| Line | |
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| 1 | material Checkpoint_InnerRing |
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| 2 | { |
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| 3 | set $diffuseCol "1 1 1 1" |
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| 4 | set $specularCol "1 1 1" |
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| 5 | set $shininess "32" |
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| 6 | |
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| 7 | technique |
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| 8 | { |
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| 9 | pass |
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| 10 | { |
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| 11 | illumination_stage ambient |
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| 12 | |
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| 13 | ambient 1 1 1 1 |
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| 14 | diffuse $diffuseCol |
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| 15 | specular 0 0 0 0 |
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| 16 | emissive 0 0 0 0 |
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| 17 | |
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| 18 | vertex_program_ref ambient_vs |
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| 19 | { |
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| 20 | } |
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| 21 | |
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| 22 | fragment_program_ref ambient_ps |
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| 23 | { |
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| 24 | } |
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| 25 | |
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| 26 | texture_unit diffuseMap |
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| 27 | { |
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| 28 | texture CheckpointTex.jpg |
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| 29 | } |
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| 30 | |
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| 31 | texture_unit aoMap |
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| 32 | { |
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| 33 | texture CheckpointTex.jpg |
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| 34 | } |
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| 35 | } |
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| 36 | |
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| 37 | pass |
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| 38 | { |
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| 39 | illumination_stage per_light |
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| 40 | |
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| 41 | scene_blend add |
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| 42 | // iteration once_per_light not needed while illumination_stage per_light is used |
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| 43 | |
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| 44 | vertex_program_ref diffuse_vs |
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| 45 | { |
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| 46 | } |
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| 47 | |
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| 48 | fragment_program_ref diffuse_ps |
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| 49 | { |
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| 50 | } |
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| 51 | |
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| 52 | diffuse $diffuseCol |
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| 53 | specular $specularCol $shininess |
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| 54 | ambient 0 0 0 0 |
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| 55 | |
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| 56 | texture_unit diffuseMap |
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| 57 | { |
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| 58 | texture CheckpointTex.jpg |
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| 59 | } |
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| 60 | |
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| 61 | texture_unit specMap |
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| 62 | { |
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| 63 | texture CheckpointTex.jpg |
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| 64 | } |
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| 65 | |
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| 66 | texture_unit normalMap |
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| 67 | { |
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| 68 | texture CheckpointNormal.png |
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| 69 | } |
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| 70 | } |
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| 71 | } |
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| 72 | } |
|---|
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