1 | -- Main trigger |
---|
2 | trigger = ScriptTrigger() -- Create the trigger |
---|
3 | trigger:setScript("cutscene.lua") -- Tell the trigger which script to call |
---|
4 | trigger:setFunction("tick") -- Tell the trigger which scriptfunction to call |
---|
5 | trigger:setActiveOnCreation(true) |
---|
6 | |
---|
7 | -- Cameraswitchone |
---|
8 | triggerOne = ScriptTrigger() |
---|
9 | triggerOne:setScript("cutscene.lua") |
---|
10 | triggerOne:setFunction("switchCamTargetToEarth") |
---|
11 | triggerOne:setAbsCoor(0 , 0 , 0) |
---|
12 | triggerOne:setTarget("CameraOne") |
---|
13 | triggerOne:setRadius(10) |
---|
14 | triggerOne:setDebugDraw(true) |
---|
15 | |
---|
16 | |
---|
17 | -- Cameraswitchtwo |
---|
18 | triggerTwo = ScriptTrigger() |
---|
19 | triggerTwo:setScript("cutscene.lua") |
---|
20 | triggerTwo:setFunction("switchCamToSpaceship") |
---|
21 | triggerTwo:setAbsCoor(0, 0 , 150) |
---|
22 | triggerTwo:setTarget("CameraOne") |
---|
23 | triggerTwo:setRadius(5) |
---|
24 | triggerTwo:setDebugDraw(true) |
---|
25 | |
---|
26 | -- Cameraswitchthree |
---|
27 | triggerThree = ScriptTrigger() |
---|
28 | triggerThree:setScript("cutscene.lua") |
---|
29 | triggerThree:setFunction("switchCamToStation") |
---|
30 | triggerThree:setAbsCoor(-125, 0 , 175) |
---|
31 | triggerThree:setTarget("CameraOne") |
---|
32 | triggerThree:setRadius(5) |
---|
33 | triggerThree:setDebugDraw(true) |
---|
34 | |
---|
35 | |
---|
36 | -- Get objects from orxonox |
---|
37 | thisscript:addObject("CameraMan", "cameraManager") |
---|
38 | thisscript:addObject("NPC", "shutleOne") |
---|
39 | thisscript:addObject("NPC", "fighterOne") |
---|
40 | thisscript:addObject("NPC", "fighterTwo") |
---|
41 | thisscript:addObject("NPC", "bomberOne") |
---|
42 | thisscript:addObject("NPC", "bomberTwo") |
---|
43 | thisscript:addObjectAsName("GameWorld", "Cut Scene", "gameWorld") |
---|
44 | |
---|
45 | |
---|
46 | -- Global Variables |
---|
47 | time = 0 |
---|
48 | stationReached = false |
---|
49 | fadeout = false |
---|
50 | bInit = 0 |
---|
51 | bInit2 = 0 |
---|
52 | fighterSpeed = 10 |
---|
53 | bomberSpeed = 10 |
---|
54 | |
---|
55 | -- Since the spaceships go along the x direction we only neet to get these once: |
---|
56 | fighterOneY = fighterOne:getAbsCoorY() |
---|
57 | fighterOneZ = fighterOne:getAbsCoorZ() |
---|
58 | |
---|
59 | fighterTwoY = fighterTwo:getAbsCoorY() |
---|
60 | fighterTwoZ = fighterTwo:getAbsCoorZ() |
---|
61 | |
---|
62 | bomberOneY = bomberOne:getAbsCoorY() |
---|
63 | bomberOneZ = bomberOne:getAbsCoorZ() |
---|
64 | |
---|
65 | bomberTwoY = bomberTwo:getAbsCoorY() |
---|
66 | bomberTwoZ = bomberTwo:getAbsCoorZ() |
---|
67 | |
---|
68 | |
---|
69 | -- shutleOne |
---|
70 | shutle = { } |
---|
71 | --{ |
---|
72 | |
---|
73 | function shutle:tick(timestep) |
---|
74 | |
---|
75 | if cameraManager:getCurrCameraCoorZ() > 0 then |
---|
76 | coorX = shutleOne:getAbsCoorX() |
---|
77 | coorY = shutleOne:getAbsCoorY() |
---|
