| 
                Last change
                  on this file since 12085 was
                  7708,
                  checked in by dafrick, 15 years ago
           | 
        
        
          | 
               
Merging cleanup branch. You will need to update your data repository as well as your local copy of the code. 
 
           | 
        
        
          
            
              - 
                  Property svn:eol-style set to
                  
native
               
             
           | 
        
        | 
            File size:
            559 bytes
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  | Rev | Line |   | 
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| [5312] | 1 | uniform sampler2D inRTT; | 
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 | 2 | uniform sampler2D inBloom; | 
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 | 3 | uniform sampler2D inLum; | 
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 | 4 |  | 
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 | 5 | varying vec2 uv; | 
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 | 6 |  | 
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 | 7 | // declare external function | 
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 | 8 | vec4 toneMap(in vec4 inColour, in float lum); | 
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 | 9 |  | 
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 | 10 | void main(void) | 
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 | 11 | { | 
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 | 12 |         // Get main scene colour | 
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 | 13 |     vec4 sceneCol = texture2D(inRTT, uv); | 
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 | 14 |  | 
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 | 15 |         // Get luminence value | 
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 | 16 |         vec4 lum = texture2D(inLum, vec2(0.5, 0.5)); | 
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 | 17 |  | 
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 | 18 |         // tone map this | 
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 | 19 |         vec4 toneMappedSceneCol = toneMap(sceneCol, lum.r); | 
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 | 20 |          | 
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 | 21 |         // Get bloom colour | 
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 | 22 |     vec4 bloom = texture2D(inBloom, uv); | 
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 | 23 |  | 
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 | 24 |         // Add scene & bloom | 
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 | 25 |         gl_FragColor = vec4(toneMappedSceneCol.rgb + bloom.rgb, 1.0); | 
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 | 26 |      | 
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 | 27 | } | 
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 | 28 |  | 
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