Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: data/trunk/levels/sp_level_moonstation_hangar.oxw @ 4948

Last change on this file since 4948 was 4948, checked in by landauf, 17 years ago

ship-mover

File size: 69.8 KB
Line 
1<WorldDataFile>
2  <name>Moonstation Hangar</name>
3  <description>This is the hangar of the moonstation.</description>
4  <screenshoot>textures/menu/moonstation_hangar.jpg</screenshoot>
5
6  <LoadScreen>
7    <BackgroundImage>textures/load_screens/moonstation_hangar.jpg</BackgroundImage>
8    <ElementCount>16</ElementCount>
9    <BackgroundPS>0,0,1.0,1</BackgroundPS>
10    <BarPS>.65,.87,.3,.05</BarPS>
11    <BarImage>textures/load_screens/ambush-loadbar.png</BarImage>
12  </LoadScreen>
13
14  <clip-region>1, 130000</clip-region>
15
16  <WorldEntities>
17
18    <BspEntity>
19      <Name>levels/maps/moonstation/hangar053.bsp</Name>
20      <Transparency>0, 0</Transparency>
21    </BspEntity>
22
23    <FPSPlayer>
24      <damageable>true</damageable>
25      <list>group01</list>
26      <name>Player</name>
27      <model>models/creatures/doom_male/male.md2, 9</model>
28      <loadShield>10,10,0,0</loadShield>
29<!--
30      <abs-coor>-600, 20, 0</abs-coor>
31
32
33
34      <abs-dir>0, 0, -1, 0</abs-dir>
35-->
36<!--
37      <abs-coor>416, 404, 0</abs-coor>
38      <abs-dir>3.14, 0, 1, 0</abs-dir>
39-->
40<!--
41      <abs-coor>928, 788, -192</abs-coor>
42      <abs-dir>1.57, 0, 1, 0</abs-dir>
43 -->
44<!--
45      <abs-coor>1600, 788, 0</abs-coor>
46      <abs-dir>0.57, 0, 1, 0</abs-dir>
47-->
48      <abs-coor>2880, 788, 0</abs-coor>
49      <abs-dir>0.57, 0, 1, 0</abs-dir>
50    </FPSPlayer>
51
52
53    <Rotor>
54      <name>Small Rotor at Entrance</name>
55      <model>models/decoration/rotor1_black.obj, 7</model>
56      <abs-coor>-96, 40, -248</abs-coor>
57      <abs-dir>0, 0, 1, 0</abs-dir>
58      <rotation>0, 0, 12</rotation>
59    </Rotor>
60    <Rotor>
61      <name>Small Rotor at Entrance</name>
62      <model>models/decoration/rotor1_black.obj, 7</model>
63      <abs-coor>160, 40, -248</abs-coor>
64      <abs-dir>0, 0, 1, 0</abs-dir>
65      <rotation>0, 0, 12</rotation>
66    </Rotor>
67    <Rotor>
68      <name>Small Rotor at Entrance</name>
69      <model>models/decoration/rotor1_black.obj, 7</model>
70      <abs-coor>-96, 40, 248</abs-coor>
71      <abs-dir>3.14, 0, 1, 0</abs-dir>
72      <rotation>0, 0, 12</rotation>
73    </Rotor>
74    <Rotor>
75      <name>Small Rotor at Entrance</name>
76      <model>models/decoration/rotor1_black.obj, 7</model>
77      <abs-coor>160, 40, 248</abs-coor>
78      <abs-dir>3.14, 0, 1, 0</abs-dir>
79      <rotation>0, 0, 12</rotation>
80    </Rotor>
81
82
83    <Rotor>
84      <name>Big Rotor at Entrance</name>
85      <model>models/decoration/rotor1_black.obj, 16</model>
86      <abs-coor>320, 144, 0</abs-coor>
87      <abs-dir>-1.57, 1, 0, 0</abs-dir>
88      <rotation>0, 0, 15</rotation>
89    </Rotor>
90    <Rotor>
91      <name>Big Rotor over Entrance</name>
92      <model>models/decoration/rotor1_black.obj, 16</model>
93      <abs-coor>320, 312, 0</abs-coor>
94      <abs-dir>-1.57, 1, 0, 0</abs-dir>
95      <rotation>0, 0, 15</rotation>
96    </Rotor>
97
98
99    <Rotor>
100      <name>Small Rotor in orange Room</name>
101      <model>models/decoration/rotor1_black.obj, 9</model>
102      <abs-coor>-192, 424, -256</abs-coor>
103      <abs-dir>1.57, 0, 1, 0</abs-dir>
104      <rotation>0, 0, 12</rotation>
105    </Rotor>
106    <Rotor>
107      <name>Small Rotor in orange Room</name>
108      <model>models/decoration/rotor1_black.obj, 9</model>
109      <abs-coor>0, 472, -384</abs-coor>
110      <abs-dir>0, 0, 1, 0</abs-dir>
111      <rotation>0, 0, 12</rotation>
112    </Rotor>
113    <Rotor>
114      <name>Small Rotor in orange Room</name>
115      <model>models/decoration/rotor1_black.obj, 9</model>
116      <abs-coor>128, 536, -384</abs-coor>
117      <abs-dir>0, 0, 1, 0</abs-dir>
118      <rotation>0, 0, 12</rotation>
119    </Rotor>
120    <Rotor>
121      <name>Small Rotor in orange Room</name>
122      <model>models/decoration/rotor1_black.obj, 9</model>
123      <abs-coor>256, 600, -384</abs-coor>
124      <abs-dir>0, 0, 1, 0</abs-dir>
125      <rotation>0, 0, 12</rotation>
126    </Rotor>
127    <Rotor>
128      <name>Small Rotor in orange Room</name>
129      <model>models/decoration/rotor1_black.obj, 9</model>
130      <abs-coor>464, 616, -256</abs-coor>
131      <abs-dir>-1.57, 0, 1, 0</abs-dir>
132      <rotation>0, 0, 12</rotation>
133    </Rotor>
134
135
136    <Rotor>
137      <name>Rotor in side entrance of energy cave</name>
138      <model>models/decoration/rotor1_black.obj, 16</model>
139      <abs-coor>2304, 992, 736</abs-coor>
140      <abs-dir>1.57, 1, 0, 0</abs-dir>
141      <rotation>0, 0, 12</rotation>
142    </Rotor>
143    <Rotor>
144      <name>Rotor in side entrance of energy cave</name>
145      <model>models/decoration/rotor1_black.obj, 16</model>
146      <abs-coor>2304, 992, -736</abs-coor>
147      <abs-dir>1.57, 1, 0, 0</abs-dir>
148      <rotation>0, 0, 12</rotation>
149    </Rotor>
150    <Rotor>
151      <name>Rotor in hangar entrance in energy cave</name>
152      <model>models/decoration/rotor1_black.obj, 11</model>
153      <abs-coor>2840, 992, 0</abs-coor>
154      <abs-dir>-1.57, 0, 1, 0</abs-dir>
155      <rotation>0, 0, 12</rotation>
156    </Rotor>
157    <Rotor>
158      <name>Rotor in hangar entrance in energy cave (other side)</name>
159      <model>models/decoration/rotor1_black.obj, 11</model>
160      <abs-coor>3056, 992, 0</abs-coor>
161      <abs-dir>1.57, 0, 1, 0</abs-dir>
162      <rotation>0, 0, 12</rotation>
163    </Rotor>
164
165
166    <Rotor>
167      <name>ring around energy core</name>
168      <model>models/decoration/ring.obj, 10</model>
169      <rel-coor>2304, 832, 0</rel-coor>
170      <abs-dir>1.57, 1, 0, 0</abs-dir>
171      <rotation>9, 9, 9</rotation>
172    </Rotor>
173    <Rotor>
174      <name>ring around energy core</name>
175      <model>models/decoration/ring.obj, 11</model>
176      <rel-coor>2304, 832, 0</rel-coor>
177      <abs-dir>1.57, 0, 1, 0</abs-dir>
178      <rotation>6, 6, 6</rotation>
179    </Rotor>
180    <Rotor>
181      <name>ring around energy core</name>
182      <model>models/decoration/ring.obj, 12</model>
183      <rel-coor>2304, 832, 0</rel-coor>
184      <abs-dir>1.57, 0, 0, 1</abs-dir>
185      <rotation>4, 4, 4</rotation>
186    </Rotor>
187
188
189    <Rotor>
190      <name>turbine in engine-room</name>
191      <model>models/decoration/turbine.obj, 22</model>
192      <rel-coor>3264, 888, 352</rel-coor>
193      <abs-dir>1.57, 0, 1, 0</abs-dir>
194      <rotation>0, 0, 2</rotation>
195    </Rotor>
196    <Rotor>
197      <name>turbine in engine-room</name>
198      <model>models/decoration/turbine.obj, 22</model>
199      <rel-coor>3264, 888, -352</rel-coor>
200      <abs-dir>1.57, 0, 1, 0</abs-dir>
201      <rotation>0, 0, -2</rotation>
202    </Rotor>
203
204
205    <Mover>
206      <abs-coor>256, 620, 108</abs-coor>
207      <triggers>
208        <ApproachTrigger>
209          <radius>20</radius>
210        </ApproachTrigger>
211      </triggers>
212      <stations>
213        <MoverStation>
214          <moving-time>0.1</moving-time>
215          <opening-sound>music/orxonox_treff_-_yoga_soett_me_ha.wav</opening-sound>
216        </MoverStation>
217      </stations>
218    </Mover>
219
220<!--
221    <ModelEntity>
222      <model>models/spaceships/human_transporterB.obj, 20</model>
223      <abs-coor>4800, 950, -100</abs-coor>
224        <abs-dir>0.65, 0, 1, 0</abs-dir>
225    </ModelEntity>
226-->
227
228    <Mover>
229      <model>models/spaceships/human_transporterB.obj, 20</model>
230      <abs-coor>4800, 950, -100</abs-coor>
231      <abs-dir>0.65, 0, 1, 0</abs-dir>
232      <triggers>
233        <ApproachTrigger>
234          <radius>500</radius>
235        </ApproachTrigger>
236      </triggers>
237      <stations>
238        <MoverStation>
239          <rel-target-coor>0, 300, 0</rel-target-coor>
240          <moving-time>5.0</moving-time>
241        </MoverStation>
242        <MoverStation>
243          <rel-target-coor>0, 300, 0</rel-target-coor>
244          <rel-target-dir>0, 0.92, 0</rel-target-dir>
245          <moving-time>5.0</moving-time>
246        </MoverStation>
247        <MoverStation>
248          <rel-target-coor>0, 500, 0</rel-target-coor>
249          <moving-time>5.0</moving-time>
250        </MoverStation>
251        <MoverStation>
252          <rel-target-coor>2000, 1000, 0</rel-target-coor>
253          <moving-time>10.0</moving-time>
254        </MoverStation>
255      </stations>
256    </Mover>
257
258    <Mover>
259      <model>models/doors/moonstation_hangar_4x5.obj, 8</model>
260      <abs-coor>5152, 1000, 736</abs-coor>
261      <abs-dir>1.57, 1, 0, 0</abs-dir>
262      <bReopen>1</bReopen>
263      <bReclose>1</bReclose>
264      <triggers>
265        <ApproachTrigger>
266          <radius>100</radius>
267        </ApproachTrigger>
268      </triggers>
269      <stations>
270        <MoverStation>
271          <rel-target-coor>70, 0, 0</rel-target-coor>
272          <moving-time>0.5</moving-time>
273          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
274          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
275          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
276        </MoverStation>
277      </stations>
278    </Mover>
279    <Mover>
280      <model>models/doors/moonstation_hangar_4x5.obj, 8</model>
281      <abs-coor>4448, 808, 736</abs-coor>
282      <abs-dir>1.57, 1, 0, 0</abs-dir>
283      <bReopen>1</bReopen>
284      <bReclose>1</bReclose>
285      <triggers>
286        <ApproachTrigger>
287          <radius>100</radius>
