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source: downloads/ColladaPlugin/demo/media/dae/multimtl.dae @ 21

Last change on this file since 21 was 21, checked in by nicolasc, 16 years ago

added ogreode and Colladaplugin

File size: 9.1 KB
Line 
1<?xml version="1.0" encoding="utf-8"?>
2<COLLADA xmlns="http://www.collada.org/2005/COLLADASchema" version="1.3.0">
3  <asset>
4<copyright>Copyright 2005 Sony Computer Entertainment Inc., All Rights Reserved.</copyright>
5    <authoring_tool>Maya 6.0.1 COLLADA exporter</authoring_tool>
6    <source_data>file://C:/COLLADA_DataExchange_Test/Results/OutputFiles/Maya/Other/multimtl_I-Maya.mb</source_data>
7    <up_axis>Y_UP</up_axis>
8    <unit name="centimeter" meter="1.e-002"/>
9    <author>lthompson</author>
10    <modified>2005-07-28T18:13:06Z</modified>
11  </asset>
12  <library type="MATERIAL">
13    <material id="Blue" name="Blue">
14      <shader>
15        <technique profile="COMMON">
16          <pass>
17            <program url="PHONG">
18              <param name="DIFFUSE" type="float3" flow="IN" sid="diffuse">0.137255 0.403922 0.870588</param>
19              <param name="AMBIENT" type="float3" flow="IN" sid="param1">0 0 0</param>
20              <param name="TRANSPARENT" type="float3" flow="IN" sid="transparent">0 0 0</param>
21              <param name="TRANSPARENCY" type="float" flow="IN">0</param>
22              <param name="EMISSION" type="float3" flow="IN" sid="param4">0 0 0</param>
23              <param name="SPECULAR" type="float3" flow="IN" sid="param5">0.5 0.5 0.5</param>
24              <param name="REFLECTIVE" type="float3" flow="IN" sid="param6">0 0 0</param>
25              <param name="REFLECTIVITY" type="float" flow="IN" sid="param7">0.5</param>
26              <param name="SHININESS" type="float" flow="IN" sid="param8">10.</param>
27            </program>
28          </pass>
29        </technique>
30      </shader>
31    </material>
32    <material id="Red" name="Red">
33      <shader>
34        <technique profile="COMMON">
35          <pass>
36            <program url="PHONG">
37              <param name="DIFFUSE" type="float3" flow="IN" sid="diffuse">0.658824 0.101961 0.109804</param>
38              <param name="AMBIENT" type="float3" flow="IN" sid="param1">0 0 0</param>
39              <param name="TRANSPARENT" type="float3" flow="IN" sid="transparent">0 0 0</param>
40              <param name="TRANSPARENCY" type="float" flow="IN">0</param>
41              <param name="EMISSION" type="float3" flow="IN" sid="param4">0 0 0</param>
42              <param name="SPECULAR" type="float3" flow="IN" sid="param5">0.368627 0.368627 0.368627</param>
43              <param name="REFLECTIVE" type="float3" flow="IN" sid="param6">0 0 0</param>
44              <param name="REFLECTIVITY" type="float" flow="IN" sid="param7">0.5</param>
45              <param name="SHININESS" type="float" flow="IN" sid="param8">10.</param>
46            </program>
47          </pass>
48        </technique>
49      </shader>
50    </material>
51  </library>
52  <library type="GEOMETRY">
53    <geometry id="box-lib" name="box">
54      <mesh>
55        <source id="box-lib-Position">
56          <float_array id="box-lib-Position-array" count="24">
57-50. 50. 50.
5850. 50. 50.
59-50. -50. 50.
6050. -50. 50.
61-50. 50. -50.
6250. 50. -50.
63-50. -50. -50.
6450. -50. -50.
65</float_array>
66          <technique profile="COMMON">
67            <accessor source="#box-lib-Position-array" count="8" stride="3">
68              <param name="X" type="float" flow="OUT"/>
69              <param name="Y" type="float" flow="OUT"/>
70              <param name="Z" type="float" flow="OUT"/>
71            </accessor>
72          </technique>
73        </source>
74        <source id="box-lib-Normal">
75          <float_array id="box-lib-Normal-array" count="72">
760 1. 0
770 1. 0
780 1. 0
790 1. 0
800 -1. 0
810 -1. 0
820 -1. 0
830 -1. 0
84-1. 0 0
85-1. 0 0
86-1. 0 0
87-1. 0 0
881. 0 0
891. 0 0
901. 0 0
911. 0 0
920 0 -1.
930 0 -1.
940 0 -1.
950 0 -1.
960 0 1.
970 0 1.
980 0 1.
990 0 1.
100</float_array>
101          <technique profile="COMMON">
102            <accessor source="#box-lib-Normal-array" count="24" stride="3">
103              <param name="X" type="float" flow="OUT"/>
104              <param name="Y" type="float" flow="OUT"/>
105              <param name="Z" type="float" flow="OUT"/>
106            </accessor>
107          </technique>
108          <technique profile="MAYA">
109            <param name="DOUBLE_SIDED" type="bool" flow="OUT">TRUE</param>
110          </technique>
111        </source>
112        <vertices id="box-lib-Vertex">
113          <input semantic="POSITION" source="#box-lib-Position"/>
114        </vertices>
115        <polygons material="#Blue" count="5">
116          <input semantic="VERTEX" idx="0" source="#box-lib-Vertex"/>
117          <input semantic="NORMAL" idx="1" source="#box-lib-Normal"/>
118          <p>0 0 1 1 5 2 4 3</p>
119          <p>6 4 7 5 3 6 2 7</p>
120          <p>0 8 4 9 6 10 2 11</p>
121          <p>3 12 7 13 5 14 1 15</p>
