1 | material Orxonox/Red |
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2 | { |
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3 | technique |
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4 | { |
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5 | pass |
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6 | { |
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7 | lighting off |
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8 | scene_blend alpha_blend |
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9 | depth_check off |
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10 | |
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11 | texture_unit |
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12 | { |
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13 | texture bar2c.png |
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14 | } |
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15 | } |
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16 | } |
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17 | } |
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18 | |
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19 | material Orxonox/Yellow |
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20 | { |
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21 | technique |
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22 | { |
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23 | pass |
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24 | { |
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25 | lighting off |
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26 | scene_blend alpha_blend |
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27 | depth_check off |
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28 | |
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29 | texture_unit |
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30 | { |
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31 | texture bar2b.png |
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32 | } |
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33 | } |
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34 | } |
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35 | } |
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36 | |
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37 | material Orxonox/Green |
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38 | { |
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39 | technique |
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40 | { |
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41 | pass |
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42 | { |
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43 | lighting off |
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44 | scene_blend alpha_blend |
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45 | depth_check off |
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46 | |
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47 | texture_unit |
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48 | { |
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49 | texture bar2a.png |
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50 | } |
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51 | } |
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52 | } |
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53 | } |
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54 | |
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55 | material Orxonox/White |
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56 | { |
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57 | technique |
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58 | { |
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59 | pass |
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60 | { |
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61 | lighting off |
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62 | scene_blend alpha_blend |
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63 | depth_check off |
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64 | |
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65 | texture_unit |
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66 | { |
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67 | texture bar2.png |
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68 | } |
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69 | } |
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70 | } |
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71 | } |
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72 | |
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73 | material Orxonox/Black |
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74 | { |
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75 | technique |
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76 | { |
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77 | pass |
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78 | { |
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79 | lighting off |
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80 | scene_blend alpha_blend |
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81 | depth_check off |
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82 | |
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83 | texture_unit |
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84 | { |
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85 | texture OrxonoxBlack.png |
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86 | } |
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87 | } |
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88 | } |
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89 | } |
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90 | |
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91 | material Orxonox/BarBackground |
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92 | { |
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93 | technique |
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94 | { |
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95 | pass |
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96 | { |
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97 | lighting off |
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98 | scene_blend alpha_blend |
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99 | depth_check off |
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100 | |
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101 | texture_unit |
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102 | { |
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103 | texture bar1.png 2d 0 // no mipmapping |
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104 | } |
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105 | } |
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106 | } |
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107 | } |
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108 | |
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109 | material Orxonox/HealthBarBackground |
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110 | { |
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111 | technique |
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112 | { |
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113 | pass |
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114 | { |
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115 | lighting off |
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116 | scene_blend alpha_blend |
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117 | depth_check off |
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118 | |
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119 | texture_unit |
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120 | { |
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121 | texture healthbar_bg.png 2d 0 // no mipmapping |
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122 | } |
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123 | } |
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124 | } |
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125 | } |
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126 | material Orxonox/Radar |
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127 | { |
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128 | technique |
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129 | { |
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130 | pass |
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131 | { |
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132 | lighting off |
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133 | scene_blend alpha_blend |
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134 | depth_check off |
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135 | |
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136 | texture_unit |
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137 | { |
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138 | texture radar.png |
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139 | } |
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140 | } |
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141 | } |
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142 | } |
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143 | |
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144 | material Orxonox/Radar3D |
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145 | { |
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146 | technique |
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147 | { |
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148 | pass |
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149 | { |
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150 | lighting off |
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151 | scene_blend alpha_blend |
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152 | depth_check off |
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153 | |
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154 | texture_unit |
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155 | { |
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156 | texture radar3D_2_0.png |
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157 | } |
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158 | } |
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159 | } |
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160 | } |
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161 | |
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162 | material Orxonox/Radar3DFront |
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163 | { |
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164 | technique |
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165 | { |
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166 | pass |
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167 | { |
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168 | lighting off |
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169 | scene_blend alpha_blend |
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170 | depth_check off |
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171 | |
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172 | texture_unit |
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173 | { |
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174 | texture radar3D_2_1.png |
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175 | } |
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176 | } |
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177 | } |