288        </ApproachTrigger>
289      </triggers>
290      <stations>
291        <MoverStation>
292          <rel-target-coor>-70, 0, 0</rel-target-coor>
293          <moving-time>0.5</moving-time>
294          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
295          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
296          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
297        </MoverStation>
298      </stations>
299    </Mover>
300
301
302    <Mover>
303      <model>models/doors/moonstation_hangar_10x6b.obj, 8</model>
304      <abs-coor>2944, 832, 0</abs-coor>
305      <abs-dir>-1.57, 1, 0, 0</abs-dir>
306      <bReopen>1</bReopen>
307      <bReclose>1</bReclose>
308      <triggers>
309        <ApproachTrigger>
310          <radius>150</radius>
311        </ApproachTrigger>
312      </triggers>
313      <stations>
314        <MoverStation>
315          <rel-target-coor>0, 100, 0</rel-target-coor>
316          <moving-time>1</moving-time>
317          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
318          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
319          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
320          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
321        </MoverStation>
322      </stations>
323    </Mover>
324    <Mover>
325      <model>models/doors/moonstation_hangar_10x6.obj, 9.8</model>
326      <abs-coor>3616, 832, 192</abs-coor>
327      <abs-dir>-1.57, 1, 0, 0</abs-dir>
328      <bReopen>1</bReopen>
329      <bReclose>1</bReclose>
330      <triggers>
331        <ApproachTrigger>
332          <radius>150</radius>
333        </ApproachTrigger>
334      </triggers>
335      <stations>
336        <MoverStation>
337          <rel-target-coor>0, 120, 0</rel-target-coor>
338          <moving-time>1</moving-time>
339          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
340          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
341          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
342          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
343        </MoverStation>
344      </stations>
345    </Mover>
346    <Mover>
347      <model>models/doors/moonstation_hangar_10x6.obj, 9.8</model>
348      <abs-coor>3616, 832, -192</abs-coor>
349      <abs-dir>-1.57, 1, 0, 0</abs-dir>
350      <bReopen>1</bReopen>
351      <bReclose>1</bReclose>
352      <triggers>
353        <ApproachTrigger>
354          <radius>150</radius>
355        </ApproachTrigger>
356      </triggers>
357      <stations>
358        <MoverStation>
359          <rel-target-coor>0, 120, 0</rel-target-coor>
360          <moving-time>1</moving-time>
361          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
362          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
363          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
364          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
365        </MoverStation>
366      </stations>
367    </Mover>
368    <Mover>
369      <model>models/doors/moonstation_hangar_10x6b.obj, 9.8</model>
370      <abs-coor>4032, 832, 352</abs-coor>
371      <abs-dir>-1.57, 1, 0, 0</abs-dir>
372      <bReopen>1</bReopen>
373      <bReclose>1</bReclose>
374      <triggers>
375        <ApproachTrigger>
376          <radius>150</radius>
377        </ApproachTrigger>
378      </triggers>
379      <stations>
380        <MoverStation>
381          <rel-target-coor>0, 120, 0</rel-target-coor>
382          <moving-time>1</moving-time>
383          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
384          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
385          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
386          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
387        </MoverStation>
388      </stations>
389    </Mover>
390    <Mover>
391      <model>models/doors/moonstation_hangar_10x6b.obj, 9.8</model>
392      <abs-coor>4032, 832, -352</abs-coor>
393      <abs-dir>-1.57, 1, 0, 0</abs-dir>
394      <bReopen>1</bReopen>
395      <bReclose>1</bReclose>
396      <triggers>
397        <ApproachTrigger>
398          <radius>150</radius>
399        </ApproachTrigger>
400      </triggers>
401      <stations>
402        <MoverStation>
403          <rel-target-coor>0, 120, 0</rel-target-coor>
404          <moving-time>1</moving-time>
405          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
406          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
407          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
408        </MoverStation>
409      </stations>
410    </Mover>
411
412
413    <Mover>
414      <model>models/doors/moonstation_hangar_4x4.obj, 8</model>
415      <abs-coor>928, 800, -200</abs-coor>
416      <abs-dir>-1.57, 1, 0, 0</abs-dir>
417      <bReopen>1</bReopen>
418      <bReclose>1</bReclose>
419      <triggers>
420        <ApproachTrigger>
421          <radius>85</radius>
422        </ApproachTrigger>
423      </triggers>
424      <stations>
425        <MoverStation>
426          <rel-target-coor>-90, 0, 0</rel-target-coor>
427          <moving-time>0.75</moving-time>
428          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
429          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
430          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
431        </MoverStation>
432      </stations>
433    </Mover>
434    <Mover>
435      <model>models/doors/moonstation_hangar_4x4.obj, 8</model>
436      <abs-coor>928, 624, -200</abs-coor>
437      <abs-dir>-1.57, 1, 0, 0</abs-dir>
438    </Mover>
439
440
441    <Mover>
442      <model>models/doors/moonstation_hangar_4x5.obj, 10</model>
443      <abs-coor>372, 620, -128</abs-coor>
444      <abs-dir>-1.57, 1, 0, 0</abs-dir>
445      <bReopen>1</bReopen>
446      <bReclose>1</bReclose>
447      <triggers>
448        <ApproachTrigger>
449          <radius>100</radius>
450        </ApproachTrigger>
451      </triggers>
452      <stations>
453        <MoverStation>
454          <rel-target-coor>-90, 0, 0</rel-target-coor>
455          <moving-time>0.75</moving-time>
456          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
457          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
458          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
459        </MoverStation>
460      </stations>
461    </Mover>
462
463
464    <Mover>
465      <model>models/doors/moonstation_hangar_3x4.obj, 8</model>
466      <abs-coor>352, 800, 180</abs-coor>
467      <abs-dir>-1.57, 1, 0, 0</abs-dir>
468      <bReopen>1</bReopen>
469      <bReclose>1</bReclose>
470      <triggers>
471        <ApproachTrigger>
472          <radius>85</radius>
473        </ApproachTrigger>
474      </triggers>
475      <stations>
476        <MoverStation>
477          <rel-target-coor>70, 0, 0</rel-target-coor>
478          <moving-time>0.75</moving-time>
479          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
480          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
481          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
482        </MoverStation>
483      </stations>
484    </Mover>
485    <Mover>
486      <model>models/doors/moonstation_hangar_3x4.obj, 8</model>
487      <abs-coor>352, 608, 180</abs-coor>
488      <abs-dir>-1.57, 1, 0, 0</abs-dir>
489      <bReopen>1</bReopen>
490      <bReclose>1</bReclose>
491      <triggers>
492        <ApproachTrigger>
493          <radius>85</radius>
494        </ApproachTrigger>
495      </triggers>
496      <stations>
497        <MoverStation>
498          <rel-target-coor>70, 0, 0</rel-target-coor>
499          <moving-time>0.75</moving-time>
500          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
501          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
502          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
503        </MoverStation>
504      </stations>
505    </Mover>
506    <Mover>
507      <model>models/doors/moonstation_hangar_3x4.obj, 8</model>
508      <abs-coor>352, 32, 180</abs-coor>
509      <abs-dir>-1.57, 1, 0, 0</abs-dir>
510      <bReopen>1</bReopen>
511      <bReclose>1</bReclose>
512      <triggers>
513        <ApproachTrigger>
514          <radius>85</radius>
515        </ApproachTrigger>
516      </triggers>
517      <stations>
518        <MoverStation>
519          <rel-target-coor>70, 0, 0</rel-target-coor>
520          <moving-time>0.75</moving-time>
521          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
522          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
523          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
524        </MoverStation>
525      </stations>
526    </Mover>
527
528
529    <ApproachTrigger>
530      <name>elevator2</name>
531      <radius>150</radius>
532      <abs-coor>464, 48, 0</abs-coor>
533    </ApproachTrigger>
534
535    <Mover>
536      <model>models/doors/moonstation_elevator1a.obj, 8</model>
537      <abs-coor>464, 48, 36</abs-coor>
538      <abs-dir>-1.57, 1, 0, 0</abs-dir>
539      <bReopen>1</bReopen>
540      <bReclose>1</bReclose>
541      <triggers>
542        <EventTrigger>
543          <event>elevator2</event>
544        </EventTrigger>
545      </triggers>
546      <stations>
547        <MoverStation>
548          <rel-target-coor>0, 0, 23</rel-target-coor>
549          <moving-time>0.5</moving-time>
550          <delay>0.5</delay>
551          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
552          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
553          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
554        </MoverStation>
555      </stations>
556    </Mover>
557    <Mover>
