[21] | 1 | <?xml version="1.0" encoding="utf-8"?> |
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| 2 | <COLLADA xmlns="http://www.collada.org/2005/COLLADASchema" version="1.3.0"> |
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| 3 | <asset> |
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| 4 | <copyright>Copyright 2005 Sony Computer Entertainment Inc., All Rights Reserved.</copyright> |
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| 5 | <authoring_tool>Maya 6.0.1 COLLADA exporter</authoring_tool> |
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| 6 | <source_data>file://C:/COLLADA_DataExchange_Test/Results/OutputFiles/Maya/Other/cube_I-Maya.mb</source_data> |
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| 7 | <up_axis>Y_UP</up_axis> |
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| 8 | <unit name="centimeter" meter="1.e-002"/> |
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| 9 | <author>lthompson</author> |
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| 10 | <modified>2005-07-28T18:12:59Z</modified> |
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| 11 | </asset> |
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| 12 | <library type="MATERIAL"> |
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| 13 | <material id="Blue" name="Blue"> |
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| 14 | <shader> |
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| 15 | <technique profile="COMMON"> |
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| 16 | <pass> |
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| 17 | <program url="PHONG"> |
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| 18 | <param name="DIFFUSE" type="float3" flow="IN" sid="diffuse">0.137255 0.403922 0.870588</param> |
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| 19 | <param name="AMBIENT" type="float3" flow="IN" sid="param1">0 0 0</param> |
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| 20 | <param name="TRANSPARENT" type="float3" flow="IN" sid="transparent">0 0 0</param> |
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| 21 | <param name="TRANSPARENCY" type="float" flow="IN">0</param> |
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| 22 | <param name="EMISSION" type="float3" flow="IN" sid="param4">0 0 0</param> |
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| 23 | <param name="SPECULAR" type="float3" flow="IN" sid="param5">0.5 0.5 0.5</param> |
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| 24 | <param name="REFLECTIVE" type="float3" flow="IN" sid="param6">0 0 0</param> |
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| 25 | <param name="REFLECTIVITY" type="float" flow="IN" sid="param7">0.5</param> |
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| 26 | <param name="SHININESS" type="float" flow="IN" sid="param8">16.</param> |
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| 27 | </program> |
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| 28 | </pass> |
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| 29 | </technique> |
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| 30 | </shader> |
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| 31 | </material> |
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| 32 | </library> |
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| 33 | <library type="GEOMETRY"> |
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| 34 | <geometry id="box-lib" name="box"> |
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| 35 | <mesh> |
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| 36 | <source id="box-lib-Position"> |
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| 37 | <float_array id="box-lib-Position-array" count="24"> |
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| 38 | -50. 50. 50. |
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| 39 | 50. 50. 50. |
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| 40 | -50. -50. 50. |
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| 41 | 50. -50. 50. |
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| 42 | -50. 50. -50. |
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| 43 | 50. 50. -50. |
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| 44 | -50. -50. -50. |
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| 45 | 50. -50. -50. |
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| 46 | </float_array> |
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| 47 | <technique profile="COMMON"> |
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| 48 | <accessor source="#box-lib-Position-array" count="8" stride="3"> |
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| 49 | <param name="X" type="float" flow="OUT"/> |
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| 50 | <param name="Y" type="float" flow="OUT"/> |
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| 51 | <param name="Z" type="float" flow="OUT"/> |
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| 52 | </accessor> |
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| 53 | </technique> |
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| 54 | </source> |
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| 55 | <source id="box-lib-Normal"> |
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| 56 | <float_array id="box-lib-Normal-array" count="72"> |
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| 57 | 0 0 1. |
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| 58 | 0 0 1. |
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| 59 | 0 0 1. |
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| 60 | 0 0 1. |
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| 61 | 0 1. 0 |
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| 62 | 0 1. 0 |
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| 63 | 0 1. 0 |
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| 64 | 0 1. 0 |
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| 65 | 0 -1. 0 |
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| 66 | 0 -1. 0 |
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| 67 | 0 -1. 0 |
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| 68 | 0 -1. 0 |
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| 69 | -1. 0 0 |
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| 70 | -1. 0 0 |
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| 71 | -1. 0 0 |
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| 72 | -1. 0 0 |
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| 73 | 1. 0 0 |
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| 74 | 1. 0 0 |
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| 75 | 1. 0 0 |
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| 76 | 1. 0 0 |
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| 77 | 0 0 -1. |
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| 78 | 0 0 -1. |
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| 79 | 0 0 -1. |
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| 80 | 0 0 -1. |
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| 81 | </float_array> |
