source:
data/trunk/shaders/outile.vert
@
4209
| Last change on this file since 4209 was 3542, checked in by bensch, 20 years ago | |
|---|---|
| File size: 460 bytes | |
| Rev | Line | |
|---|---|---|
| [3542] | 1 | |
| 2 | uniform vec3 camPos; | |
| 3 | uniform float outlineThreshold; | |
| 4 | uniform float edgeThreshold; | |
| 5 | ||
| 6 | varying vec3 norm; | |
| 7 | ||
| 8 | void main(){ | |
| 9 | vec4 pos = gl_Vertex; | |
| 10 | vec3 dir = camPos - gl_Vertex.xyz; | |
| 11 | ||
| 12 | pos.w = float( | |
| 13 | dot(dir, gl_MultiTexCoord0.xyz) * dot(dir, gl_MultiTexCoord1.xyz) < outlineThreshold || | |
| 14 | dot(gl_MultiTexCoord0.xyz, gl_MultiTexCoord1.xyz) < edgeThreshold); | |
| 15 | ||
| 16 | gl_Position = gl_ModelViewProjectionMatrix * pos; | |
| 17 | } | |
| 18 |
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