558      <model>models/doors/moonstation_elevator1a.obj, 8</model>
559      <abs-coor>464, 48, -36</abs-coor>
560      <abs-dir>-1.57, 1, 0, 0</abs-dir>
561      <bReopen>1</bReopen>
562      <bReclose>1</bReclose>
563      <triggers>
564        <EventTrigger>
565          <event>elevator2</event>
566        </EventTrigger>
567      </triggers>
568      <stations>
569        <MoverStation>
570          <rel-target-coor>0, 0, -23</rel-target-coor>
571          <moving-time>0.5</moving-time>
572          <delay>0.5</delay>
573          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
574          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
575          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
576        </MoverStation>
577      </stations>
578    </Mover>
579
580    <Mover>
581      <model>models/doors/moonstation_elevator1b.obj, 8</model>
582      <abs-coor>464, 48, 12</abs-coor>
583      <abs-dir>-1.57, 1, 0, 0</abs-dir>
584      <bReopen>1</bReopen>
585      <bReclose>1</bReclose>
586      <triggers>
587        <EventTrigger>
588          <event>elevator2</event>
589        </EventTrigger>
590      </triggers>
591      <stations>
592        <MoverStation>
593          <rel-target-coor>0, 0, 46</rel-target-coor>
594          <moving-time>1.0</moving-time>
595          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
596          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
597          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
598        </MoverStation>
599      </stations>
600    </Mover>
601    <Mover>
602      <model>models/doors/moonstation_elevator1b.obj, 8</model>
603      <abs-coor>464, 48, -12</abs-coor>
604      <abs-dir>-1.57, 1, 0, 0</abs-dir>
605      <bReopen>1</bReopen>
606      <bReclose>1</bReclose>
607      <triggers>
608        <EventTrigger>
609          <event>elevator2</event>
610        </EventTrigger>
611      </triggers>
612      <stations>
613        <MoverStation>
614          <rel-target-coor>0, 0, -46</rel-target-coor>
615          <moving-time>1.0</moving-time>
616          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
617          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
618          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
619        </MoverStation>
620      </stations>
621    </Mover>
622
623
624    <ApproachTrigger>
625      <name>elevator1</name>
626      <radius>75</radius>
627      <abs-coor>-520, 48, 0</abs-coor>
628    </ApproachTrigger>
629
630    <Mover>
631      <model>models/doors/moonstation_elevator2.obj, 8</model>
632      <abs-coor>-520, 48, 20</abs-coor>
633      <abs-dir>-1.57, 1, 0, 0</abs-dir>
634      <bReopen>1</bReopen>
635      <bReclose>1</bReclose>
636      <triggers>
637        <EventTrigger>
638          <event>elevator1</event>
639        </EventTrigger>
640      </triggers>
641      <stations>
642        <MoverStation>
643          <rel-target-coor>0, 0, 35</rel-target-coor>
644          <moving-time>0.5</moving-time>
645          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
646          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
647          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
648        </MoverStation>
649      </stations>
650    </Mover>
651    <Mover>
652      <model>models/doors/moonstation_elevator2.obj, 8</model>
653      <abs-coor>-520, 48, -20</abs-coor>
654      <abs-dir>1.57, 1, 0, 0</abs-dir>
655      <bReopen>1</bReopen>
656      <bReclose>1</bReclose>
657      <triggers>
658        <EventTrigger>
659          <event>elevator1</event>
660        </EventTrigger>
661      </triggers>
662      <stations>
663        <MoverStation>
664          <rel-target-coor>0, 0, -35</rel-target-coor>
665          <moving-time>0.5</moving-time>
666          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
667          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
668          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
669        </MoverStation>
670      </stations>
671    </Mover>
672
673
674    <AdmTurret>
675      <model>models/guns/turret/turret_body.obj,10</model>
676      <list>group00</list>
677      <damageable>true</damageable>
678      <target>Player</target>
679      <abs-coor>432, 96, 528</abs-coor>
680      <Cannons>
681        <model>models/guns/turret/turret_riffle.obj,10</model>
682        <rel-coor>0, 47, 0</rel-coor>
683      </Cannons>
684      <Sensor>
685        <model>models/guns/turret/turret_radar.obj,10</model>
686        <rel-coor>0, 32.5, 0</rel-coor>
687      </Sensor>
688      <Weapon>
689        <Range>400</Range>
690        <SetDamage>10</SetDamage>
691        <FireRate>1</FireRate>
692        <AlwaysHits>false</AlwaysHits>
693        <addPoint>-30,1,11</addPoint>
694        <addPoint>-30,1,-11</addPoint>
695      </Weapon>
696    </AdmTurret>
697
698
699    <AdmTurret>
700      <model>models/guns/turret/turret_body.obj,10</model>
701      <list>group00</list>
702      <damageable>true</damageable>
703      <target>Player</target>
704      <abs-coor>896, 400, -96</abs-coor>
705      <Cannons>
706        <model>models/guns/turret/turret_riffle.obj,10</model>
707        <rel-coor>0, 47, 0</rel-coor>
708      </Cannons>
709      <Sensor>
710        <model>models/guns/turret/turret_radar.obj,10</model>
711        <rel-coor>0, 32.5, 0</rel-coor>
712      </Sensor>
713      <Weapon>
714        <Range>400</Range>
715        <SetDamage>10</SetDamage>
716        <FireRate>1</FireRate>
717        <AlwaysHits>false</AlwaysHits>
718        <addPoint>-30,1,11</addPoint>
719        <addPoint>-30,1,-11</addPoint>
720      </Weapon>
721    </AdmTurret>
722
723
724    <AdmTurret>
725      <model>models/guns/turret/turret_body.obj,10</model>
726      <list>group00</list>
727      <damageable>true</damageable>
728      <target>Player</target>
729      <abs-coor>416, 384, 0</abs-coor>
730      <Cannons>
731        <model>models/guns/turret/turret_riffle.obj,10</model>
732        <rel-coor>0, 47, 0</rel-coor>
733      </Cannons>
734      <Sensor>
735        <model>models/guns/turret/turret_radar.obj,10</model>
736        <rel-coor>0, 32.5, 0</rel-coor>
737      </Sensor>
738      <Weapon>
739        <Range>400</Range>
740        <SetDamage>10</SetDamage>
741        <FireRate>1</FireRate>
742        <AlwaysHits>false</AlwaysHits>
743        <addPoint>-30,1,11</addPoint>
744        <addPoint>-30,1,-11</addPoint>
745      </Weapon>
746    </AdmTurret>
747
748
749    <AdmTurret>
750      <model>models/guns/turret/turret_body.obj,10</model>
751      <list>group00</list>
752      <damageable>true</damageable>
753      <target>Player</target>
754      <abs-coor>1536, 768, -96</abs-coor>
755      <Cannons>
756        <model>models/guns/turret/turret_riffle.obj,10</model>
757        <rel-coor>0, 47, 0</rel-coor>
758      </Cannons>
759      <Sensor>
760        <model>models/guns/turret/turret_radar.obj,10</model>
761        <rel-coor>0, 32.5, 0</rel-coor>
762      </Sensor>
763      <Weapon>
764        <Range>500</Range>
765        <SetDamage>10</SetDamage>
766        <FireRate>1</FireRate>
767        <AlwaysHits>false</AlwaysHits>
768        <addPoint>-30,1,11</addPoint>
769        <addPoint>-30,1,-11</addPoint>
770      </Weapon>
771    </AdmTurret>
772    <AdmTurret>
773      <model>models/guns/turret/turret_body.obj,10</model>
774      <list>group00</list>
775      <damageable>true</damageable>
776      <target>Player</target>
777      <abs-coor>1536, 768, 96</abs-coor>
778      <Cannons>
779        <model>models/guns/turret/turret_riffle.obj,10</model>
780        <rel-coor>0, 47, 0</rel-coor>
781      </Cannons>
782      <Sensor>
783        <model>models/guns/turret/turret_radar.obj,10</model>
784        <rel-coor>0, 32.5, 0</rel-coor>
785      </Sensor>
786      <Weapon>
787        <Range>600</Range>
788        <SetDamage>10</SetDamage>
789        <FireRate>1</FireRate>
790        <AlwaysHits>false</AlwaysHits>
791        <addPoint>-30,1,11</addPoint>
792        <addPoint>-30,1,-11</addPoint>
793      </Weapon>
794    </AdmTurret>
795
796
797    <AdmTurret>
798      <model>models/guns/turret/turret_body.obj,10</model>
799      <list>group00</list>
800      <damageable>true</damageable>
801      <target>Player</target>
802      <abs-coor>3776, 768, 0</abs-coor>
803      <Cannons>
804        <model>models/guns/turret/turret_riffle.obj,10</model>
805        <rel-coor>0, 47, 0</rel-coor>
806      </Cannons>
807      <Sensor>
808        <model>models/guns/turret/turret_radar.obj,10</model>
809        <rel-coor>0, 32.5, 0</rel-coor>
810      </Sensor>
811      <Weapon>
812        <Range>750</Range>
813        <SetDamage>10</SetDamage>
814        <FireRate>1</FireRate>
815        <AlwaysHits>false</AlwaysHits>
816        <addPoint>-30,1,11</addPoint>
817        <addPoint>-30,1,-11</addPoint>
818      </Weapon>
819    </AdmTurret>
820
821
822    <AdmTurret>
823      <model>models/guns/turret/turret_body.obj,10</model>
824      <list>group00</list>
825      <damageable>true</damageable>
826      <target>Player</target>
827      <abs-coor>4896, 958, 592</abs-coor>
828      <Cannons>
829        <model>models/guns/turret/turret_riffle.obj,10</model>
830        <rel-coor>0, 47, 0</rel-coor>
831      </Cannons>
832      <Sensor>
833        <model>models/guns/turret/turret_radar.obj,10</model>
834        <rel-coor>0, 32.5, 0</rel-coor>
835      </Sensor>
836      <Weapon>
837        <Range>500</Range>
838        <SetDamage>10</SetDamage>
839        <FireRate>1</FireRate>
840        <AlwaysHits>false</AlwaysHits>
841        <addPoint>-30,1,11</addPoint>
842        <addPoint>-30,1,-11</addPoint>
843      </Weapon>
844    </AdmTurret>
845
846
847    <AdmTurret>
848      <model>models/guns/turret/turret_body.obj,10</model>
