| 1 | -- Get objects from orxonox |
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| 2 | thisscript:addObject("SpaceShip", "Player") |
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| 3 | thisscript:addObject("CameraMan", "cameraManager") |
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| 4 | thisscript:addObject("NPC", "Ragnar01") |
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| 5 | thisscript:addObject("NPC", "Ragnar02") |
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| 6 | thisscript:addObject("NPC", "Pirate01") |
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| 7 | thisscript:addObject("NPC", "Pirate02") |
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| 8 | thisscript:addObject("NPC", "Pirate03") |
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| 9 | thisscript:addObject("NPC", "Pirate04") |
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| 10 | thisscript:addObject("NPC", "Pirate05") |
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| 11 | thisscript:addObject("NPC", "Pirate06") |
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| 12 | thisscript:addObject("NPC", "Pirate07") |
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| 13 | thisscript:addObject("NPC", "Pirate08") |
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| 14 | thisscript:addObject("NPC", "Pirate09") |
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| 15 | -- thisscript:addObjectAsName("GameWorld", "Mission 1", "gameWorld") |
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| 16 | |
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| 17 | triggerInit = ScriptTrigger() |
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| 18 | triggerInit:setScript("vs1.lua") |
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| 19 | triggerInit:setFunction("init") |
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| 20 | triggerInit:setActiveOnCreation(true) |
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| 21 | |
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| 22 | -- Create the cutscene trigger |
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| 23 | triggerCutscene = ScriptTrigger() |
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| 24 | triggerCutscene:setScript("vs1.lua") |
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| 25 | triggerCutscene:setFunction("startSequence") |
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| 26 | triggerCutscene:setRadius(50) |
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| 27 | triggerCutscene:setTarget("Player") |
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| 28 | triggerCutscene:setAbsCoor(2300 , 0 , 0) |
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| 29 | triggerCutscene:setDebugDraw(true) |
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| 30 | triggerCutscene:setActiveOnCreation(false) |
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| 31 | |
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| 32 | -- Create another cutscene trigger |
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| 33 | triggerCutscene02 = ScriptTrigger() |
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| 34 | triggerCutscene02:setScript("vs1.lua") |
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| 35 | triggerCutscene02:setFunction("switchToOtherPirate") |
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| 36 | triggerCutscene02:setActiveOnCreation(true) |
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| 37 | |
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| 38 | -- Create the cool Ragnar trigger |
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| 39 | triggerRagnar = ScriptTrigger() |
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| 40 | triggerRagnar:setScript("vs1.lua") |
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| 41 | triggerRagnar:setFunction("startRagnar") |
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| 42 | triggerRagnar:setRadius(50) |
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| 43 | triggerRagnar:setTarget("Player") |
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| 44 | triggerRagnar:setAbsCoor(3600 , 0 , -10) |
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| 45 | triggerRagnar:setDebugDraw(true) |
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| 46 | triggerRagnar:setActiveOnCreation(false) |
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| 47 | |
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| 48 | -- Create a great AI activater |
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| 49 | triggerAI01 = ScriptTrigger() |
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| 50 | triggerAI01:setScript("vs1.lua") |
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| 51 | triggerAI01:setFunction("activateGroup1") |
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| 52 | triggerAI01:setRadius(50) |
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| 53 | triggerAI01:setTarget("Player") |
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| 54 | triggerAI01:setAbsCoor(2600, 0, -10) |
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| 55 | triggerAI01:setDebugDraw(true) |
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| 56 | triggerAI01:setActiveOnCreation(false) |
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| 57 | |
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| 58 | -- Create another great AI activater |
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| 59 | triggerAI02 = ScriptTrigger() |
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| 60 | triggerAI02:setScript("vs1.lua") |
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| 61 | triggerAI02:setFunction("activateGroup2") |
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| 62 | triggerAI02:setRadius(50) |
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| 63 | triggerAI02:setTarget("Player") |
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| 64 | triggerAI02:setAbsCoor(4900, 0, 0) |
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| 65 | triggerAI02:setDebugDraw(true) |
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| 66 | triggerAI02:setActiveOnCreation(false) |
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| 67 | |
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| 68 | -- Create another great AI activater |
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| 69 | triggerAI03 = ScriptTrigger() |
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| 70 | triggerAI03:setScript("vs1.lua") |
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| 71 | triggerAI03:setFunction("activateGroup3") |
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| 72 | triggerAI03:setRadius(50) |
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| 73 | triggerAI03:setTarget("Player") |
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| 74 | triggerAI03:setAbsCoor(5850, 0, -70) |
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| 75 | triggerAI03:setDebugDraw(true) |
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| 76 | triggerAI03:setActiveOnCreation(false) |
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| 77 | |
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| 78 | -- Create another great AI activater |
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| 79 | triggerAI04 = ScriptTrigger() |
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| 80 | triggerAI04:setScript("vs1.lua") |
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| 81 | triggerAI04:setFunction("startRagnar2") |
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| 82 | triggerAI04:setRadius(50) |
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| 83 | triggerAI04:setTarget("Player") |
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| 84 | triggerAI04:setAbsCoor(6500, 0, -200) |
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| 85 | triggerAI04:setDebugDraw(true) |
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| 86 | triggerAI04:setActiveOnCreation(false) |
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| 87 | |
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| 88 | -- Global Variables |
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| 89 | counter = 0 |
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| 90 | cutsceneRunning = false |
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| 91 | cutsceneEnd = false |