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| 82 | <technique profile="COMMON"> |
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| 83 | <accessor source="#box-lib-Normal-array" count="24" stride="3"> |
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| 84 | <param name="X" type="float" flow="OUT"/> |
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| 85 | <param name="Y" type="float" flow="OUT"/> |
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| 86 | <param name="Z" type="float" flow="OUT"/> |
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| 87 | </accessor> |
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| 88 | </technique> |
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| 89 | <technique profile="MAYA"> |
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| 90 | <param name="DOUBLE_SIDED" type="bool" flow="OUT">TRUE</param> |
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| 91 | </technique> |
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| 92 | </source> |
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| 93 | <vertices id="box-lib-Vertex"> |
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| 94 | <input semantic="POSITION" source="#box-lib-Position"/> |
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| 95 | </vertices> |
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| 96 | <polygons material="#Blue" count="6"> |
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| 97 | <input semantic="VERTEX" idx="0" source="#box-lib-Vertex"/> |
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| 98 | <input semantic="NORMAL" idx="1" source="#box-lib-Normal"/> |
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| 99 | <p>0 0 2 1 3 2 1 3</p> |
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| 100 | <p>0 4 1 5 5 6 4 7</p> |
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| 101 | <p>6 8 7 9 3 10 2 11</p> |
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| 102 | <p>0 12 4 13 6 14 2 15</p> |
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| 103 | <p>3 16 7 17 5 18 1 19</p> |
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| 104 | <p>5 20 7 21 6 22 4 23</p> |
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| 105 | </polygons> |
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| 106 | </mesh> |
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| 107 | </geometry> |
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| 108 | </library> |
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| 109 | <library type="LIGHT"> |
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| 110 | <light id="light-lib" name="light" type="POINT"> |
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| 111 | <param name="COLOR" type="float3" flow="IN" sid="param0">1. 1. 1.</param> |
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| 112 | <param name="ATTENUATION" type="function" flow="IN">CONSTANT</param> |
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| 113 | <param name="ATTENUATION_SCALE" type="float" flow="IN">1.</param> |
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| 114 | </light> |
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| 115 | <light id="pointLightShape1-lib" name="pointLightShape1" type="POINT"> |
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| 116 | <param name="COLOR" type="float3" flow="IN" sid="param0">1. 1. 1.</param> |
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| 117 | <param name="ATTENUATION" type="function" flow="IN">CONSTANT</param> |
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| 118 | <param name="ATTENUATION_SCALE" type="float" flow="IN">1.</param> |
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| 119 | </light> |
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| 120 | </library> |
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| 121 | <library type="CAMERA"> |
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| 122 | <camera id="PerspCamera-lib" name="PerspCamera"> |
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| 123 | <technique profile="MAYA"> |
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| 124 | <optics> |
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| 125 | <program url="PERSPECTIVE"> |
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| 126 | <param name="VERTICAL_APERTURE" type="float" flow="IN">2.4</param> |
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| 127 | <param name="HORIZONTAL_APERTURE" type="float" flow="IN" sid="param1">3.59999</param> |
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| 128 | <param name="LENS_SQUEEZE" type="float" flow="IN" sid="param2">1.</param> |
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| 129 | </program> |
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| 130 | </optics> |
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| 131 | </technique> |
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| 132 | <technique profile="COMMON"> |
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| 133 | <optics> |
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| 134 | <program url="PERSPECTIVE"> |
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| 135 | <param name="YFOV" type="float" flow="IN" sid="param0">36.</param> |
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| 136 | <param name="ZNEAR" type="float" flow="IN" sid="param1">10.</param> |
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| 137 | <param name="ZFAR" type="float" flow="IN" sid="param2">3.2767e+006</param> |
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| 138 | </program> |
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| 139 | </optics> |
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| 140 | </technique> |
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| 141 | </camera> |
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| 142 | <camera id="testCameraShape-lib" name="testCameraShape"> |
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| 143 | <technique profile="MAYA"> |
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| 144 | <optics> |
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| 145 | <program url="PERSPECTIVE"> |
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| 146 | <param name="VERTICAL_APERTURE" type="float" flow="IN">2.40005</param> |
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| 147 | <param name="HORIZONTAL_APERTURE" type="float" flow="IN" sid="param1">3.59994</param> |
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| 148 | <param name="LENS_SQUEEZE" type="float" flow="IN" sid="param2">1.</param> |
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| 149 | </program> |
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| 150 | </optics> |
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| 151 | </technique> |
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| 152 | <technique profile="COMMON"> |
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| 153 | <optics> |
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| 154 | <program url="PERSPECTIVE"> |