849      <list>group00</list>
850      <damageable>true</damageable>
851      <target>Player</target>
852      <abs-coor>5392, 958, -16</abs-coor>
853      <Cannons>
854        <model>models/guns/turret/turret_riffle.obj,10</model>
855        <rel-coor>0, 47, 0</rel-coor>
856      </Cannons>
857      <Sensor>
858        <model>models/guns/turret/turret_radar.obj,10</model>
859        <rel-coor>0, 32.5, 0</rel-coor>
860      </Sensor>
861      <Weapon>
862        <Range>400</Range>
863        <SetDamage>10</SetDamage>
864        <FireRate>1</FireRate>
865        <AlwaysHits>false</AlwaysHits>
866        <addPoint>-30,1,11</addPoint>
867        <addPoint>-30,1,-11</addPoint>
868      </Weapon>
869    </AdmTurret>
870
871
872    <SpriteParticles>
873      <name>Green Steam at Entrance</name>
874      <type>sprite</type>
875      <texture>steam01.png</texture>
876      <max-count>100</max-count>
877      <life-span>14, 2</life-span>
878      <radius>0.0, 100.0, 50.0</radius>
879      <mass>0.0, 1.0, .3</mass>
880      <color>0.0, 0.0, 1.0, 0.0, 0.5</color>
881      <color>0.5, 0.0, 0.6, 0.0, 0.2</color>
882      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
883      <precache>15</precache>
884      <emitters>
885        <PlaneEmitter>
886          <name>SteamEmitter</name>
887          <rel-coor>-96, -150, 0</rel-coor>
888          <spread>0, 0.5</spread>
889          <emission-velocity>30, 10</emission-velocity>
890          <size>100, 100</size>
891          <rate>6</rate>
892        </PlaneEmitter>
893      </emitters>
894    </SpriteParticles>
895    <SpriteParticles>
896      <name>Green Steam at Entrance</name>
897      <type>sprite</type>
898      <texture>steam01.png</texture>
899      <max-count>100</max-count>
900      <life-span>14, 2</life-span>
901      <radius>0.0, 100.0, 50.0</radius>
902      <mass>0.0, 1.0, .3</mass>
903      <color>0.0, 0.0, 1.0, 0.0, 0.5</color>
904      <color>0.5, 0.0, 0.6, 0.0, 0.2</color>
905      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
906      <precache>15</precache>
907      <emitters>
908        <PlaneEmitter>
909          <name>SteamEmitter</name>
910          <rel-coor>160, -150, 0</rel-coor>
911          <spread>0, 0.5</spread>
912          <emission-velocity>30, 10</emission-velocity>
913          <size>100, 100</size>
914          <rate>6</rate>
915        </PlaneEmitter>
916      </emitters>
917    </SpriteParticles>
918    <SpriteParticles>
919      <name>Red Steam at Entrance</name>
920      <type>sprite</type>
921      <texture>steam01.png</texture>
922      <max-count>500</max-count>
923      <life-span>12, 2</life-span>
924      <radius>0.0, 100.0, 50.0</radius>
925      <mass>0.0, 1.0, .3</mass>
926      <color>0.0, 1.0, 0.0, 0.0, 0.5</color>
927      <color>0.5, 0.6, 0.0, 0.0, 0.2</color>
928      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
929      <precache>15</precache>
930      <emitters>
931        <PlaneEmitter>
932          <name>SteamEmitter</name>
933          <rel-coor>320, -450, 0</rel-coor>
934          <spread>0, 0.05</spread>
935          <emission-velocity>100, 50</emission-velocity>
936          <size>100, 100</size>
937          <rate>20</rate>
938        </PlaneEmitter>
939      </emitters>
940    </SpriteParticles>
941
942
943    <SpriteParticles>
944      <name>Small Steam at top of orange room</name>
945      <type>sprite</type>
946      <texture>steam01.png</texture>
947      <max-count>100</max-count>
948      <life-span>8, 2</life-span>
949      <radius>0.0, 50.0, 25.0</radius>
950      <mass>0.0, 1.0, .3</mass>
951      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
952      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
953      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
954      <precache>0</precache>
955      <emitters>
956        <PlaneEmitter>
957          <name>SteamEmitter</name>
958          <rel-coor>384, 728, -256</rel-coor>
959          <spread>0, 0.5</spread>
960          <emission-velocity>-40, 10</emission-velocity>
961          <size>30, 30</size>
962          <rate>6</rate>
963        </PlaneEmitter>
964      </emitters>
965    </SpriteParticles>
966
967
968    <SpriteParticles>
969      <name>Water fountain</name>
970      <type>sprite</type>
971      <texture>steam01.png</texture>
972      <max-count>600</max-count>
973      <life-span>1, 0</life-span>
974      <radius>0.0, 3.0, 1.5</radius>
975      <mass>0.0, 1.0, 0.25</mass>
976      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
977      <precache>0</precache>
978      <emitters>
979        <PlaneEmitter>
980          <name>WaterEmitter</name>
981          <rel-coor>1520, 800, 400</rel-coor>
982          <spread>0, 0.3</spread>
983          <emission-velocity>200, 20</emission-velocity>
984          <ext-force>0, -400, 0</ext-force>
985          <size>1, 1</size>
986          <rate>400</rate>
987        </PlaneEmitter>
988      </emitters>
989    </SpriteParticles>
990    <SpriteParticles>
991      <name>Water fountain</name>
992      <type>sprite</type>
993      <texture>steam01.png</texture>
994      <max-count>600</max-count>
995      <life-span>1, 0</life-span>
996      <radius>0.0, 3.0, 1.5</radius>
997      <mass>0.0, 1.0, 0.25</mass>
998      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
999      <precache>0</precache>
1000      <emitters>
1001        <PlaneEmitter>
1002          <name>WaterEmitter</name>
1003          <rel-coor>1104, 800, 400</rel-coor>
1004          <spread>0, 0.3</spread>
1005          <emission-velocity>200, 20</emission-velocity>
1006          <ext-force>0, -400, 0</ext-force>
1007          <size>1, 1</size>
1008          <rate>400</rate>
1009        </PlaneEmitter>
1010      </emitters>
1011    </SpriteParticles>
1012    <SpriteParticles>
1013      <name>Water fountain</name>
1014      <type>sprite</type>
1015      <texture>steam01.png</texture>
1016      <max-count>600</max-count>
1017      <life-span>1, 0</life-span>
1018      <radius>0.0, 3.0, 1.5</radius>
1019      <mass>0.0, 1.0, 0.25</mass>
1020      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
1021      <precache>0</precache>
1022      <emitters>
1023        <PlaneEmitter>
1024          <name>WaterEmitter</name>
1025          <rel-coor>1520, 800, -400</rel-coor>
1026          <spread>0, 0.3</spread>
1027          <emission-velocity>200, 20</emission-velocity>
1028          <ext-force>0, -400, 0</ext-force>
1029          <size>1, 1</size>
1030          <rate>400</rate>
1031        </PlaneEmitter>
1032      </emitters>
1033    </SpriteParticles>
1034    <SpriteParticles>
1035      <name>Water fountain</name>
1036      <type>sprite</type>
1037      <texture>steam01.png</texture>
1038      <max-count>600</max-count>
1039      <life-span>1, 0</life-span>
1040      <radius>0.0, 3.0, 1.5</radius>
1041      <mass>0.0, 1.0, 0.25</mass>
1042      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
1043      <precache>0</precache>
1044      <emitters>
1045        <PlaneEmitter>
1046          <name>WaterEmitter</name>
1047          <rel-coor>304, 800, -400</rel-coor>
1048          <spread>0, 0.3</spread>
1049          <emission-velocity>200, 20</emission-velocity>
1050          <ext-force>0, -400, 0</ext-force>
1051          <size>1, 1</size>
1052          <rate>400</rate>
1053        </PlaneEmitter>
1054      </emitters>
1055    </SpriteParticles>
1056    <SpriteParticles>
1057      <name>Water fountain</name>
1058      <type>sprite</type>
1059      <texture>steam01.png</texture>
1060      <max-count>600</max-count>
1061      <life-span>1, 0</life-span>
1062      <radius>0.0, 3.0, 1.5</radius>
1063      <mass>0.0, 1.0, 0.25</mass>
1064      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
1065      <precache>0</precache>
1066      <emitters>
1067        <PlaneEmitter>
1068          <name>WaterEmitter</name>
1069          <rel-coor>-80, 800, -144</rel-coor>
1070          <spread>0, 0.3</spread>
1071          <emission-velocity>200, 20</emission-velocity>
1072          <ext-force>0, -400, 0</ext-force>
1073          <size>1, 1</size>
1074          <rate>400</rate>
1075        </PlaneEmitter>
1076      </emitters>
1077    </SpriteParticles>
1078    <SpriteParticles>
1079      <name>Water fountain</name>
1080      <type>sprite</type>
1081      <texture>steam01.png</texture>
1082      <max-count>600</max-count>
1083      <life-span>1, 0</life-span>
1084      <radius>0.0, 3.0, 1.5</radius>
1085      <mass>0.0, 1.0, 0.25</mass>
1086      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
1087      <precache>0</precache>
1088      <emitters>
1089        <PlaneEmitter>
1090          <name>WaterEmitter</name>
1091          <rel-coor>-80, 800, 80</rel-coor>
1092          <spread>0, 0.3</spread>
1093          <emission-velocity>200, 20</emission-velocity>
1094          <ext-force>0, -400, 0</ext-force>
1095          <size>1, 1</size>
1096          <rate>400</rate>
1097        </PlaneEmitter>
1098      </emitters>
1099    </SpriteParticles>
1100
1101
1102    <SpriteParticles>
1103      <name>Small Steam in Lobby</name>
1104      <type>sprite</type>
1105      <texture>steam01.png</texture>
1106      <max-count>100</max-count>
1107      <life-span>8, 2</life-span>
1108      <radius>0.0, 50.0, 25.0</radius>
1109      <mass>0.0, 1.0, .3</mass>
1110      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1111      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1112      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1113      <precache>0</precache>
1114      <emitters>
1115        <PlaneEmitter>
1116          <name>SteamEmitter</name>
1117          <rel-coor>928, 720, -352</rel-coor>
1118          <spread>0, 0.5</spread>
1119          <emission-velocity>40, 10</emission-velocity>