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178 | } |
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179 | |
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180 | material Orxonox/Radar3DBack |
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181 | { |
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182 | technique |
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183 | { |
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184 | pass |
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185 | { |
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186 | lighting off |
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187 | scene_blend alpha_blend |
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188 | depth_check off |
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189 | |
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190 | texture_unit |
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191 | { |
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192 | texture radar3D_2_2.png |
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193 | } |
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194 | } |
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195 | } |
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196 | } |
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197 | |
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198 | material Orxonox/RadarSquare |
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199 | { |
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200 | technique |
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201 | { |
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202 | pass |
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203 | { |
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204 | lighting off |
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205 | scene_blend alpha_blend |
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206 | depth_check off |
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207 | |
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208 | texture_unit |
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209 | { |
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210 | texture RadarSquare.png |
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211 | } |
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212 | } |
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213 | } |
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214 | } |
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215 | |
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216 | material Orxonox/RadarMarker |
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217 | { |
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218 | technique |
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219 | { |
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220 | pass |
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221 | { |
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222 | lighting off |
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223 | scene_blend alpha_blend |
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224 | depth_check off |
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225 | |
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226 | texture_unit |
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227 | { |
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228 | texture radar3D_2_1.png |
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229 | } |
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230 | } |
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231 | } |
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232 | } |
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233 | |
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234 | material Orxonox/WhiteDot |
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235 | { |
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236 | technique |
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237 | { |
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238 | pass |
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239 | { |
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240 | lighting off |
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241 | scene_blend alpha_blend |
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242 | depth_check off |
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243 | |
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244 | texture_unit |
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245 | { |
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246 | texture OrxonoxWhite.png |
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247 | } |
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248 | } |
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249 | } |
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250 | } |
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251 | |
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252 | material Orxonox/GreenDot |
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253 | { |
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254 | technique |
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255 | { |
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256 | pass |
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257 | { |
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258 | lighting off |
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259 | scene_blend alpha_blend |
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260 | depth_check off |
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261 | |
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262 | texture_unit |
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263 | { |
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264 | texture OrxonoxWhite.png |
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265 | colour_op_ex modulate src_manual src_current 0 1 0 |
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266 | } |
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267 | } |
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268 | } |
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269 | } |
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270 | |
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271 | material Orxonox/NavArrows |
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272 | { |
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273 | technique |
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274 | { |
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275 | pass |
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276 | { |
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277 | lighting off |
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278 | scene_blend alpha_blend |
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279 | depth_check off |
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280 | |
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281 | texture_unit |
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282 | { |
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283 | texture arrows.png |
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284 | } |
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285 | } |
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286 | } |
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287 | } |
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288 | |
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289 | material Orxonox/NavTDC |
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290 | { |
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291 | technique |
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292 | { |
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293 | pass |
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294 | { |
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295 | lighting off |
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296 | scene_blend alpha_blend |
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297 | depth_check off |
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298 | |
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299 | texture_unit |
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300 | { |
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301 | texture tdc.png |
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302 | } |
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303 | } |
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304 | } |
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305 | } |
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306 | |
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307 | material Orxonox/NavCrosshair |
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308 | { |
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309 | technique |
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310 | { |
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311 | pass |
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312 | { |
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313 | lighting off |
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314 | scene_blend add |
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315 | depth_check off |
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316 | |
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317 | texture_unit |
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318 | { |
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319 | texture crosshair2.png |
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320 | } |
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321 | } |
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322 | } |
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323 | } |
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324 | |
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325 | material Orxonox/Crosshair |
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326 | { |
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327 | technique |
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328 | { |
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329 | pass |
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330 | { |
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331 | lighting off |
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332 | scene_blend alpha_blend |
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333 | depth_check off |
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334 | |
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335 | texture_unit |
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336 | { |
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337 | texture crosshair.png |
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338 | } |
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339 | } |
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340 | } |
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341 | } |
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342 | |
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343 | material Orxonox/Crosshair3 |
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344 | { |
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345 | technique |
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346 | { |
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347 | pass |
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348 | { |
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349 | lighting off |
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350 | scene_blend alpha_blend |
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351 | depth_check off |
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352 | |
