param name="ZNEAR" type="float" flow="IN" sid="param1">1.e-002</param>
144            <param name="ZFAR" type="float" flow="IN" sid="param2">1000.</param>
145          </program>
146        </optics>
147      </technique>
148    </camera>
149  </library>
150  <scene name="texturedcube_I-Maya">
151    <boundingbox>
152      <min>-501. -50. -50.</min>
153      <max>50. 1001. 424.262</max>
154    </boundingbox>
155    <node id="Camera" name="Camera">
156      <boundingbox>
157        <min>-187.469 140.618 419.567</min>
158        <max>-184.005 143.486 424.231</max>
159      </boundingbox>
160      <translate sid="translate">-185.786 141.852 422.013</translate>
161      <rotate sid="rotateY">0 1 0 -23.25</rotate>
162      <rotate sid="rotateX">1 0 0 -17.9454</rotate>
163      <skew sid="shearYZ">1.51835e-007 0 0 1 0 1 0</skew>
164      <instance url="#PerspCamera-lib"/>
165    </node>
166    <node id="Light" name="Light">
167      <boundingbox>
168        <min>-501. 999. 399.</min>
169        <max>-499. 1001. 401.</max>
170      </boundingbox>
171      <translate sid="translate">-500. 1000. 400.</translate>
172      <instance url="#Lt_Light-lib"/>
173    </node>
174    <node id="Box" name="Box">
175      <boundingbox>
176        <min>-50. -50. -50.</min>
177        <max>50. 50. 50.</max>
178      </boundingbox>
179      <instance url="#box-lib"/>
180    </node>
181    <node id="testCamera" name="testCamera">
182      <boundingbox>
183        <min>-187.523 140.584 419.546</min>
184        <max>-183.955 143.486 424.262</max>
185      </boundingbox>
186      <translate sid="translate">-185.786 141.852 422.013</translate>
187      <rotate sid="rotateY">0 1 0 -23.25</rotate>
188      <rotate sid="rotateX">1 0 0 -17.9454</rotate>
189      <instance url="#testCameraShape-lib"/>
190    </node>
191    <node id="pointLight1" name="pointLight1">
192      <boundingbox>
193        <min>2. 3. 9.</min>
194        <max>4. 5. 11.</max>
195      </boundingbox>
196      <translate sid="translate">3. 4. 10.</translate>
197      <instance url="#pointLightShape1-lib"/>
198    </node>
199  </scene>
200</COLLADA>
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