1120          <size>30, 30</size>
1121          <rate>6</rate>
1122        </PlaneEmitter>
1123      </emitters>
1124    </SpriteParticles>
1125    <SpriteParticles>
1126      <name>Small Steam in Lobby</name>
1127      <type>sprite</type>
1128      <texture>steam01.png</texture>
1129      <max-count>100</max-count>
1130      <life-span>8, 2</life-span>
1131      <radius>0.0, 50.0, 25.0</radius>
1132      <mass>0.0, 1.0, .3</mass>
1133      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1134      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1135      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1136      <precache>0</precache>
1137      <emitters>
1138        <PlaneEmitter>
1139          <name>SteamEmitter</name>
1140          <rel-coor>736, 720, -352</rel-coor>
1141          <spread>0, 0.5</spread>
1142          <emission-velocity>40, 10</emission-velocity>
1143          <size>30, 30</size>
1144          <rate>6</rate>
1145        </PlaneEmitter>
1146      </emitters>
1147    </SpriteParticles>
1148    <SpriteParticles>
1149      <name>Small Steam in Lobby</name>
1150      <type>sprite</type>
1151      <texture>steam01.png</texture>
1152      <max-count>100</max-count>
1153      <life-span>8, 2</life-span>
1154      <radius>0.0, 50.0, 25.0</radius>
1155      <mass>0.0, 1.0, .3</mass>
1156      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1157      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1158      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1159      <precache>0</precache>
1160      <emitters>
1161        <PlaneEmitter>
1162          <name>SteamEmitter</name>
1163          <rel-coor>544, 720, -352</rel-coor>
1164          <spread>0, 0.5</spread>
1165          <emission-velocity>40, 10</emission-velocity>
1166          <size>30, 30</size>
1167          <rate>6</rate>
1168        </PlaneEmitter>
1169      </emitters>
1170    </SpriteParticles>
1171    <SpriteParticles>
1172      <name>Small Steam in Lobby</name>
1173      <type>sprite</type>
1174      <texture>steam01.png</texture>
1175      <max-count>100</max-count>
1176      <life-span>8, 2</life-span>
1177      <radius>0.0, 50.0, 25.0</radius>
1178      <mass>0.0, 1.0, .3</mass>
1179      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1180      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1181      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1182      <precache>0</precache>
1183      <emitters>
1184        <PlaneEmitter>
1185          <name>SteamEmitter</name>
1186          <rel-coor>-32, 720, -32</rel-coor>
1187          <spread>0, 0.5</spread>
1188          <emission-velocity>40, 10</emission-velocity>
1189          <size>30, 30</size>
1190          <rate>6</rate>
1191        </PlaneEmitter>
1192      </emitters>
1193    </SpriteParticles>
1194
1195
1196    <SpriteParticles>
1197      <name>Medium Steam in Lobby</name>
1198      <type>sprite</type>
1199      <texture>steam01.png</texture>
1200      <max-count>100</max-count>
1201      <life-span>8, 2</life-span>
1202      <radius>0.0, 75.0, 25.0</radius>
1203      <mass>0.0, 1.0, .3</mass>
1204      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1205      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1206      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1207      <precache>0</precache>
1208      <emitters>
1209        <PlaneEmitter>
1210          <name>SteamEmitter</name>
1211          <rel-coor>1432, 720, -312</rel-coor>
1212          <spread>0, 0.5</spread>
1213          <emission-velocity>40, 10</emission-velocity>
1214          <size>50, 50</size>
1215          <rate>8</rate>
1216        </PlaneEmitter>
1217      </emitters>
1218    </SpriteParticles>
1219    <SpriteParticles>
1220      <name>Medium Steam in Lobby</name>
1221      <type>sprite</type>
1222      <texture>steam01.png</texture>
1223      <max-count>100</max-count>
1224      <life-span>8, 2</life-span>
1225      <radius>0.0, 75.0, 25.0</radius>
1226      <mass>0.0, 1.0, .3</mass>
1227      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1228      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1229      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1230      <precache>0</precache>
1231      <emitters>
1232        <PlaneEmitter>
1233          <name>SteamEmitter</name>
1234          <rel-coor>1192, 720, -312</rel-coor>
1235          <spread>0, 0.5</spread>
1236          <emission-velocity>40, 10</emission-velocity>
1237          <size>50, 50</size>
1238          <rate>8</rate>
1239        </PlaneEmitter>
1240      </emitters>
1241    </SpriteParticles>
1242    <SpriteParticles>
1243      <name>Medium Steam in Lobby</name>
1244      <type>sprite</type>
1245      <texture>steam01.png</texture>
1246      <max-count>100</max-count>
1247      <life-span>8, 2</life-span>
1248      <radius>0.0, 75.0, 25.0</radius>
1249      <mass>0.0, 1.0, .3</mass>
1250      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1251      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1252      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1253      <precache>0</precache>
1254      <emitters>
1255        <PlaneEmitter>
1256          <name>SteamEmitter</name>
1257          <rel-coor>1432, 720, 312</rel-coor>
1258          <spread>0, 0.5</spread>
1259          <emission-velocity>40, 10</emission-velocity>
1260          <size>50, 50</size>
1261          <rate>8</rate>
1262        </PlaneEmitter>
1263      </emitters>
1264    </SpriteParticles>
1265    <SpriteParticles>
1266      <name>Medium Steam in Lobby</name>
1267      <type>sprite</type>
1268      <texture>steam01.png</texture>
1269      <max-count>100</max-count>
1270      <life-span>8, 2</life-span>
1271      <radius>0.0, 75.0, 25.0</radius>
1272      <mass>0.0, 1.0, .3</mass>
1273      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1274      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1275      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1276      <precache>0</precache>
1277      <emitters>
1278        <PlaneEmitter>
1279          <name>SteamEmitter</name>
1280          <rel-coor>1192, 720, 312</rel-coor>
1281          <spread>0, 0.5</spread>
1282          <emission-velocity>40, 10</emission-velocity>
1283          <size>50, 50</size>
1284          <rate>8</rate>
1285        </PlaneEmitter>
1286      </emitters>
1287    </SpriteParticles>
1288
1289
1290    <SpriteParticles>
1291      <name>Large Steam in Lobby</name>
1292      <type>sprite</type>
1293      <texture>steam01.png</texture>
1294      <max-count>100</max-count>
1295      <life-span>8, 2</life-span>
1296      <radius>0.0, 100.0, 50.0</radius>
1297      <mass>0.0, 1.0, .3</mass>
1298      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1299      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1300      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1301      <precache>0</precache>
1302      <emitters>
1303        <PlaneEmitter>
1304          <name>SteamEmitter</name>
1305          <rel-coor>1312, 720, 272</rel-coor>
1306          <spread>0, 0.5</spread>
1307          <emission-velocity>40, 10</emission-velocity>
1308          <size>35, 130</size>
1309          <rate>8</rate>
1310        </PlaneEmitter>
1311      </emitters>
1312    </SpriteParticles>
1313    <SpriteParticles>
1314      <name>Large Steam in Lobby</name>
1315      <type>sprite</type>
1316      <texture>steam01.png</texture>
1317      <max-count>100</max-count>
1318      <life-span>8, 2</life-span>
1319      <radius>0.0, 100.0, 50.0</radius>
1320      <mass>0.0, 1.0, .3</mass>
1321      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1322      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1323      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1324      <precache>0</precache>
1325      <emitters>
1326        <PlaneEmitter>
1327          <name>SteamEmitter</name>
1328          <rel-coor>1312, 720, -272</rel-coor>
1329          <spread>0, 0.5</spread>
1330          <emission-velocity>40, 10</emission-velocity>
1331          <size>35, 130</size>
1332          <rate>8</rate>
1333        </PlaneEmitter>
1334      </emitters>
1335    </SpriteParticles>
1336
1337
1338    <SpriteParticles>
1339      <name>Broken Pipe in Lobby</name>
1340      <type>sprite</type>
1341      <texture>steam01.png</texture>
1342      <max-count>100</max-count>
1343      <life-span>3, 0</life-span>
1344      <radius>0.0, 20.0, 10.0</radius>
1345      <mass>0.0, 1.0, .3</mass>
1346      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1347      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1348      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1349      <precache>0</precache>
1350      <emitters>
1351        <PlaneEmitter>
1352          <name>SteamEmitter</name>
1353          <rel-coor>316, 744, 64</rel-coor>
1354          <rel-dir>-1.57, 1, 0, 0</rel-dir>
1355          <spread>0, 0.5</spread>
1356          <emission-velocity>60, 10</emission-velocity>
1357          <ext-force>0,60,0</ext-force>
1358          <size>5, 3</size>
1359          <rate>30</rate>
1360        </PlaneEmitter>
1361      </emitters>
1362    </SpriteParticles>
1363
1364
1365    <SpriteParticles>
1366      <name>energy core (cyan pillar)</name>
1367      <type>sprite</type>
1368      <texture>steam01.png</texture>
1369      <max-count>500</max-count>
1370      <life-span>0.4, 0.25</life-span>
1371      <radius>0.0, 125.0, 50.0</radius>
1372      <mass>0.0, 1.0, .3</mass>
1373      <color>0.0, 0.0, 1.0, 1.0, 0.5</color>
1374      <color>0.5, 0.0, 0.6, 0.6, 0.2</color>
1375      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1376      <precache>0</precache>
1377      <emitters>
1378        <PlaneEmitter>