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353 | texture_unit |
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354 | { |
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355 | texture crosshair3.png 2d 0 //do not make any mipmaps |
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356 | } |
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357 | } |
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358 | } |
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359 | } |
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360 | |
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361 | material Orxonox/CenterOverlay |
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362 | { |
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363 | technique |
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364 | { |
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365 | pass |
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366 | { |
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367 | lighting off |
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368 | scene_blend alpha_blend |
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369 | depth_check off |
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370 | |
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371 | texture_unit |
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372 | { |
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373 | texture centeroverlay.png 2d 0 // no mipmapping |
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374 | } |
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375 | } |
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376 | } |
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377 | } |
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378 | |
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379 | material Orxonox/DirectionArrows1 |
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380 | { |
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381 | technique |
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382 | { |
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383 | pass |
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384 | { |
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385 | lighting off |
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386 | scene_blend alpha_blend |
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387 | depth_check off |
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388 | |
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389 | texture_unit |
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390 | { |
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391 | texture directionarrows1.png 2d 0 // no mipmapping |
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392 | } |
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393 | } |
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394 | } |
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395 | } |
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396 | |
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397 | material Orxonox/DirectionArrows2 |
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398 | { |
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399 | technique |
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400 | { |
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401 | pass |
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402 | { |
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403 | lighting off |
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404 | scene_blend alpha_blend |
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405 | depth_check off |
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406 | |
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407 | texture_unit |
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408 | { |
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409 | texture directionarrows2.png 2d 0 // no mipmapping |
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410 | } |
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411 | } |
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412 | } |
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413 | } |
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414 | |
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415 | material Orxonox/DirectionArrows3 |
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416 | { |
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417 | technique |
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418 | { |
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419 | pass |
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420 | { |
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421 | lighting off |
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422 | scene_blend alpha_blend |
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423 | depth_check off |
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424 | |
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425 | texture_unit |
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426 | { |
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427 | texture directionarrows3.png 2d 0 // no mipmapping |
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428 | } |
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429 | } |
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430 | } |
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431 | } |
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432 | |
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433 | material Orxonox/DirectionArrows4 |
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434 | { |
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435 | technique |
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436 | { |
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437 | pass |
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438 | { |
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439 | lighting off |
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440 | scene_blend alpha_blend |
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441 | depth_check off |
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442 | |
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443 | texture_unit |
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444 | { |
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445 | texture directionarrows4.png 2d 0 // no mipmapping |
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446 | } |
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447 | } |
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448 | } |
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449 | } |
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450 | |
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451 | material Orxonox/DamageOverlayTop |
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452 | { |
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453 | technique |
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454 | { |
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455 | pass |
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456 | { |
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457 | lighting off |
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458 | scene_blend alpha_blend |
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459 | depth_check off |
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460 | |
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461 | texture_unit |
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462 | { |
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463 | texture damageoverlaytop.png 2d 0 // no mipmapping |
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464 | } |
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465 | } |
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466 | } |
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467 | } |
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468 | |
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469 | material Orxonox/DamageOverlayRight |
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470 | { |
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471 | technique |
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472 | { |
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473 | pass |
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474 | { |
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475 | lighting off |
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476 | scene_blend alpha_blend |
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477 | depth_check off |
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478 | |
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479 | texture_unit |
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480 | { |
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481 | texture damageoverlayright.png 2d 0 // no mipmapping |
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482 | } |
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483 | } |
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484 | } |
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485 | } |
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486 | |
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487 | material Orxonox/DamageOverlayBottom |
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488 | { |
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489 | technique |
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490 | { |
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491 | pass |
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492 | { |
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493 | lighting off |
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494 | scene_blend alpha_blend |
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495 | depth_check off |
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496 | |
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497 | texture_unit |
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498 | { |
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499 | texture damageoverlaybottom.png 2d 0 // no mipmapping |
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500 | } |
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501 | } |
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502 | } |
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503 | } |
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504 | |
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505 | material Orxonox/DamageOverlayLeft |
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506 | { |
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507 | technique |
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508 | { |
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509 | pass |
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510 | { |
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511 | lighting off |
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512 | scene_blend alpha_blend |
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513 | depth_check off |
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514 | |
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515 | texture_unit |
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516 | { |
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517 | texture damageoverlayleft.png 2d 0 // no mipmapping |
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518 | } |
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519 | } |
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520 | } |
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521 | } |
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