122          <p>5 16 7 17 6 18 4 19</p>
123        </polygons>
124        <polygons material="#Red" count="1">
125          <input semantic="VERTEX" idx="0" source="#box-lib-Vertex"/>
126          <input semantic="NORMAL" idx="1" source="#box-lib-Normal"/>
127          <p>0 20 2 21 3 22 1 23</p>
128        </polygons>
129      </mesh>
130    </geometry>
131  </library>
132  <library type="LIGHT">
133    <light id="Lt_Light-lib" name="Lt_Light" type="POINT">
134      <param name="COLOR" type="float3" flow="IN" sid="param0">1. 1. 1.</param>
135      <param name="ATTENUATION" type="function" flow="IN">CONSTANT</param>
136      <param name="ATTENUATION_SCALE" type="float" flow="IN">1.</param>
137    </light>
138    <light id="pointLightShape1-lib" name="pointLightShape1" type="POINT">
139      <param name="COLOR" type="float3" flow="IN" sid="param0">1. 1. 1.</param>
140      <param name="ATTENUATION" type="function" flow="IN">CONSTANT</param>
141      <param name="ATTENUATION_SCALE" type="float" flow="IN">1.</param>
142    </light>
143  </library>
144  <library type="CAMERA">
145    <camera id="cl_unnamed_1-lib" name="cl_unnamed_1">
146      <technique profile="MAYA">
147        <optics>
148          <program url="PERSPECTIVE">
149            <param name="VERTICAL_APERTURE" type="float" flow="IN">2.4</param>
150            <param name="HORIZONTAL_APERTURE" type="float" flow="IN" sid="param1">3.59999</param>
151            <param name="LENS_SQUEEZE" type="float" flow="IN" sid="param2">1.</param>
152          </program>
153        </optics>
154      </technique>
155      <technique profile="COMMON">
156        <optics>
157          <program url="PERSPECTIVE">
158            <param name="YFOV" type="float" flow="IN" sid="param0">36.</param>
159            <param name="ZNEAR" type="float" flow="IN" sid="param1">10.</param>
160            <param name="ZFAR" type="float" flow="IN" sid="param2">3.2768e+006</param>
161          </program>
162        </optics>
163      </technique>
164    </camera>
165    <camera id="testCameraShape-lib" name="testCameraShape">
166      <technique profile="MAYA">
167        <optics>
168          <program url="PERSPECTIVE">
169            <param name="VERTICAL_APERTURE" type="float" flow="IN">2.40005</param>
170            <param name="HORIZONTAL_APERTURE" type="float" flow="IN" sid="param1">3.59994</param>
171            <param name="LENS_SQUEEZE" type="float" flow="IN" sid="param2">1.</param>
172          </program>
173        </optics>
174      </technique>
175      <technique profile="COMMON">
176        <optics>
177          <program url="PERSPECTIVE">
178            <param name="YFOV" type="float" flow="IN" sid="param0">37.85</param>
179            <param name="ZNEAR" type="float" flow="IN" sid="param1">1.e-002</param>
180            <param name="ZFAR" type="float" flow="IN" sid="param2">1000.</param>
181          </program>
182        </optics>
183      </technique>
184    </camera>
185  </library>
186  <scene name="multimtl_I-Maya">
187    <extra>
188      <technique profile="MAYA">
189        <param name="START_TIME" type="float" flow="IN">4.16667e-002</param>
190        <param name="END_TIME" type="float" flow="IN">2.</param>
191      </technique>
192    </extra>
193    <boundingbox>
194      <min>-326. -50. -50.</min>
195      <max>50. 226. 401.</max>
196    </boundingbox>
197    <node id="Camera" name="Camera">
198      <boundingbox>
199        <min>-143.414 91.3445 293.878</min>
200        <max>-139.816 94.0573 298.517</max>
201      </boundingbox>
202      <translate sid="translate">-141.666 92.4958 296.3</translate>
203      <rotate sid="rotateY">0 1 0 -26.</rotate>
204      <rotate sid="rotateX">1 0 0 -15.1954</rotate>
205      <skew sid="shearYZ">1.8023e-007 0 0 1 0 1 0</skew>
206      <instance url="#cl_unnamed_1-lib"/>
207    </node>
208    <node id="Light" name="Light">
209      <boundingbox>
210        <min>-326. 224. 399.</min>
211        <max>-324. 226. 401.</max>
212      </boundingbox>
213      <translate sid="translate">-325. 225. 400.</translate>
214      <instance url="#Lt_Light-lib"/>
215    </node>
216    <node id="Box" name="Box">
217      <boundingbox>
218        <min>-50. -50. -50.</min>
219        <max>50. 50. 50.</max>
220      </boundingbox>
221      <instance url="#box-lib"/>
222    </node>
223    <node id="testCamera" name="testCamera">
224      <boundingbox>
225        <min>-143.467 91.3098 293.854</min>
226        <max>-139.768 94.0573 298.549</max>
227      </boundingbox>
228      <translate sid="translate">-141.666 92.4958 296.3</translate>
229      <rotate sid="rotateY">0 1 0 -26.</rotate>
230      <rotate sid="rotateX">1 0 0 -15.1954</rotate>
231      <instance url="#testCameraShape-lib"/>
232    </node>
233    <node id="pointLight1" name="pointLight1">
234      <boundingbox>
235        <min>2. 3. 9.</min>
236        <max>4. 5. 11.</max>
237      </boundingbox>
238      <translate sid="translate">3. 4. 10.</translate>
239      <instance url="#pointLightShape1-lib"/>
240    </node>
241  </scene>
242</COLLADA>
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