78 | coorZ = shutleOne:getAbsCoorZ() |
---|
79 | shutleOne:setAbsCoor(coorX-6.5*timestep,coorY,coorZ) |
---|
80 | end |
---|
81 | end |
---|
82 | |
---|
83 | --} |
---|
84 | |
---|
85 | |
---|
86 | -- chaseScene |
---|
87 | chaseScene = { } |
---|
88 | --{ |
---|
89 | |
---|
90 | function chaseScene:tick(timestep) |
---|
91 | |
---|
92 | |
---|
93 | fighterOneX = fighterOne:getAbsCoorX() |
---|
94 | fighterTwoX = fighterTwo:getAbsCoorX() |
---|
95 | bomberOneX = bomberOne:getAbsCoorX() |
---|
96 | bomberTwoX = bomberTwo:getAbsCoorX() |
---|
97 | |
---|
98 | fighterOne:setAbsCoor(fighterOneX + fighterSpeed*timestep,fighterOneY,fighterOneZ) |
---|
99 | fighterTwo:setAbsCoor(fighterTwoX + fighterSpeed*timestep,fighterTwoY,fighterTwoZ) |
---|
100 | bomberOne:setAbsCoor(bomberOneX + bomberSpeed*timestep,bomberOneY,bomberOneZ) |
---|
101 | bomberTwo:setAbsCoor(bomberTwoX + bomberSpeed*timestep,bomberTwoY,bomberTwoZ) |
---|
102 | |
---|
103 | |
---|
104 | end |
---|
105 | |
---|
106 | --} |
---|
107 | |
---|
108 | |
---|
109 | |
---|
110 | -- Switch cam functions |
---|
111 | function switchCamTargetToEarth(timestep) |
---|
112 | cameraManager:changeCurrTarget("Planet", "Earth") |
---|
113 | return true |
---|
114 | end |
---|
115 | |
---|
116 | function switchCamToSpaceship(timestep) |
---|
117 | cameraManager:atachCurrCameraToWorldEntity( "NPC", "shutleOne") |
---|
118 | return true |
---|
119 | end |
---|
120 | |
---|
121 | function switchCamToStation(timestep) |
---|
122 | cameraManager:atachCurrCameraToWorldEntity("Building", "zhara") |
---|
123 | stationReached = true |
---|
124 | time = 0 |
---|
125 | --cameraManager:detachCurrCamera() |
---|
126 | return true |
---|
127 | end |
---|
128 | |
---|
129 | |
---|
130 | -- THE tick function |
---|
131 | |
---|
132 | function tick(timestep) |
---|
133 | time = time + timestep |
---|
134 | |
---|
135 | shutle:tick(timestep) |
---|
136 | chaseScene:tick(timestep) |
---|
137 | |
---|
138 | if bInit == 0 then |
---|
139 | cameraManager:initFadeBlack() |
---|
140 | gameWorld:showText("Earth Solar System"); |
---|
141 | bInit = 1 |
---|
142 | end |
---|
143 | |
---|
144 | if time > 2 and bInit2 == 0 then |
---|
145 | cameraManager:toggleFade() |
---|
146 | bInit2 = 1 |
---|
147 | end |
---|
148 | |
---|
149 | if not cameraSwitched then |
---|
150 | cameraManager:setCam("CameraOne") |
---|
151 | --cameraManager:atachCurrCameraToWorldEntity("NPC", "fighterOne") |
---|
152 | cameraManager:changeCurrTarget("Building", "zhara") |
---|
153 | cameraSwitched = true |
---|
154 | end |
---|
155 | |
---|
156 | if time > 4 and stationReached and not fadeout then |
---|
157 | cameraManager:toggleFade() |
---|
158 | fadeout = true |
---|
159 | end |
---|
160 | |
---|
161 | if time > 6 and stationReached then |
---|
162 | gameWorld:setNextStoryName( "Space Station 1" ) |
---|
163 | gameWorld:stop() |
---|
164 | return true |
---|
165 | end |
---|
166 | |
---|
167 | return false |
---|
168 | end |
---|