| 
                Last change
                  on this file since 4339 was
                  3939,
                  checked in by bensch, 19 years ago
           | 
        
        
          | 
               
data/trunk: merged the data from the atmos branche back 
 
           | 
        
        | 
            File size:
            655 bytes
           | 
      
      
        
  | Rev | Line |   | 
|---|
| [3876] | 1 | // | 
|---|
| [3825] | 2 | // Vertex shader for producing animated clouds (mostly cloudy) | 
|---|
| [3876] | 3 | // | 
|---|
 | 4 | // Authors: John Kessenich, Randi Rost | 
|---|
 | 5 | // | 
|---|
 | 6 | // Copyright (c) 2002-2004 3Dlabs Inc. Ltd.  | 
|---|
 | 7 | // | 
|---|
 | 8 | // See 3Dlabs-License.txt for license information | 
|---|
 | 9 | // | 
|---|
| [3825] | 10 |  | 
|---|
 | 11 | varying float LightIntensity; | 
|---|
 | 12 | varying vec3  MCposition; | 
|---|
 | 13 |  | 
|---|
| [3876] | 14 | uniform vec3  LightPos; | 
|---|
| [3825] | 15 | uniform float Scale; | 
|---|
 | 16 |  | 
|---|
 | 17 | void main(void) | 
|---|
 | 18 | { | 
|---|
| [3876] | 19 |   vec3 ECposition = vec3 (gl_ModelViewMatrix * gl_Vertex); | 
|---|
 | 20 |   MCposition      = vec3 (gl_Vertex) * Scale; | 
|---|
 | 21 |   vec3 tnorm      = normalize(vec3 (gl_NormalMatrix * gl_Normal)); | 
|---|
 | 22 |   LightIntensity  = dot(normalize(LightPos - ECposition), tnorm); | 
|---|
 | 23 |   LightIntensity = 1.0; | 
|---|
 | 24 |   gl_Position     = ftransform(); | 
|---|
 | 25 | } | 
|---|
       
      
      Note: See 
TracBrowser
        for help on using the repository browser.