source:
data/trunk/shaders/cel.frag
@
4393
| Last change on this file since 4393 was 3542, checked in by bensch, 20 years ago | |
|---|---|
| File size: 223 bytes | |
| Line | |
|---|---|
| 1 | uniform sampler1D CelShade; |
| 2 | |
| 3 | varying vec3 lVec; |
| 4 | varying vec3 norm; |
| 5 | |
| 6 | void main(){ |
| 7 | vec3 lightVec = normalize(lVec); |
| 8 | float diffuse = dot(lightVec, norm); |
| 9 | |
| 10 | gl_FragColor = texture1D(CelShade, diffuse); |
| 11 | } |
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