Last change
on this file since 6654 was
5312,
checked in by landauf, 16 years ago
|
added shaders (compositors, materials, cg programs and textures)
|
-
Property svn:eol-style set to
native
|
File size:
606 bytes
|
Line | |
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1 | fragment_program Ogre/Compositor/TilingFP cg |
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2 | { |
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3 | source TilingFP.cg |
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4 | entry_point Tiling_ps |
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5 | profiles ps_2_0 arbfp1 |
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6 | } |
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7 | |
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8 | material Ogre/Compositor/Tiling |
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9 | { |
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10 | technique |
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11 | { |
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12 | |
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13 | pass |
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14 | { |
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15 | cull_hardware none |
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16 | cull_software none |
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17 | depth_func always_pass |
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18 | |
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19 | vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp |
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20 | { |
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21 | } |
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22 | |
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23 | //DirectX 9.0 HLSL Pixel Shader ps_2_0 |
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24 | fragment_program_ref Ogre/Compositor/TilingFP |
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25 | { |
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26 | param_named NumTiles float 75.0 |
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27 | param_named Threshhold float 0.15 |
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28 | } |
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29 | |
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30 | texture_unit RT |
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31 | { |
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32 | tex_coord_set 0 |
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33 | tex_address_mode clamp |
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34 | filtering trilinear |
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35 | } |
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36 | |
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37 | } |
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38 | } |
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39 | } |
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