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| 92 | bossFight = false |
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| 93 | bossFightEnd = false |
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| 94 | time = 0 |
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| 95 | |
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| 96 | function init(timestep) |
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| 97 | -- cameraManager:setCam("GameWorld-Camera") |
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| 98 | cameraManager:atachCameraToWorldEntity("CameraOne", "NPC", "Pirate01") |
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| 99 | cameraManager:setRelCoor("CameraOne", 10, 8 , 5) |
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| 100 | |
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| 101 | Ragnar01:pause(true) |
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| 102 | -- cameraManager:changeTarget("CameraOne", "NPC", "Pirate01") |
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| 103 | -- cameraManager:jumpCam("CameraOne", 3300, 0, 50) |
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| 104 | |
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| 105 | return true |
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| 106 | end |
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| 107 | |
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| 108 | function startSequence(timestep) |
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| 109 | |
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| 110 | Player:pause(true) |
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| 111 | cameraManager:setCam("CameraOne") |
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| 112 | -- gameWorld:showText("Kill those traitorous bastards") |
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| 113 | -- cameraManager:changeCurrTarget("NPC", "Pirate01") |
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| 114 | -- cameraManager:atachCurrCameraToWorldEntity("NPC", "Pirate01") |
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| 115 | cutsceneRunning = true |
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| 116 | return true |
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| 117 | end |
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| 118 | |
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| 119 | function switchToOtherPirate(timestep) |
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| 120 | |
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| 121 | if cutsceneRunning then |
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| 122 | counter = counter + timestep |
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| 123 | end |
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| 124 | |
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| 125 | if counter > 5 and counter < 6 then |
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| 126 | cameraManager:atachCameraToWorldEntity("CameraOne", "NPC", "Pirate03") |
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| 127 | cameraManager:setRelCoorSoft("CameraOne", 10, 8 , 5, 6) |
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| 128 | end |
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| 129 | |
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| 130 | if counter > 11 then |
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| 131 | cutsceneEnd = true |
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| 132 | Player:pause(false) |
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| 133 | cameraManager:setCam("GameWorld-Camera") |
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| 134 | end |
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| 135 | |
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| 136 | return cutsceneEnd |
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| 137 | end |
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| 138 | |
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| 139 | |
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| 140 | function startRagnar(timestep) |
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| 141 | |
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| 142 | Ragnar01:pause(false) |
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| 143 | return true |
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| 144 | end |
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| 145 | |
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| 146 | |
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| 147 | function activateGroup1(timestep) |
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| 148 | |
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| 149 | Pirate01:setAI(true) |
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| 150 | Pirate02:setAI(true) |
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| 151 | Pirate03:setAI(true) |
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| 152 | |
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| 153 | return true |
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| 154 | end |
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| 155 | |
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| 156 | |
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| 157 | function activateGroup2(timestep) |
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| 158 | |
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| 159 | Pirate04:setAI(true) |
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| 160 | Pirate05:setAI(true) |
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| 161 | Pirate06:setAI(true) |
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| 162 | |
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| 163 | return true |
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| 164 | end |
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| 165 | |
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| 166 | |
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| 167 | function activateGroup3(timestep) |
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| 168 | |
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| 169 | Pirate07:setAI(true) |
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| 170 | Pirate08:setAI(true) |
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| 171 | Pirate09:setAI(true) |
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| 172 | |
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| 173 | return true |
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| 174 | end |
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| 175 | |
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| 176 | |
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| 177 | function startRagnar2(timestep) |
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| 178 | |
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| 179 | Ragnar02:setAI(true) |
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| 180 | bossFight = true |
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| 181 | |
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| 182 | return true |
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| 183 | end |
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| 184 | |
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| 185 | |
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| 186 | function surviver(timestep) |
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| 187 | |
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| 188 | if bossFight then |
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| 189 | time = time + timestep |
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| 190 | end |
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| 191 | |
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| 192 | if time > 25 then |
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| 193 | Ragnar02:setAI(false) |
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| 194 | bossFightEnd = true |
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| 195 | end |
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| 196 | |
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| 197 | return bossFightEnd |
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| 198 | end |
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