|
Last change
on this file since 12158 was
7708,
checked in by dafrick, 15 years ago
|
|
Merging cleanup branch. You will need to update your data repository as well as your local copy of the code.
|
-
Property svn:eol-style set to
native
|
|
File size:
654 bytes
|
| Rev | Line | |
|---|
| [5312] | 1 | const float MIDDLE_GREY = 0.72; |
|---|
| 2 | const float FUDGE = 0.001; |
|---|
| 3 | const float L_WHITE = 1.5; |
|---|
| 4 | |
|---|
| 5 | /** Tone mapping function |
|---|
| 6 | @note Only affects rgb, not a |
|---|
| 7 | @param inColour The HDR colour |
|---|
| 8 | @param lum The scene lumninence |
|---|
| 9 | @returns Tone mapped colour |
|---|
| 10 | */ |
|---|
| 11 | vec4 toneMap(in vec4 inColour, in float lum) |
|---|
| 12 | { |
|---|
| 13 | // From Reinhard et al |
|---|
| 14 | // "Photographic Tone Reproduction for Digital Images" |
|---|
| 15 | |
|---|
| 16 | // Initial luminence scaling (equation 2) |
|---|
| 17 | inColour.rgb *= MIDDLE_GREY / (FUDGE + lum); |
|---|
| 18 | |
|---|
| 19 | // Control white out (equation 4 nom) |
|---|
| 20 | inColour.rgb *= (1.0 + inColour.rgb / L_WHITE); |
|---|
| 21 | |
|---|
| 22 | // Final mapping (equation 4 denom) |
|---|
| 23 | inColour.rgb /= (1.0 + inColour.rgb); |
|---|
| 24 | |
|---|
| 25 | return inColour; |
|---|
| 26 | |
|---|
| 27 | } |
|---|
| 28 | |
|---|
| 29 | |
|---|
Note: See
TracBrowser
for help on using the repository browser.