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| 155 | <param name="YFOV" type="float" flow="IN" sid="param0">37.85</param> |
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| 156 | <param name="ZNEAR" type="float" flow="IN" sid="param1">1.e-002</param> |
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| 157 | <param name="ZFAR" type="float" flow="IN" sid="param2">1000.</param> |
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| 158 | </program> |
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| 159 | </optics> |
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| 160 | </technique> |
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| 161 | </camera> |
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| 162 | </library> |
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| 163 | <scene name="cube_I-Maya"> |
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| 164 | <extra> |
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| 165 | <technique profile="MAYA"> |
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| 166 | <param name="START_TIME" type="float" flow="IN">4.16667e-002</param> |
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| 167 | <param name="END_TIME" type="float" flow="IN">2.</param> |
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| 168 | </technique> |
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| 169 | </extra> |
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| 170 | <boundingbox> |
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| 171 | <min>-501. -50. -50.</min> |
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| 172 | <max>50. 1001. 657.259</max> |
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| 173 | </boundingbox> |
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| 174 | <node id="Camera" name="Camera"> |
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| 175 | <boundingbox> |
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| 176 | <min>-429.651 332.498 652.583</min> |
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| 177 | <max>-425.695 335.592 657.218</max> |
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| 178 | </boundingbox> |
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| 179 | <translate sid="translate">-427.749 333.855 655.017</translate> |
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| 180 | <rotate sid="rotateY">0 1 0 -33.</rotate> |
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| 181 | <rotate sid="rotateX">1 0 0 -22.1954</rotate> |
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| 182 | <skew sid="shearYZ">1.46672e-007 0 0 1 0 1 0</skew> |
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| 183 | <instance url="#PerspCamera-lib"/> |
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| 184 | </node> |
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| 185 | <node id="Light" name="Light"> |
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| 186 | <boundingbox> |
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| 187 | <min>-501. 999. 399.</min> |
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| 188 | <max>-499. 1001. 401.</max> |
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| 189 | </boundingbox> |
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| 190 | <translate sid="translate">-500. 1000. 400.</translate> |
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| 191 | <instance url="#light-lib"/> |
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| 192 | </node> |
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| 193 | <node id="cubes" name="2Cubes"> |
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| 194 | <node id="Box1" name="Box1"> |
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| 195 | <boundingbox> |
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| 196 | <min>-50. -50. -50.</min> |
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| 197 | <max>50. 50. 50.</max> |
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| 198 | </boundingbox> |
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| 199 | <translate sid="translate">100. 100. 100.</translate> |
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| 200 | <instance url="#box-lib"/> |
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| 201 | </node> |
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| 202 | <node id="Hypercube" name="Hypercube"> |
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| 203 | <node id="Box2" name="Box2"> |
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| 204 | <boundingbox> |
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| 205 | <min>-50. -50. -50.</min> |
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| 206 | <max>50. 50. 50.</max> |
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| 207 | </boundingbox> |
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| 208 | <translate sid="translate">-100. -100. -100.</translate> |
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| 209 | <instance url="#box-lib"/> |
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| 210 | </node> |
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| 211 | </node> |
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| 212 | </node> |
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| 213 | <node id="testCamera" name="testCamera"> |
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| 214 | <boundingbox> |
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| 215 | <min>-429.703 332.465 652.554</min> |
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| 216 | <max>-425.65 335.592 657.259</max> |
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| 217 | </boundingbox> |
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| 218 | <translate sid="translate">-427.749 333.855 655.017</translate> |
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| 219 | <rotate sid="rotateY">0 1 0 -33.</rotate> |
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| 220 | <rotate sid="rotateX">1 0 0 -22.1954</rotate> |
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| 221 | <instance url="#testCameraShape-lib"/> |
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| 222 | </node> |
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| 223 | <node id="pointLight1" name="pointLight1"> |
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| 224 | <boundingbox> |
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| 225 | <min>2. 3. 9.</min> |
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| 226 | <max>4. 5. 11.</max> |
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| 227 | </boundingbox> |
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| 228 | <translate sid="translate">3. 4. 10.</translate> |
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| 229 | <instance url="#pointLightShape1-lib"/> |
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| 230 | </node> |
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| 231 | </scene> |
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| 232 | </COLLADA> |
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