1379          <name>SteamEmitter</name>
1380          <rel-coor>2304, 384, 0</rel-coor>
1381          <rel-dir>-1.57, 1, 0, 0</rel-dir>
1382          <spread>0, 0</spread>
1383          <emission-velocity>0, 10</emission-velocity>
1384          <size>0, 1850</size>
1385          <rate>600</rate>
1386        </PlaneEmitter>
1387      </emitters>
1388    </SpriteParticles>
1389    <SpriteParticles>
1390      <name>energy core (white bubbles in cyan pillar)</name>
1391      <type>sprite</type>
1392      <texture>steam01.png</texture>
1393      <max-count>500</max-count>
1394      <life-span>2.2, 0</life-span>
1395      <radius>0.0, 50.0, 25.0</radius>
1396      <mass>0.0, 1.0, .3</mass>
1397      <color>0.0, 0.0, 0.0, 0.0, 0.0</color>
1398      <color>0.3, 1.0, 1.0, 1.0, 0.7</color>
1399      <color>1.0, 1.0, 1.0, 1.0, 0.7</color>
1400      <precache>0</precache>
1401      <emitters>
1402        <PlaneEmitter>
1403          <name>SteamEmitter</name>
1404          <rel-coor>2304, -768, 0</rel-coor>
1405          <spread>0, 0</spread>
1406          <emission-velocity>1000, 0</emission-velocity>
1407          <size>0, 0</size>
1408          <rate>100</rate>
1409        </PlaneEmitter>
1410      </emitters>
1411    </SpriteParticles>
1412
1413
1414    <SpriteParticles>
1415      <name>Steam at side of cave</name>
1416      <type>sprite</type>
1417      <texture>steam01.png</texture>
1418      <max-count>100</max-count>
1419      <life-span>16, 2</life-span>
1420      <radius>0.0, 75.0, 25.0</radius>
1421      <mass>0.0, 1.0, .3</mass>
1422      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1423      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1424      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1425      <precache>0</precache>
1426      <emitters>
1427        <PlaneEmitter>
1428          <name>SteamEmitter</name>
1429          <rel-coor>2304, 720, 736</rel-coor>
1430          <spread>0, 0</spread>
1431          <emission-velocity>40, 10</emission-velocity>
1432          <size>50, 50</size>
1433          <rate>6</rate>
1434        </PlaneEmitter>
1435      </emitters>
1436    </SpriteParticles>
1437    <SpriteParticles>
1438      <name>Steam at side of cave</name>
1439      <type>sprite</type>
1440      <texture>steam01.png</texture>
1441      <max-count>200</max-count>
1442      <life-span>16, 2</life-span>
1443      <radius>0.0, 75.0, 25.0</radius>
1444      <mass>0.0, 1.0, .3</mass>
1445      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1446      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1447      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1448      <precache>0</precache>
1449      <emitters>
1450        <PlaneEmitter>
1451          <name>SteamEmitter</name>
1452          <rel-coor>2304, 720, -736</rel-coor>
1453          <spread>0, 0</spread>
1454          <emission-velocity>40, 10</emission-velocity>
1455          <size>50, 50</size>
1456          <rate>6</rate>
1457        </PlaneEmitter>
1458      </emitters>
1459    </SpriteParticles>
1460    <SpriteParticles>
1461      <name>Steam at front of cave</name>
1462      <type>sprite</type>
1463      <texture>steam01.png</texture>
1464      <max-count>200</max-count>
1465      <life-span>8, 2</life-span>
1466      <radius>0.0, 100.0, 50.0</radius>
1467      <mass>0.0, 1.0, .3</mass>
1468      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1469      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1470      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1471      <precache>0</precache>
1472      <emitters>
1473        <PlaneEmitter>
1474          <name>SteamEmitter</name>
1475          <rel-coor>2856, 720, 0</rel-coor>
1476          <spread>0, 0.5</spread>
1477          <emission-velocity>40, 10</emission-velocity>
1478          <size>40, 70</size>
1479          <rate>5</rate>
1480        </PlaneEmitter>
1481      </emitters>
1482    </SpriteParticles>
1483
1484
1485    <SpriteParticles>
1486      <name>white energy pillar 1/2 in engine-room</name>
1487      <type>sprite</type>
1488      <texture>steam01.png</texture>
1489      <max-count>500</max-count>
1490      <life-span>0.3, 0</life-span>
1491      <radius>0.0, 50.0, 25.0</radius>
1492      <mass>0.0, 1.0, .3</mass>
1493      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1494      <precache>0</precache>
1495      <emitters>
1496        <PlaneEmitter>
1497          <name>SteamEmitter</name>
1498          <rel-coor>3856, 800, -80</rel-coor>
1499          <spread>0, 0</spread>
1500          <emission-velocity>1000, 0</emission-velocity>
1501          <size>0, 0</size>
1502          <rate>100</rate>
1503        </PlaneEmitter>
1504      </emitters>
1505    </SpriteParticles>
1506    <SpriteParticles>
1507      <name>cyan bubbles in energy pillar 1/2 in engine-room</name>
1508      <type>sprite</type>
1509      <texture>steam01.png</texture>
1510      <max-count>500</max-count>
1511      <life-span>2.5, 0</life-span>
1512      <radius>0.0, 100.0, 50.0</radius>
1513      <mass>0.0, 1.0, .3</mass>
1514      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1515      <precache>0</precache>
1516      <emitters>
1517        <PlaneEmitter>
1518          <name>SteamEmitter</name>
1519          <rel-coor>3856, 800, -80</rel-coor>
1520          <spread>0, 0</spread>
1521          <emission-velocity>100, 0</emission-velocity>
1522          <size>0, 0</size>
1523          <rate>10</rate>
1524        </PlaneEmitter>
1525      </emitters>
1526    </SpriteParticles>
1527    <SpriteParticles>
1528      <name>white energy pillar 2/2 in engine-room</name>
1529      <type>sprite</type>
1530      <texture>steam01.png</texture>
1531      <max-count>500</max-count>
1532      <life-span>0.3, 0</life-span>
1533      <radius>0.0, 50.0, 25.0</radius>
1534      <mass>0.0, 1.0, .3</mass>
1535      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1536      <precache>0</precache>
1537      <emitters>
1538        <PlaneEmitter>
1539          <name>SteamEmitter</name>
1540          <rel-coor>3856, 800, 80</rel-coor>
1541          <spread>0, 0</spread>
1542          <emission-velocity>1000, 0</emission-velocity>
1543          <size>0, 0</size>
1544          <rate>100</rate>
1545        </PlaneEmitter>
1546      </emitters>
1547    </SpriteParticles>
1548    <SpriteParticles>
1549      <name>cyan bubbles in energy pillar 2/2 in engine-room</name>
1550      <type>sprite</type>
1551      <texture>steam01.png</texture>
1552      <max-count>500</max-count>
1553      <life-span>2.5, 0</life-span>
1554      <radius>0.0, 100.0, 50.0</radius>
1555      <mass>0.0, 1.0, .3</mass>
1556      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1557      <precache>0</precache>
1558      <emitters>
1559        <PlaneEmitter>
1560          <name>SteamEmitter</name>
1561          <rel-coor>3856, 800, 80</rel-coor>
1562          <spread>0, 0</spread>
1563          <emission-velocity>100, 0</emission-velocity>
1564          <size>0, 0</size>
1565          <rate>10</rate>
1566        </PlaneEmitter>
1567      </emitters>
1568    </SpriteParticles>
1569
1570
1571    <SpriteParticles>
1572      <name>white energy ray in engine-room (top)</name>
1573      <type>sprite</type>
1574      <texture>steam01.png</texture>
1575      <max-count>500</max-count>
1576      <life-span>1, 0</life-span>
1577      <radius>0.0, 50.0, 25.0</radius>
1578      <mass>0.0, 1.0, .3</mass>
1579      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1580      <precache>0</precache>
1581      <emitters>
1582        <PlaneEmitter>
1583          <name>SteamEmitter</name>
1584          <rel-coor>2992, 1176, 0</rel-coor>
1585          <rel-dir>-1.5707963, 0, 0, 1</rel-dir>
1586          <spread>0, 0</spread>
1587          <emission-velocity>1000, 0</emission-velocity>
1588          <size>0, 0</size>
1589          <rate>100</rate>
1590        </PlaneEmitter>
1591      </emitters>
1592    </SpriteParticles>
1593    <SpriteParticles>
1594      <name>cyan bubbles in energy ray in engine-room (top)</name>
1595      <type>sprite</type>
1596      <texture>steam01.png</texture>
1597      <max-count>500</max-count>
1598      <life-span>10, 0</life-span>
1599      <radius>0.0, 100.0, 50.0</radius>
1600      <mass>0.0, 1.0, .3</mass>
1601      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1602      <precache>0</precache>
1603      <emitters>
1604        <PlaneEmitter>
1605          <name>SteamEmitter</name>
1606          <rel-coor>2992, 1176, 0</rel-coor>
1607          <rel-dir>-1.5707963, 0, 0, 1</rel-dir>
1608          <spread>0, 0</spread>
1609          <emission-velocity>100, 0</emission-velocity>
1610          <size>0, 0</size>
1611          <rate>10</rate>
1612        </PlaneEmitter>
1613      </emitters>
1614    </SpriteParticles>
1615    <SpriteParticles>
1616      <name>white energy ray in engine-room (bottom)</name>
1617      <type>sprite</type>
1618      <texture>steam01.png</texture>
1619      <max-count>500</max-count>
1620      <life-span>1, 0</life-span>
1621      <radius>0.0, 50.0, 25.0</radius>
1622      <mass>0.0, 1.0, .3</mass>
1623      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1624      <precache>0</precache>
1625      <emitters>
1626        <PlaneEmitter>
1627          <name>SteamEmitter</name>
1628          <rel-coor>2880, 680, 0</rel-coor>
1629          <rel-dir>-1.5707963, 0, 0, 1</rel-dir>
1630          <spread>0, 0</spread>
1631          <emission-velocity>1000, 0</emission-velocity>
1632          <size>0, 0</size>
1633          <rate>100</rate>
1634        </PlaneEmitter>
1635      </emitters>
1636    </SpriteParticles>
1637    <SpriteParticles>
1638      <name>cyan bubbles in energy ray in engine-room (bottom)</name>
1639      <type>sprite</type>
