source:
data/trunk/shaders/water.vert
@
3774
| Last change on this file since 3774 was 3542, checked in by bensch, 20 years ago | |
|---|---|
| File size: 359 bytes | |
| Rev | Line | |
|---|---|---|
| [3542] | 1 | |
| 2 | float4x4 view_proj_matrix; | |
| 3 | float3 camPos; | |
| 4 | ||
| 5 | struct VS_OUTPUT { | |
| 6 | float4 Pos: POSITION; | |
| 7 | float2 texCoord: TEXCOORD0; | |
| 8 | float3 viewVec: TEXCOORD1; | |
| 9 | }; | |
| 10 | ||
| 11 | VS_OUTPUT main(float4 pos: POSITION, float2 texCoord: TEXCOORD0){ | |
| 12 | VS_OUTPUT Out; | |
| 13 | ||
| 14 | Out.Pos = mul(view_proj_matrix, pos); | |
| 15 | Out.texCoord = texCoord; | |
| 16 | Out.viewVec = pos - camPos; | |
| 17 | ||
| 18 | return Out; | |
| 19 | } | |
| 20 | ||
| 21 |
Note: See TracBrowser
for help on using the repository browser.










