Line | |
---|
1 | |
---|
2 | material _missing_material_ |
---|
3 | { |
---|
4 | receive_shadows off |
---|
5 | technique |
---|
6 | { |
---|
7 | pass |
---|
8 | { |
---|
9 | ambient 0.1 0.1 0.1 1.0 |
---|
10 | diffuse 0.8 0.0 0.0 1.0 |
---|
11 | specular 0.5 0.5 0.5 1.0 12.5 |
---|
12 | emissive 0.3 0.3 0.3 1.0 |
---|
13 | } |
---|
14 | } |
---|
15 | } |
---|
16 | |
---|
17 | // Kugel genrated by blender2ogre 0.5.8 |
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18 | |
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19 | material Kugel |
---|
20 | { |
---|
21 | receive_shadows on |
---|
22 | |
---|
23 | technique |
---|
24 | { |
---|
25 | pass Kugel |
---|
26 | { |
---|
27 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
---|
28 | diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
---|
29 | specular 1.0 1.0 1.0 1.0 12.5 |
---|
30 | emissive 0.0 0.0 0.0 1.0 |
---|
31 | |
---|
32 | alpha_to_coverage off |
---|
33 | colour_write on |
---|
34 | cull_hardware clockwise |
---|
35 | depth_check on |
---|
36 | depth_func less_equal |
---|
37 | depth_write on |
---|
38 | illumination_stage |
---|
39 | light_clip_planes off |
---|
40 | light_scissor off |
---|
41 | lighting on |
---|
42 | normalise_normals off |
---|
43 | polygon_mode solid |
---|
44 | scene_blend one zero |
---|
45 | scene_blend_op add |
---|
46 | shading gouraud |
---|
47 | transparent_sorting on |
---|
48 | |
---|
49 | texture_unit |
---|
50 | { |
---|
51 | texture Head.F.png |
---|
52 | tex_address_mode wrap |
---|
53 | scale 1.0 1.0 |
---|
54 | tex_coord_set 0 |
---|
55 | colour_op modulate |
---|
56 | } |
---|
57 | } |
---|
58 | } |
---|
59 | } |
---|
60 | // Lauf genrated by blender2ogre 0.5.8 |
---|
61 | |
---|
62 | material Lauf |
---|
63 | { |
---|
64 | receive_shadows on |
---|
65 | |
---|
66 | technique |
---|
67 | { |
---|
68 | pass Lauf |
---|
69 | { |
---|
70 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
---|
71 | diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
---|
72 | specular 1.0 1.0 1.0 1.0 12.5 |
---|
73 | emissive 0.0 0.0 0.0 1.0 |
---|
74 | |
---|
75 | alpha_to_coverage off |
---|
76 | colour_write on |
---|
77 | cull_hardware clockwise |
---|
78 | depth_check on |
---|
79 | depth_func less_equal |
---|
80 | depth_write on |
---|
81 | illumination_stage |
---|
82 | light_clip_planes off |
---|
83 | light_scissor off |
---|
84 | lighting on |
---|
85 | normalise_normals off |
---|
86 | polygon_mode solid |
---|
87 | scene_blend one zero |
---|
88 | scene_blend_op add |
---|
89 | shading gouraud |
---|
90 | transparent_sorting on |
---|
91 | |
---|
92 | texture_unit |
---|
93 | { |
---|
94 | texture Head.F.png |
---|
95 | tex_address_mode wrap |
---|
96 | scale 1.0 1.0 |
---|
97 | tex_coord_set 0 |
---|
98 | colour_op modulate |
---|
99 | } |
---|
100 | } |
---|
101 | } |
---|
102 | } |
---|
103 | // Visier genrated by blender2ogre 0.5.8 |
---|
104 | |
---|
105 | material Visier |
---|
106 | { |
---|
107 | receive_shadows on |
---|
108 | |
---|
109 | technique |
---|
110 | { |
---|
111 | pass Visier |
---|
112 | { |
---|
113 | ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
---|
114 | diffuse 0.800000011920929 0.800000011920929 0.800000011920929 1.0 |
---|
115 | specular 1.0 1.0 1.0 1.0 12.5 |
---|
116 | emissive 0.0 0.0 0.0 1.0 |
---|
117 | |
---|
118 | alpha_to_coverage off |
---|
119 | colour_write on |
---|
120 | cull_hardware clockwise |
---|
121 | depth_check on |
---|
122 | depth_func less_equal |
---|
123 | depth_write on |
---|
124 | illumination_stage |
---|
125 | light_clip_planes off |
---|
126 | light_scissor off |
---|
127 | lighting on |
---|
128 | normalise_normals off |
---|
129 | polygon_mode solid |
---|
130 | scene_blend one zero |
---|
131 | scene_blend_op add |
---|
132 | shading gouraud |
---|
133 | transparent_sorting on |
---|
134 | |
---|
135 | texture_unit |
---|
136 | { |
---|
137 | texture Head.F.png |
---|
138 | tex_address_mode wrap |
---|
139 | scale 1.0 1.0 |
---|
140 | tex_coord_set 0 |
---|
141 | colour_op modulate |
---|
142 | } |
---|
143 | } |
---|
144 | } |
---|
145 | } |
---|
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