1640      <texture>steam01.png</texture>
1641      <max-count>500</max-count>
1642      <life-span>10, 0</life-span>
1643      <radius>0.0, 100.0, 50.0</radius>
1644      <mass>0.0, 1.0, .3</mass>
1645      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1646      <precache>0</precache>
1647      <emitters>
1648        <PlaneEmitter>
1649          <name>SteamEmitter</name>
1650          <rel-coor>2880, 680, 0</rel-coor>
1651          <rel-dir>-1.5707963, 0, 0, 1</rel-dir>
1652          <spread>0, 0</spread>
1653          <emission-velocity>100, 0</emission-velocity>
1654          <size>0, 0</size>
1655          <rate>10</rate>
1656        </PlaneEmitter>
1657      </emitters>
1658    </SpriteParticles>
1659    <SpriteParticles>
1660      <name>white energy ray in engine-room (left)</name>
1661      <type>sprite</type>
1662      <texture>steam01.png</texture>
1663      <max-count>500</max-count>
1664      <life-span>0.5, 0</life-span>
1665      <radius>0.0, 50.0, 25.0</radius>
1666      <mass>0.0, 1.0, .3</mass>
1667      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1668      <precache>0</precache>
1669      <emitters>
1670        <PlaneEmitter>
1671          <name>SteamEmitter</name>
1672          <rel-coor>3616, 680, 0</rel-coor>
1673          <rel-dir>-1.5707963, 1, 0, 0</rel-dir>
1674          <spread>0, 0</spread>
1675          <emission-velocity>1000, 0</emission-velocity>
1676          <size>0, 0</size>
1677          <rate>100</rate>
1678        </PlaneEmitter>
1679      </emitters>
1680    </SpriteParticles>
1681    <SpriteParticles>
1682      <name>cyan bubbles in energy ray in engine-room (left)</name>
1683      <type>sprite</type>
1684      <texture>steam01.png</texture>
1685      <max-count>500</max-count>
1686      <life-span>5, 0</life-span>
1687      <radius>0.0, 100.0, 50.0</radius>
1688      <mass>0.0, 1.0, .3</mass>
1689      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1690      <precache>0</precache>
1691      <emitters>
1692        <PlaneEmitter>
1693          <name>SteamEmitter</name>
1694          <rel-coor>3616, 680, 0</rel-coor>
1695          <rel-dir>-1.5707963, 1, 0, 0</rel-dir>
1696          <spread>0, 0</spread>
1697          <emission-velocity>100, 0</emission-velocity>
1698          <size>0, 0</size>
1699          <rate>10</rate>
1700        </PlaneEmitter>
1701      </emitters>
1702    </SpriteParticles>
1703    <SpriteParticles>
1704      <name>white energy ray in engine-room (right)</name>
1705      <type>sprite</type>
1706      <texture>steam01.png</texture>
1707      <max-count>500</max-count>
1708      <life-span>0.5, 0</life-span>
1709      <radius>0.0, 50.0, 25.0</radius>
1710      <mass>0.0, 1.0, .3</mass>
1711      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1712      <precache>0</precache>
1713      <emitters>
1714        <PlaneEmitter>
1715          <name>SteamEmitter</name>
1716          <rel-coor>3616, 680, 0</rel-coor>
1717          <rel-dir>1.5707963, 1, 0, 0</rel-dir>
1718          <spread>0, 0</spread>
1719          <emission-velocity>1000, 0</emission-velocity>
1720          <size>0, 0</size>
1721          <rate>100</rate>
1722        </PlaneEmitter>
1723      </emitters>
1724    </SpriteParticles>
1725    <SpriteParticles>
1726      <name>cyan bubbles in energy ray in engine-room (right)</name>
1727      <type>sprite</type>
1728      <texture>steam01.png</texture>
1729      <max-count>500</max-count>
1730      <life-span>5, 0</life-span>
1731      <radius>0.0, 100.0, 50.0</radius>
1732      <mass>0.0, 1.0, .3</mass>
1733      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1734      <precache>0</precache>
1735      <emitters>
1736        <PlaneEmitter>
1737          <name>SteamEmitter</name>
1738          <rel-coor>3616, 680, 0</rel-coor>
1739          <rel-dir>1.5707963, 1, 0, 0</rel-dir>
1740          <spread>0, 0</spread>
1741          <emission-velocity>100, 0</emission-velocity>
1742          <size>0, 0</size>
1743          <rate>10</rate>
1744        </PlaneEmitter>
1745      </emitters>
1746    </SpriteParticles>
1747
1748
1749    <SpriteParticles>
1750      <name>Steam before door to hangar</name>
1751      <type>sprite</type>
1752      <texture>steam01.png</texture>
1753      <max-count>200</max-count>
1754      <life-span>8, 2</life-span>
1755      <radius>0.0, 100.0, 50.0</radius>
1756      <mass>0.0, 1.0, .3</mass>
1757      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1758      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1759      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1760      <precache>0</precache>
1761      <emitters>
1762        <PlaneEmitter>
1763          <name>SteamEmitter</name>
1764          <rel-coor>3808, 720, 352</rel-coor>
1765          <spread>0, 0.5</spread>
1766          <emission-velocity>40, 10</emission-velocity>
1767          <size>100, 40</size>
1768          <rate>5</rate>
1769        </PlaneEmitter>
1770      </emitters>
1771    </SpriteParticles>
1772    <SpriteParticles>
1773      <name>Steam before door to hangar</name>
1774      <type>sprite</type>
1775      <texture>steam01.png</texture>
1776      <max-count>200</max-count>
1777      <life-span>8, 2</life-span>
1778      <radius>0.0, 100.0, 50.0</radius>
1779      <mass>0.0, 1.0, .3</mass>
1780      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1781      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1782      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1783      <precache>0</precache>
1784      <emitters>
1785        <PlaneEmitter>
1786          <name>SteamEmitter</name>
1787          <rel-coor>3808, 720, -352</rel-coor>
1788          <spread>0, 0.5</spread>
1789          <emission-velocity>40, 10</emission-velocity>
1790          <size>100, 40</size>
1791          <rate>5</rate>
1792        </PlaneEmitter>
1793      </emitters>
1794    </SpriteParticles>
1795
1796
1797    <SpriteParticles>
1798      <name>Big steam in hangar</name>
1799      <type>sprite</type>
1800      <texture>steam01.png</texture>
1801      <max-count>300</max-count>
1802      <life-span>8, 2</life-span>
1803      <radius>0.0, 250.0, 100.0</radius>
1804      <mass>0.0, 1.0, .3</mass>
1805      <color>0.0, 1.0, 1.0, 1.0, 0.2</color>
1806      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1807      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1808      <precache>0</precache>
1809      <emitters>
1810        <PlaneEmitter>
1811          <name>SteamEmitter</name>
1812          <rel-coor>4240, 672, 352</rel-coor>
1813          <spread>0, 0.5</spread>
1814          <emission-velocity>150, 10</emission-velocity>
1815          <size>100, 300</size>
1816          <rate>15</rate>
1817        </PlaneEmitter>
1818      </emitters>
1819    </SpriteParticles>
1820    <SpriteParticles>
1821      <name>Big steam in hangar</name>
1822      <type>sprite</type>
1823      <texture>steam01.png</texture>
1824      <max-count>300</max-count>
1825      <life-span>8, 2</life-span>
1826      <radius>0.0, 250.0, 100.0</radius>
1827      <mass>0.0, 1.0, .3</mass>
1828      <color>0.0, 1.0, 1.0, 1.0, 0.2</color>
1829      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1830      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1831      <precache>0</precache>
1832      <emitters>
1833        <PlaneEmitter>
1834          <name>SteamEmitter</name>
1835          <rel-coor>5360, 672, 352</rel-coor>
1836          <spread>0, 0.5</spread>
1837          <emission-velocity>150, 10</emission-velocity>
1838          <size>100, 300</size>
1839          <rate>15</rate>
1840        </PlaneEmitter>
1841      </emitters>
1842    </SpriteParticles>
1843    <SpriteParticles>
1844      <name>Big steam in hangar</name>
1845      <type>sprite</type>
1846      <texture>steam01.png</texture>
1847      <max-count>300</max-count>
1848      <life-span>8, 2</life-span>
1849      <radius>0.0, 250.0, 100.0</radius>
1850      <mass>0.0, 1.0, .3</mass>
1851      <color>0.0, 1.0, 1.0, 1.0, 0.2</color>
1852      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1853      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1854      <precache>0</precache>
1855      <emitters>
1856        <PlaneEmitter>
1857          <name>SteamEmitter</name>
1858          <rel-coor>5360, 672, -352</rel-coor>
1859          <spread>0, 0.5</spread>
1860          <emission-velocity>150, 10</emission-velocity>
1861          <size>100, 300</size>
1862          <rate>15</rate>
1863        </PlaneEmitter>
1864      </emitters>
1865    </SpriteParticles>
1866
1867
1868    <BspEntity>
1869      <Name>levels/maps/moonstation/hangar_flares006.bsp</Name>
1870      <Transparency>1, 1</Transparency>
1871    </BspEntity>
1872
1873
1874<!-- ### ENERGY CORE ### -->
1875    <SpriteParticles>
1876      <name>energy core (white bulb)</name>
1877      <type>sprite</type>
1878      <texture>steam01.png</texture>
1879      <max-count>500</max-count>
1880      <life-span>3, 0</life-span>
1881      <radius>0.0, 200.0, 100.0</radius>
1882      <mass>0.0, 1.0, .3</mass>
1883      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1884      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1885      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1886      <precache>0</precache>
1887      <emitters>
1888        <PlaneEmitter>
1889          <name>SteamEmitter</name>
1890          <rel-coor>2304, 832, 0</rel-coor>
1891          <spread>3.14259, 0</spread>
1892          <emission-velocity>200, 10</emission-velocity>
1893          <size>0, 0</size>
1894          <rate>100</rate>
1895        </PlaneEmitter>
1896      </emitters>
1897    </SpriteParticles>
1898    <SpriteParticles>
1899      <name>energy core (cyan bubbles in white bulb)</name>
