| Line | |
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| 1 | -- Create the trigger |
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| 2 | trigger = ScriptTrigger() |
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| 3 | trigger:setScript("switchtohangar.lua") |
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| 4 | trigger:setFunction("tick") |
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| 5 | trigger:setAbsCoor(-5.601662, 35, -1264.822632) |
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| 6 | trigger:setTarget("Player") |
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| 7 | trigger:setRadius(200) |
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| 8 | trigger:setTriggerRemains(false) |
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| 9 | trigger:setDebugDraw(true) |
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| 10 | |
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| 11 | |
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| 12 | -- Add Objects |
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| 13 | thisscript:addObject("GameWorld", "Spaceship_Tower") |
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| 14 | |
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| 15 | function tick(timestep) |
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| 16 | |
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| 17 | if Spaceship_Tower:setNextStoryName( "Ambush_at_Uranus" ) then |
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| 18 | Spaceship_Tower:stop() |
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| 19 | end |
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| 20 | return true |
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| 21 | end |
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