|
Last change
on this file since 4441 was
3939,
checked in by bensch, 19 years ago
|
|
data/trunk: merged the data from the atmos branche back
|
|
File size:
752 bytes
|
| Rev | Line | |
|---|
| [3876] | 1 | // |
|---|
| [3825] | 2 | // Fragment shader for producing animated clouds (mostly cloudy) |
|---|
| [3876] | 3 | // |
|---|
| 4 | // Author: Randi Rost |
|---|
| 5 | // |
|---|
| 6 | // Copyright (c) 2002-2004 3Dlabs Inc. Ltd. |
|---|
| 7 | // |
|---|
| 8 | // See 3Dlabs-License.txt for license information |
|---|
| 9 | // |
|---|
| [3825] | 10 | |
|---|
| 11 | varying float LightIntensity; |
|---|
| 12 | varying vec3 MCposition; |
|---|
| 13 | |
|---|
| 14 | uniform sampler3D Noise; |
|---|
| 15 | uniform vec3 SkyColor; // (0.0, 0.0, 0.8) |
|---|
| 16 | uniform vec3 CloudColor; // (0.8, 0.8, 0.8) |
|---|
| 17 | uniform vec3 Offset; // updated each frame by the application |
|---|
| 18 | |
|---|
| 19 | void main (void) |
|---|
| 20 | { |
|---|
| [3876] | 21 | vec4 noisevec = texture3D(Noise, MCposition + Offset); |
|---|
| [3825] | 22 | |
|---|
| [3876] | 23 | float intensity = (noisevec[0] + noisevec[1] + |
|---|
| 24 | noisevec[2] + noisevec[3]) * 1.5; |
|---|
| [3825] | 25 | |
|---|
| [3876] | 26 | vec3 color = mix(SkyColor, CloudColor, intensity) * LightIntensity; |
|---|
| [3825] | 27 | |
|---|
| [3876] | 28 | gl_FragColor = vec4 (color, 1.0); |
|---|
| [3875] | 29 | } |
|---|
Note: See
TracBrowser
for help on using the repository browser.