1900      <type>sprite</type>
1901      <texture>steam01.png</texture>
1902      <max-count>500</max-count>
1903      <life-span>3, 0</life-span>
1904      <radius>0.0, 50.0, 25.0</radius>
1905      <mass>0.0, 1.0, .3</mass>
1906      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1907      <color>0.5, 0.0, 0.6, 0.6, 0.1</color>
1908      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1909      <precache>0</precache>
1910      <emitters>
1911        <PlaneEmitter>
1912          <name>SteamEmitter</name>
1913          <rel-coor>2304, 832, 0</rel-coor>
1914          <spread>3.14259, 0</spread>
1915          <emission-velocity>200, 10</emission-velocity>
1916          <size>0, 0</size>
1917          <rate>100</rate>
1918        </PlaneEmitter>
1919      </emitters>
1920    </SpriteParticles>
1921    <SpriteParticles>
1922      <name>energy core (cyan circles in white bulb)</name>
1923      <type>sprite</type>
1924      <texture>lense_flare/lens4.png</texture>
1925      <max-count>50</max-count>
1926      <life-span>3, 0</life-span>
1927      <radius>0.0, 100.0, 0.0</radius>
1928      <radius>1.0, 700.0, 0.0</radius>
1929      <mass>0.0, 1.0, .3</mass>
1930      <color>0.0, 0.0, 1.0, 1.0, 1.0</color>
1931      <color>0.8, 0.0, 1.0, 1.0, 1.0</color>
1932      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1933      <precache>0</precache>
1934      <emitters>
1935        <PlaneEmitter>
1936          <name>SteamEmitter</name>
1937          <rel-coor>2304, 832, 0</rel-coor>
1938          <spread>3.14259, 0</spread>
1939          <emission-velocity>0, 0</emission-velocity>
1940          <size>0, 0</size>
1941          <rate>3</rate>
1942        </PlaneEmitter>
1943      </emitters>
1944    </SpriteParticles>
1945
1946
1947    <SpriteParticles>
1948      <name>energy core (white energy ray 1/4)</name>
1949      <type>sprite</type>
1950      <texture>steam01.png</texture>
1951      <max-count>500</max-count>
1952      <life-span>0.8, 0</life-span>
1953      <radius>0.0, 50.0, 25.0</radius>
1954      <mass>0.0, 1.0, .3</mass>
1955      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1956      <precache>0</precache>
1957      <emitters>
1958        <PlaneEmitter>
1959          <name>SteamEmitter</name>
1960          <rel-coor>2304, 832, 0</rel-coor>
1961          <rel-dir>1.414214, 1, 1, 0</rel-dir>
1962          <spread>0, 0</spread>
1963          <emission-velocity>1000, 0</emission-velocity>
1964          <size>0, 0</size>
1965          <rate>100</rate>
1966        </PlaneEmitter>
1967      </emitters>
1968    </SpriteParticles>
1969    <SpriteParticles>
1970      <name>energy core (white energy ray 2/4)</name>
1971      <type>sprite</type>
1972      <texture>steam01.png</texture>
1973      <max-count>500</max-count>
1974      <life-span>0.8, 0</life-span>
1975      <radius>0.0, 50.0, 25.0</radius>
1976      <mass>0.0, 1.0, .3</mass>
1977      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1978      <precache>0</precache>
1979      <emitters>
1980        <PlaneEmitter>
1981          <name>SteamEmitter</name>
1982          <rel-coor>2304, 832, 0</rel-coor>
1983          <rel-dir>1.414214, -1, 1, 0</rel-dir>
1984          <spread>0, 0</spread>
1985          <emission-velocity>1000, 0</emission-velocity>
1986          <size>0, 0</size>
1987          <rate>100</rate>
1988        </PlaneEmitter>
1989      </emitters>
1990    </SpriteParticles>
1991    <SpriteParticles>
1992      <name>energy core (white energy ray 3/4)</name>
1993      <type>sprite</type>
1994      <texture>steam01.png</texture>
1995      <max-count>500</max-count>
1996      <life-span>0.8, 0</life-span>
1997      <radius>0.0, 50.0, 25.0</radius>
1998      <mass>0.0, 1.0, .3</mass>
1999      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
2000      <precache>0</precache>
2001      <emitters>
2002        <PlaneEmitter>
2003          <name>SteamEmitter</name>
2004          <rel-coor>2304, 832, 0</rel-coor>
2005          <rel-dir>1.414214, 1, -1, 0</rel-dir>
2006          <spread>0, 0</spread>
2007          <emission-velocity>1000, 0</emission-velocity>
2008          <size>0, 0</size>
2009          <rate>100</rate>
2010        </PlaneEmitter>
2011      </emitters>
2012    </SpriteParticles>
2013    <SpriteParticles>
2014      <name>energy core (white energy ray 4/4)</name>
2015      <type>sprite</type>
2016      <texture>steam01.png</texture>
2017      <max-count>500</max-count>
2018      <life-span>0.8, 0</life-span>
2019      <radius>0.0, 50.0, 25.0</radius>
2020      <mass>0.0, 1.0, .3</mass>
2021      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
2022      <precache>0</precache>
2023      <emitters>
2024        <PlaneEmitter>
2025          <name>SteamEmitter</name>
2026          <rel-coor>2304, 832, 0</rel-coor>
2027          <rel-dir>1.414214, -1, -1, 0</rel-dir>
2028          <spread>0, 0</spread>
2029          <emission-velocity>1000, 0</emission-velocity>
2030          <size>0, 0</size>
2031          <rate>100</rate>
2032        </PlaneEmitter>
2033      </emitters>
2034    </SpriteParticles>
2035
2036
2037    <SpriteParticles>
2038      <name>energy core (cyan bubbles in energy ray 1/4)</name>
2039      <type>sprite</type>
2040      <texture>steam01.png</texture>
2041      <max-count>500</max-count>
2042      <life-span>8, 0</life-span>
2043      <radius>0.0, 100.0, 50.0</radius>
2044      <mass>0.0, 1.0, .3</mass>
2045      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2046      <precache>0</precache>
2047      <emitters>
2048        <PlaneEmitter>
2049          <name>SteamEmitter</name>
2050          <rel-coor>2304, 832, 0</rel-coor>
2051          <rel-dir>1.414214, 1, 1, 0</rel-dir>
2052          <spread>0, 0</spread>
2053          <emission-velocity>100, 0</emission-velocity>
2054          <size>0, 0</size>
2055          <rate>10</rate>
2056        </PlaneEmitter>
2057      </emitters>
2058    </SpriteParticles>
2059    <SpriteParticles>
2060      <name>energy core (cyan bubbles in energy ray 2/4)</name>
2061      <type>sprite</type>
2062      <texture>steam01.png</texture>
2063      <max-count>500</max-count>
2064      <life-span>8, 0</life-span>
2065      <radius>0.0, 100.0, 50.0</radius>
2066      <mass>0.0, 1.0, .3</mass>
2067      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2068      <precache>0</precache>
2069      <emitters>
2070        <PlaneEmitter>
2071          <name>SteamEmitter</name>
2072          <rel-coor>2304, 832, 0</rel-coor>
2073          <rel-dir>1.414214, -1, 1, 0</rel-dir>
2074          <spread>0, 0</spread>
2075          <emission-velocity>100, 0</emission-velocity>
2076          <size>0, 0</size>
2077          <rate>10</rate>
2078        </PlaneEmitter>
2079      </emitters>
2080    </SpriteParticles>
2081    <SpriteParticles>
2082      <name>energy core (cyan bubbles in energy ray 3/4)</name>
2083      <type>sprite</type>
2084      <texture>steam01.png</texture>
2085      <max-count>500</max-count>
2086      <life-span>8, 0</life-span>
2087      <radius>0.0, 100.0, 50.0</radius>
2088      <mass>0.0, 1.0, .3</mass>
2089      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2090      <precache>0</precache>
2091      <emitters>
2092        <PlaneEmitter>
2093          <name>SteamEmitter</name>
2094          <rel-coor>2304, 832, 0</rel-coor>
2095          <rel-dir>1.414214, 1, -1, 0</rel-dir>
2096          <spread>0, 0</spread>
2097          <emission-velocity>100, 0</emission-velocity>
2098          <size>0, 0</size>
2099          <rate>10</rate>
2100        </PlaneEmitter>
2101      </emitters>
2102    </SpriteParticles>
2103    <SpriteParticles>
2104      <name>energy core (cyan bubbles in energy ray 4/4)</name>
2105      <type>sprite</type>
2106      <texture>steam01.png</texture>
2107      <max-count>500</max-count>
2108      <life-span>8, 0</life-span>
2109      <radius>0.0, 100.0, 50.0</radius>
2110      <mass>0.0, 1.0, .3</mass>
2111      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2112      <precache>0</precache>
2113      <emitters>
2114        <PlaneEmitter>
2115          <name>SteamEmitter</name>
2116          <rel-coor>2304, 832, 0</rel-coor>
2117          <rel-dir>1.414214, -1, -1, 0</rel-dir>
2118          <spread>0, 0</spread>
2119          <emission-velocity>100, 0</emission-velocity>
2120          <size>0, 0</size>
2121          <rate>10</rate>
2122        </PlaneEmitter>
2123      </emitters>
2124    </SpriteParticles>
2125<!-- ### ENERGY CORE ### -->
2126
2127
2128    <SkyBox>
2129      <name>Sky</name>
2130      <Materialset>textures/sky/simple_space</Materialset>
2131      <Size>150000</Size>
2132    </SkyBox>
2133  </WorldEntities>
2134
2135<!--  <Music>music/allgorythm-big_daddys_beat.ogg</Music> -->
2136
2137  <LightManager>
2138    <Lights>
2139      <Light>
2140        <diffuse-color>1,1,1</diffuse-color>
2141        <abs-coor>10000, 500, 0</abs-coor>
2142      </Light>
2143      <Light>
2144        <diffuse-color>1,1,1</diffuse-color>
2145        <abs-coor>-10000, 500, 0</abs-coor>
2146      </Light>
2147      <Light>
2148        <diffuse-color>1,1,1</diffuse-color>
2149        <abs-coor>0, 10000, 0</abs-coor>
2150      </Light>
2151      <Light>
2152        <diffuse-color>1,1,1</diffuse-color>
2153        <abs-coor>0, -10000, 0</abs-coor>
2154      </Light>
2155      <Light>
2156        <diffuse-color>1,1,1</diffuse-color>
2157        <abs-coor>0, 500, 10000</abs-coor>
2158      </Light>
2159      <Light>
2160        <diffuse-color>1,1,1</diffuse-color>
2161        <abs-coor>0, 500, -10000</abs-coor>
2162      </Light>
2163    </Lights>
2164    <ambient-color>1,1,1</ambient-color>
2165  </LightManager>
2166
2167</WorldDataFile>
2168
Note: See TracBrowser for help on using the repository browser.